The Heroes of Krynn are the PCs and NPCs who helped defeat the Draconians in DL1-DL4, DL6-DL10 and DL12-DL14. (2nd edition known as DLC1-DLC3.) These 21 characters appear here in one or two versions - both in module (.erf) form and PC (.bic) form - for use by DMs or Players. The .bics come in 201 versions and the NPCs in 33 versions. All 21 come with the magic items they start out at, as well as 1,000 gold for buying supplies. The .bics come with 1st level versions - with or without experience - so players may start out from the beginning, or just to get their own feats and skills chosen instead of those pre-picked for them. They also come with unadjusted attributes and DM-modified attributes (to match module stats). Unadjusted characters get unsellable magic items to alter their attributes.
The .bics come in three versions: Heroes of Krynn.exe, DLC Individuals, and DLC Vaults. The Heroes of Krynn.exe has a NWN module, a HOTU module, a NWN .erf, a HOTU .erf, the DLC_NWN_CHAR.txt, this Heroes of Krynn.txt read me, 9 character journals, and 44 .bics. Thirty-five of these .bics are as close to replicas of the characters listed in modules DLC1-DLC3 as I can get. The DLC Individuals has all the .bics for each player in their own zip file. The DLC Vaults has the .bics divided into DLC1, DLC2, DLC3, and DM Client. It is recommended you only use these if you are making your own modules, or playing those outside DLC1-DLC3.
NOTE: Only the nine 1st level .bics will function in modules unless you have unmarked the Enforce Legal Characters box. This can be found by going multi-player, pressing load, and using advanced options from the load screen. If you don't wish to do this use the legal characters in DLC Individuals or DLC Vaults. They come with or without magical adjustment.
The Heroes of Krynn.exe includes two .erfs for DMs. The HOTU .erf is different than the NWN .erf in only a few ways. Several wizards have different cantrips memorized due to added game spells. The Hammer of Kharas, Riverwind's Flute and the Flute of Wind Dancing have HOTU spells added to their properties. Both .erfs use the exact same resrefs. The NWN and HOTU modules are for spending the 1,000 gold a PC starts out with, and to examine the 100+ blueprints for weapons, armor and magic items made for the characters. All are available for viewing, though only a DM may open the crates with plot items from DLC1, DLC2 and DLC3. All 33 npcs are also available to admire and add to a party. Only one for NWN, only two for HOTU.
There are several text files available for reading. The DragonLanceChronicles1to3.doc contains the descriptions of all NPCs as taken from DLC1 - DLC3. DL Module Descriptions are the descriptions from the covers of DL1 - DL4, DL6 - DL10, and DL12 - DL12. DLC ERFs lists the details of all NPCs and magic items in the .erfs, for use by players and DMs alike. Dragonlance Character Files lists all 201 .bics and the attributes each has. And this read me file.
Have fun playing the characters. Or setting them up for others to play.
P.S.: Some of the .bics won't be usable even with legal characters because the items they start with require higher levels to play than they are. Goldmoon's Blue Crystal Staff requires an 18th level character, Goldmoon is 5th. This is replaced by a Staff of Striking and Curing at 8h level which requires a 12th level user. The Hammer of Kharas requires 22nd or 23rd level, the Silver Arm of Ergoth 21st level, Raistlin's Staff of the Magius 14th level (he is level 6 max), etc. To use these items you must unmark the Item Levels Restriction Box. See the note on Enforce Legal Characters above.
HEROES_OF_KRYNN.EXE NOW HAS CLOAKS. All 44 .bics, all 33 NPCs and two cabinets now have 1.68 cloaks in different shapes and colors for the characters of the adventures. (Actually Raistlin and Fizban wear robes not cloaks, so it is 40 and 31 respectively.) Characters not from the .exe need to enter the HOK module, transition north of Fizban, head into the east room, and look through the appropriate cabinet to get colored cloaks. Each is named after the character except the Solamnia Cloaks which are for Sturm Brightblade, Derek Crownguard and Lord Gunthar uth Wistan. These 201 .bics will be updated in the next week or two.
Only the modified .bics, NWN and HOTU .erfs (NPCs and magic items) and store module. Now includes 1.68 Cloaks. HOTU Henchmen and henchwomen now have correct HOTU scripts.
All 201 .bics only, divided into the three combined modules (DLC1-3) and the DM Client folders, then sub-divided into no experience, not leveled-up and leveled-up. So players can level the characters to their own particular tastes in skills and feats or play from 1st level.
Documentation to tell you what each .bic has, resrefs for all NPCs and items, original module descriptions, original character descriptions, and READ ME.
For more Maztica modules try Roads to Maztica or my Prime World sticky in the Module section of the Bioware NWN 1 forums. _________________________ The road to Ravenloft is paved with good intentions.
The Maztican mod has been playtested with 2 people, but needs conversations with NPCs finished before it will be put on the vault for single-player. I suppose I could put up the multi-player version now. _________________________ The road to Ravenloft is paved with good intentions.
This query has nothing to do with the characters that you've developed. Though just looking at the stats, makes you realise that the work that must have gone into these chars., is amazing.
What I wanted to know was if you were still doing the "Maztica" mod that I'd read about in the forums? I'd have asked there but it's timed out, so I thought I'd ask here. I know, I could have pm(ed) you,...but...well...I don't know you...you don't know me. :P From the description and sample dialogue that you'd given, it sounded really interesting. So are you going ahead with it, or is it on the back burner for now?
Have you started another forum where you are discussing the Maztican mod, because I'll go there and comment instead!
Cheers :)
Posted by Leyart at 2006-12-23 03:50:44 Voted 10.00 on 12/23/06
No, this work is not only exceptional for beings used in a DL set, it is also REALLY useful for using the premade characters in any module, especially in pw as npc characters to increase the variance in the characters. Top work. _________________________ Module Idea Contest Winner #7
Posted by kanodaddy at 2006-12-09 16:04:10 Voted 10.00 on 12/09/06
Good Job, Mike. There are quite a few NPC's to choose from, and the detail is there. Makes me interested to play a module with them.
Posted by Big_Shoe at 2006-12-09 08:24:07 Voted 10.00 on 12/09/06
After spending a few days to look all this over, I must say this package is handy and a real time saver for anyone who loves Krynn. The blueprints show good attention to detail, right down to clothing and personal items. Until I get stranded on a desert island with Laurana and Goldmoon, this will have to do. :-) _________________________ Realms Of Destiny PW
Posted by thunderxlightning at 2006-12-05 13:34:00 Voted 10.00 on 12/05/06
hah, of course ill be a sport! :P
i like this, it really helps with character creation, because it puts out some basic templates for mod builders to use.
hmm, the only problem i could ever see in it is its use for nwn1. Of course, it might be a while b4 nwn1 dies out, but i dunno if there will be much usage for this.
but my question would be...could they possibly work in nwn2? now, i remember them mentioning that scripts and conversations would transfer, but the area conversions and such would have to be redone. I couldnt figure out which catagory these would fall under, but if they ever worked with both versions, then this would be an absolute goldmine.
really nice work lol, i like it...a lot :)
David _________________________ "Words, words, words..."
-Hamlet
I wish I was a derivative so I could lay tangent to your curves. <~ from "nerdy pick-up lines" :] hahaha
Posted by Jidokwon at 2006-12-04 20:33:41 Voted 10.00 on 12/04/06
I've been researching the same and couldn't have done better. I'm also looking into the Villians and others in the series. Mike, drop me a line if [email protected]
Posted by Kenac at 2006-12-04 14:18:13 Voted 9.75 on 12/04/06
Great work. ^^ _________________________ Related Works:
Posted by DelphveStormcrow at 2006-12-02 16:35:03 Voted 10.00 on 12/02/06
Keep up the fine work. Now that the pleasantries are over... where's the first epic mod for NWN2? Bwahahaha! _________________________ Illegitimii non Corundum
Posted by palafoxx at 2006-12-02 03:02:06 Voted 10.00 on 12/02/06
It deserves a big 10. Without doubt. A great job!
Posted by ffbj at 2006-12-01 13:59:25 Voted 9.50 on 12/01/06
A massive undertaking which certainly desrves all the hype and high ratings. These days with the shrinking pool of voters it's hard for even great contributions to get the votes. Good Work Mike.
Posted by Flubaddy at 2006-12-01 01:11:21 Voted 10.00 on 12/01/06
The best taught out and presented custom characters on the site.Ta
Posted by Estelindis at 2006-11-30 17:14:25 Voted 10.00 on 11/30/06
That is some really nice work. A great utility for all those interested in Dragonlance - and for those who want fun characters in general. Thanks for this! :o) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by ATOM at 2006-11-30 14:42:51 Voted 10.00 on 11/30/06
Oh! i suppose you deserve a ten for effort.That Derek never was the same after finding that darned Dragon Orb...!Watch out for Undead Leprechauns...theres one under your bed! _________________________ Three Headed Troll Art Wurks
Posted by Boozehound Blue at 2006-11-01 00:16:44 Voted 10.00
Just making sure you were that same Mike and darned if I didn't see a comment I didn't make! (I don't drink like that anymore... I think. Maybe if you were SheryllLM9215...) Happy Halloween. Internet ghosts!!
Posted by Necaradan666 at 2006-10-27 12:26:17 Voted 4.50 on 10/27/06
Is there some reference you used to pick out the feats and skills etc for 3e Dragonlance heroes? If so that is great but unfortunately the heroes didn't strike me as anything more than a bunch of generic characters that anyone could roll up. Maybe if they came with proper portraits, though I realise that would probably be against some copyright. There were a lot of characters files in this package and I found it a little tedious extracting them from such deep folders and into the game. _________________________ I'd rather a bottle in front of me than a frontal lobotomy.
lol where do i go to play the game? do i dl it or wat... email me at [email protected] lol i dont understand haha
Posted by zyraxes at 2006-08-20 15:07:24 Voted 9.00 on 08/20/06
ill rate this as 9 because i admire a fan's determination, work and attention 4details. -0.50 goes for dragonlance based chars and the belive that we all care 4 it(never read, maybe i will, to find wats so hyp about it), and -0.50 (it should be much more) for the arrogance and smugness of rating every char with 5, like all of them should be custom hakd. But still, it's an obviously large amount of work invested in those. _________________________ The enemy of my enemy is my friend. And I have a lot of enemies. So where the fock are those friends?!
Posted by TrippCarroll at 2006-08-19 05:52:12 Voted 10.00 on 08/19/06
Bout time we have some dragonlance stuff that'll go into NWN! Keep up the good work! _________________________ Stupid is is stupid does but at the sametime shit happens.
Posted by kevinodie at 2006-08-11 15:46:44 Voted 9.50 on 08/11/06
The attention to detail and the effort to stay as true to form in NWN terms is quite impressive.
While I never really got into the DL series, this makes me want to reconsider that choice.