High Undead presence coupled with Underdark creatures along with custom real life mythos creatures from the legends of the Carpathian Mountains which has spawned some of the best literature gothic stories such as Bram Stoker's "Dracula" or Mary Shelly's Frankenstein, to even the Far East and the legends of Ravanas and many others.
Length
Persistent World, infinite and never ending.
Number DMs
Milliorn, Tartmaster, BassBastard, Queen of Vengeance, Wolfstar.
IPs
Check forums and website.
Staff Requirements
Adept in C programming, Perl, Java, Nwscript, Letoscript, SQL.
Scope
Epic
Hack & Slash
Heavy
Classes
All Classes with new custom scripted classes to come in the future!
Tricks & Traps
Light
Level Range
1-40 including the wonderful "Higher Ground" Legendary Level System by Funkyswerve that allows you to reach to Level 60!
Magic Level
Low
Schedule
24hrs a day, 7 days a week, 52 weeks a year, every year since 2005.
Treasure
Moderate
Number Servers
1
DM Needed
Occasional DM Needed
Alignments
NO class alignment restrictions, however you may not choose a class that does not have a Good or Evil alignment for your character. Numerous scripts in place to enforce this, along with 2da overrides to allow no class restrictions.
Experience Rewards
Low to Moderate
Races
ACN has the MOST playable races in Neverwinter Nights!
PVP
Party PvP
ApplicationReqs
NO application requirements!
Vault Type
Server
Death
Upon death you can wait for aid, or respawn. Respawn leaves a Rotting Impaled Corpse XP grave an bag of gold which despawns in 15 minutes if you fail to return to your grave in time or someone claims your burial. Upon retrieving your corpse you gain it all back.
Connection
Cable
House rules
A Carpathian Nightmare Ruleset
Server Ruleset
1. A DM can enforce a new rule at anytime, written or verbal. Do not argue or contest it. If you have a problem with it, contact the forums an post your thoughts there.
2. A DM is always right and has the final judgement. Do not contest the DM's in game. They inside the game are always right. To dispute an debate about the matter, login to the forums an post there.
3. Any hostile actions are ONLY allowed in PVP areas,
6. NO farming or camping UNLESS you are in a Camp Zone as listed in your journal.
7. NO boss camping. (Script Enforced).
8. DM's will NOT replace any cash or items so do NOT ask or complain.
9. Use the Carpathian Bank at your own risk. No refunds!
10. NO abusing Bugs, Exploits, Haks, Cheats...nothing!
11. Do not harrase players in Tell Channel. Server keeps a text log of all TELL conversations, that is your warning.
12. No spamming on shout. Extreme foul language is prohibited regardless of how often in shout.
14. No disturbing someones bank chest when that chest is open (Script Enforced).
15. No Trap Stacking! (Script Enforced). Must separate them by at least 2 meters.
PvP Ruleset
1. No Griefing!!! This is defined as...
Griefers differ from typical players in that they do not play the game in order to achieve objectives defined by the game world. Instead, they seek to harass other players, causing grief. In particular, they may use tools such as stalking, hurling insults, and exploiting unintended game mechanics. Griefing as a gaming play style is not simply any action that may be considered morally incorrect.
The use or abuse of a game mechanic that was not intended by the game's developers.
The inability of the victim to exact some means of retribution beyond utilizing similar unintended game mechanics.
The intended purpose of an act of griefing must be to negatively impact the gameplay of another person.
Players will often consider the following actions to constitute griefing: kill stealing, spamming, team killing (or team wounding), team flashing, door or path blocking, ninja looting, spawn camping, and corpse camping.
2. No resurrecting a player after you PK them with intent to PK them again.
3. Do not hunt Players unless they have bounties. You may PK them but excessive tracking a player that does not have a bounty can be considered Griefing, an Harrasment.
4. Do not Camp an area with intent to PvP UNLESS its a designated Camp Zone as listed in the journal. You must keep transisting map to map (but not exploiting the transistion areas).
5. Never set a Trap, or go Hostile on a Spawn Point or Area Transistion.
6. No Pickpocketing in Arena (Script Enforced).
7. No Spamming the same Hostile Feat or Spell(including Meta-Magic). You are allowed one use at a time, no consecutive uses allowed.
8. No Spamming Pickpocket anytime! Once per turn(60 seconds). Dungeon Masters are notified of every theft made. If you try to pickpocket more than once a minute you are subject to being punished (Script Enforced).
Item Ruleset
Make sure you leave one tab free of ANY items in the event a script strips off your equipped items. Final warning, no refunds.
If you are caught with an item that is forbidden, it will be confiscated with notice and without a refund either by script or DM.
Illegal gear for example be anything that exceeds what the following...
Barbarian Rages:
Mighty rage and greater rage stack. Normal rage and greater rage do not stack. Epic rages (Thundering, Terrifying) are applied to normal rage and not to mighty rage.
Thundering Rage Add-On:
2d8, 2d10 or 2d12 Sonic damage (Level Mod 4,5,6)
Reflex Saves Bonus = Level Modifier
Main weapon gains On Hit Deafness DC 14 + Level Modifier * 2 (18 min, max 26)
Terrifying Rage Add-On:
Terrifying Rage Pulse every 4 rounds for Duration of Rage
DC = Barbarian Level + Intimidate Skill Rank / 2
On Failed Will Save
if Level = BarbarianLevels = Fear 1-3 rounds, % chance of Fear Paralysis
if Level = BarbarianLevels * 2 = AC / Saves Decreased by 2 for 2-4 rounds
Mighty Rage:
Weapons gain 2d8, 2d10 or 2d12 Massive Criticals damage (Level Mod 4, 5, 6)
(BarbLevel*BarbLevel)/8 Temporary Hitpoints (50-200)
(LevelModifier-2) AB (2-4)
LevelModifier Fort Saves (4-6)
LevelModifier Initimidate (4-6)
1+LevelModifier Elemental Resistance (5-7)
Bone Skin: No Epic AC is given. Progression ends at Level 10.
Deathless Mastery Touch: DC = 17 + Palemaster Class Level
Disarm & Improved Disarm - Weapon falls into Targets inventory.
Nerfs - Any spells casted upon yourself will Sharespell with your henchman. Aoe spells will not stack!
Blackstaff: +6 Enhancement Bonus + On-Hit Dispell DC 26
Bigby Spells: All except Interposing Hand Respect a new Discpline Check if you fail your SR check. All Bigby spells have a duration of Caster Level / 4.
All Dispell Magic:
InnateLevel: Lesser=3, Dispel=5, Greater=7, Mords=9
DispelLevel: Lesser=1, Dispel=2, Greater=3, Mords=4
Caster DC Formula = d20() + SpellFocuses + CasterLevel - (9-InnateLevel)
Effect Creator DC Formula = 16 + SpellDefenseBonus + CasterLevel
By Spell, Caster gets:
Lesser = -15 levels
Dispel = -10 levels
Greater = -5 levels
Mords = straight lvl v lvl dispel with a Breach twist of some sort we can hammer out later.
Epic Spell - Epic Warding: Damage Reduction 20/+20) up to 50 * (Caster Level / 2) Damage. Lasts 1 round per level
Fear: All Fear spells except Barbarian Rage Fear has a maximum duration of d3 rounds.
Greater Sanctuary: This spell is disabled due to no saving throw
Greater Restoration: does not heal anymore
Harm - 10 points of damage per caster level (max. of 400 at level 40). On successful will save, harm deals half this amount, but it cannot reduce the target's hit points to less than 1. If used on an undead creature, harm acts like heal.
Heal - 10 hit points per caster level (max. of 400 hit points at level 40) Heal will not remove neg. levels or permanent ability score damage. If used on an undead creature, heal acts like harm.
Isaacs Greater Missile Storm: Up to 20 missiles, each doing 1d6 damage to each target in area.
Mass Heal: Same as 'Heal' but all members in the radius gain the effect.
Mestil's Acid Sheath & Elemental Shield do not stack. Mestil's damage is 1d6 + (Caster Level / 2) Mestil gives 50% Acid Immunity.
Time Stop: Respects Reflex Save against all targets within a 30 meter range. DC = Caster Level + Spell DC - d20. Duration = 12 seconds(two rounds).
True Seeing: Duration is Caster Level / 2.
True Strike: 12 seconds duration.
Wildshape(Druid/Shifter): Equipped items mesh with your shifted form. AC does not stack.
Spellcraft DC = 50
Base UMD Scroll DC = 40
Spellcraft Penalty DC = 5 (If you fail a check by more than this amount you are penalized.
UMD Penalty DC = 5
Damage Penalty = 3d20
Random Effects on Failure: 1 of 25
If players have either a UMD or Spellcraft skill level
of 5 or higher and they have both skills, they recieve
a synergy bonus. This will result in the player (or you)
seeing a skill level 2 higher than on the character sheet
because BW does not account for this synergy even though
it is a standard 3E rule. The code then appropriately decides
which skill to use (either craft or UMD) after this synergy
adjustment is made. Every UMD spell casted is shared with your henchman.
Content guide
Everyone
Player Requirements
No requirements to play ACN! It has been, an always will be a NO HAKPACK module. Only requirements are to login, bring a friend, and have fun :D
Welcome to " A Carpathian Nightmare v3" Signup at our forums @ Link and join our Facebook page by following the link on this page! We are a Level 60 module with D20 3.0/3.5 DnD hybrid rule-set. We are the longest running, most advance no hak content, and most fierce PvP Action module in NwN history with its original ownership and developer, Scott Milliorn. Many have failed to mimic, steal, and destroy ACN along with taking credit for much of its original content, but they have come and gone, and ACN still lives on as the original, an innovator of NwN Action PvP. Don't be fooled by imitators, this is the original and only "A Carpathian Nightmare" Neverwinter Nights Module.
A list of features that has made this module the highest Action PvP Hall of Fame Server, including, but not limited are...
80+ Subraces (more than any module in NwN)
Higher Ground Legendary Levels(60)
Most advanced GP,XP, Item Bank
Character Editor
Unique Market system
Party Loot Splitter an Destroyer Tool
Omega Forge Crafting by OmegaDM
Bounty System an Jail
Unique Boss Encounters
Special XP Reward for Rogues with LockPicketing Boss Treasure
Bindstones an Party Portal
Mass Dislike Wand an Emote Wand
Total PC Appearance Modifier
No Alignment Restrictions
Full Crafting Shop
Pk Score System
Dynamic Arena(No DM Required)
Sequener Wands(Fast Buffing)
Simtools (Higher Ground)
Max Hit Points
Character Deleter
The module was built, programmed and created by Scott and Sarah Milliorn. It is also the longest running Legendary Level PvP server besides the original, Higher Ground. ACN also has the most subraces in any PvP module. ACN has the original PvP Score/Bounty Hunter System. ACN was first launched in early 2005, but was completed in 2004. Development started in 2003 originally as a Path of Ascension module. The development of Path of Ascension ACN stems off from the days as a developer for the Ancient Warriors Clan, the original authors of Path of Ascension NwN. After a year and lack of support, it was put on hold for over a year until ACN was born. Module was then finished that year. Wolfstar was the head Dungeon Master originally. Elwoodini was the first host, serving for 4 years straight. Qwen and Karyn Asher hosted BETA v2 of ACN later on, with Elwoodini hosting v2 full time after BETA ended. Desi has relieved me (Milliorn) of forum/website work for almost 4 years now. The only Dungeon Master to serve on both v1 and v2 of ACN was Wolfstar (their has been many that has come and gone). The longest faithful member of ACN as a player and later on retired Dungeon Master, Durf, who has played ACN since its official launch, still plays to this day over five years later. Many other members rival Durf's commitment such as the Legion of The Damned Guild, who has played ACN for nearly 5 years now, along with Order of Vengeance, led by The Queen of Vengeance.
Posted by +scarface+ at 2011-03-24 07:46:00 Voted 10.00
Wow I just decided to make an appearance after 2 years of doing other things and this server is still running. I might pop in and say hello :) _________________________ §çà®Fãçë�
Posted by flunt at 2011-01-13 18:48:54 Voted 10.00 on 01/13/11
MAN THIS SWSERVER IS AWESOME ILVOE SUBRACE AND WOOT LVL60 ALL KINDS OF STUFF THE BEST EVER EVER MAN ACN FTW!
Posted by jazirian acn at 2010-10-28 20:53:31 Voted 10.00 on 10/28/10
It is simply the best non CEP server available , and has real long lasting potential , coz generally it has pvp , yet restricts jerk off behaviour. Glad to see it back.
Posted by duncan_1991 at 2010-10-22 21:32:39 Voted 10.00 on 10/22/10
BEST SERVER EVER!
Posted by nickkkb at 2010-10-19 19:35:03 Voted 10.00 on 10/19/10
well its real nice you see. you should play at acn!
Posted by bassbastard at 2010-10-14 18:38:39 Voted 10.00 on 10/14/10
Still my favorite module. I am very happy with it's return and the work done. _________________________ Link
Posted by MusiccisuM at 2010-10-13 13:50:11 Voted 10.00 on 10/13/10
I've played on this server for years and it never ceases to give great enjoyment and always keeps me coming back no matter what other game I happen to wander off too!
Posted by Superwoot at 2010-10-12 13:47:27 Voted 10.00 on 10/12/10
Legendary PvP server, IMO the best out there. mainly due to an excellent long standing developer.
Posted by insistingsun at 2010-10-12 11:44:31 Voted 10.00 on 10/12/10
Ill always vote 10 for ya Mill!!
Posted by Shai182 at 2010-10-11 23:57:21 Voted 9.75 on 10/11/10
interesting place to visit.
Posted by Crow_OU812 at 2010-10-11 20:03:00 Voted 10.00 on 10/11/10
Love the place.
Posted by HieiTheDemon at 2010-10-11 19:37:16 Voted 10.00 on 10/11/10
Mill and the others have been doing a great job with V3, I look forward to pvping with alot of people whether they are newcomers or veterans. So anyone looking for that reason to play nwn come to the server. It'll definitely be awesome.
Posted by Scorn and Ridicule at 2010-10-11 17:47:48 Voted 10.00 on 10/11/10
ACN now V3 beta is awesome. Breathing new life into an already awesome server! Milliorn and his developers are at it again, making life from lifelessness. With new class developments, area maps, and quests, A Carpathian Nightmare is making nwn new again. Class developments and original upgrades open up builds that you never thought useful on other servers. Come pvp with us!
Posted by Blood Cabal at 2010-10-11 16:14:05 Voted 10.00 on 10/11/10
Thanks again Mill. Always a good time in ACN.
Posted by Blood Cabal at 2010-10-11 16:12:10 Voted 10.00 on 10/11/10
I have loved ACN ever since I have played it, It was thrilling and fun every time I played on ACN. Now a v3? getting better all the time. Thank you so much Mill.
Posted by runwild at 2010-10-11 15:27:45 Voted 10.00 on 10/11/10
scott thanks for bringing acn back.ill be playing as soon as i get better internet
Posted by zeus2012 at 2010-10-11 15:20:45 Voted 10.00 on 10/11/10
welcome back :)
Posted by Cainsdefeat at 2010-10-11 14:58:12 Voted 10.00 on 10/11/10
Still enjoying this server after years of playing it. Thanks Scott!
Posted by sweetpea2005 at 2010-10-11 14:46:09 Voted 10.00 on 10/11/10
I have played on this server off and on since its start. It is an excellent server. Scott has worked very hard on it. Just wish I had more time to play now :)
Posted by Egeta at 2010-10-10 23:04:02 Voted 10.00 on 10/10/10
Sever is Great, plaid it for years.
Comminity is fun. No problems with DMs
Posted by goku10mill at 2010-10-10 22:55:59 Voted 10.00 on 10/10/10
One of the best mods Ive ever played. A+++ Dms are quite helpful, players are always willing to help new players and are very welcoming. As for previous comments about ooc conversation, this is a pvp action server, not a rp server, so what the guy said is right about ooc, but it doesnt really have a place there anyway. i recommend it to all builders who have ever wondered "what if?" the possibilities are practically limitless. 11 out of 10. excellent work Milliorn!
Posted by insistingsun at 2010-09-23 08:08:39 Voted 10.00 on 10/12/10
Yes, its official, I have returned to NwN. ACN is now v3, the official version 3. I am sorry for this past year, as I been medically disabled, and recovering from that, along with Dodgy attempting a hostile takeover while I was hospitalized. I only posting this so people will not have any doubt that I am back. If you wish to further contact me at all, there is a forum to reach me at :D
Posted by Cainsdefeat at 2010-09-18 20:25:20 Voted 10.00 on 10/11/10
Glad to have ACN back. Keep up the good work Milliorn.
Posted by durfin at 2010-09-05 19:30:38 Voted 10.00 on 09/05/10
cannot wait to play acn with you all again and again i cannot say how much i apreciate your hard work mill good job my friend
Posted by durfin at 2010-09-05 19:28:33 Voted 10.00 on 09/05/10
acn v3 i am so very happy that acn is back i have missed playing because its one of the best mods ever created good job mill you rock
Posted by dodgy at 2010-01-21 05:41:39 Voted 10.00 on 01/21/10
Ok guys ACN V2 is now back and in force under new leadership which is me :D
Were under action on the nwn server lists mod name 0 Server name ACN V2
Come check us out show some love for a great server _________________________ Link