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NWN HAKPAKS

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Title  Montlethia Dynamic Gnolls
Author  EvilAsmo&SebastianCain
Submitted / Updated  04-15-2004 / 04-15-2004
Category  Creatures
Expansions  Works on all versions
Description
Originally created some 6 months ago for our pw, Montlethia Under Siege, these models got some use before sitting on our drives. However, not wanting some good things go to waste, we are releasing a ton of custom content over the next week or more and this is the second. These custom, dynamic gnolls are based off their own model which uses a human base. TO USE: add the hak to the module in question, go to the creature palette and create a creature or edit copy an existing one. Choose appearance �EA_gnoll�. Go to the appearance tab and use the drop down menu�s to select the gnoll parts and change color as needed. NOTE � Due to the gnolls legs, it is advised to not put on armor that has shins and legs with it. Yes, this will mean you will have to create some easy custom armor for them. These dynamic gnolls can wear any and all items a normal race can including any custom content items so long as they�ve been run through the armory first. They can also be used for dynamic races.

ADDITIONAL INFO: At the time these models were built and run through the armory, HOTU had not been released, and subsequently, the new robes. This means that they will need to be run through the armory and perhaps a small patch released by some nice community member to add robe functionality. To add to it, I have long since lost the *.ini file for the armory for these creatures, so if anyone knows how to get or construct a new one, I hope it�s not a bother. Thanks, and I do hope this eventually gets done as this is really the only thing they�re missing.


Files

NameTypeSizeDownloads
EvilAsmoSebastianCain1082051884312Custom_Gnolls.rarEvilAsmoSebastianCain1082051884312Custom_Gnolls.rar
Submitted: 04-15-2004 / Last Updated: 04-15-2004
rar813.6Kb1669
--
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Comments (33):

  1  2 Next>

Posted by Lamb at 2012-08-27 05:05:38    Voted 10.00 on 08/27/12
I will also be using this to make some unique enemies in my SP module. For my uses so far, it's working well.

I haven't really looked into making the PC a gnoll, but I suppose it could be done through a script, setting the appearance type of each of the player's body parts (after the PC is set to have the general appearance type of the dynamic gnoll).

Posted by pablotheswift at 2009-05-30 13:11:59    
there seems to be no way to use thses for pcs if you want gnoll parts other than just the tops of the head

Posted by Sailsword at 2009-02-07 18:16:08    Voted 9.50 on 02/07/09
Wow, this is excellent! One of the best dynamic races I have found on the vault.

Posted by KamiBushi at 2006-08-12 18:58:53    
This wouldn't happen to work with the oriental armor now would it? If it does I will vote and give it a high vote as well. This is perfect for Kitsune.
_________________________
ALL SHALL FALL IN GLORIOUS DEATH!!!!!

Posted by Shadow_Weaver_VIM at 2006-04-05 09:34:54    Voted 7.75 on 04/05/06
Has anyone had a chance to address the Alpha bug with the gnolls? I love them, but the translucent armour looks, well, odd. :D
_________________________
Shadow Weaver
Designer & Admin of Veiled in Mists
Link

Posted by Shadow_Weaver_VIM at 2006-04-05 09:34:03    Voted 7.75 on 04/05/06
Has anyone had a chance to address the Alpha bug with the gnolls? I love them, but the translucent armour looks, well, odd. :D
_________________________
Shadow Weaver
Designer & Admin of Veiled in Mists
Link

Posted by Anonymous ( 68.217.xxx.xxx ) at 2004-09-18 10:14:00    
can some one post another version of this hak pak that is just pc parts for human? please?

Posted by Random Unknown Person ( 68.169.xxx.xxx ) at 2004-09-05 15:20:00    
Very nice. Any chance of a female dynamic gnoll?

Posted by Wyrmling ( 81.153.xxx.xxx ) at 2004-08-03 11:40:00    
EA_gnoll is not appearing on the menu for me either, NWN v1.62, no expansions. I presume you add the hak via Edit, Midule Properties, Custom Content? I really want to use this and its starting to grate that I can't do so.

Posted by Anonymous ( 68.154.xxx.xxx ) at 2004-07-19 15:16:00    
i mean wolfsong's (sorry)

-"BOB"-

Posted by Anonymous ( 68.154.xxx.xxx ) at 2004-07-19 15:14:00    
i can't get it 2 work on nwn 1.62 and withot xpantions i cant use darkwoulfe's can someone help me?

-"BOB"-

(please excuse my grammar i suck at typing)

Posted by Wolfsong at 2004-05-14 12:00:42    Voted 6.00 on 05/14/04

_________________________
// Wolfsong

Posted by BLaCKie_MoRGaN at 2004-05-01 09:58:58    Voted 9.00 on 05/01/04
Nice work guys.. hurray

Posted by Kinboat ( 204.186.xxx.xxx ) at 2004-04-25 16:03:00    
I'm having the same problem as 'confused' It's the only hak loaded into a test area and I can't seem to find the models in the appearance drop down menu. Version 1.62 of the original game with no expansion packs.

Posted by Wolfsong at 2004-04-24 10:47:00    Voted 6.00 on 05/14/04
Maybe you have some other HAK with the appearance.2DA and races.2da in it. Make sure it has highest priority and look for EA_Gnoll in the list.- Wolfsong
"The Record of Lodoss War Project"
_________________________
// Wolfsong

Posted by confused ( 65.24.xxx.xxx ) at 2004-04-23 15:45:00    
Cant get this to work for some reason, your gnolll isnt showing up as an appearance option; probably something I'm missing. Not sure what Im doing wrong here.

Posted by Khanaris at 2004-04-20 18:54:22    Voted 9.00 on 04/20/04

Posted by Wolfsong at 2004-04-20 15:37:00    Voted 6.00 on 05/14/04
Nice.

I'm working on some changes for my HAK. Already fixed new textures for all the normal chests that shows the character skin so it's now the same texture as the bare body. Removed all pelvises so that no matter what the armor has set it will be the normal pelvis. Doing the same with the shins and feet. And some other changes. I'll release the final stuff in an updated version of my custom races HAK for LWP.- Wolfsong
"The Record of Lodoss War Project"
_________________________
// Wolfsong

Posted by Kendaric at 2004-04-20 10:37:11    Voted 9.00 on 04/20/04
Very nice work.

Posted by SebCain ( 68.68.xxx.xxx ) at 2004-04-20 09:57:00    
"I noticed there are lots of extra chest models in this HAK. What other HAK is it made to work together with?"

They can be used with the Montlethia haks found here on the vault. They were originally made for use with our pw, Montlethia Under Siege, so I ran them through the armory to use the custom content and armor that was in our haks. Feel free to remove/change anything as you see fit.

Posted by Wolfsong at 2004-04-20 00:03:00    Voted 6.00 on 05/14/04
I noticed there are lots of extra chest models in this HAK. What other HAK is it made to work together with?- Wolfsong
"The Record of Lodoss War Project"
_________________________
// Wolfsong

Posted by Trish Caliase ( 24.94.xxx.xxx ) at 2004-04-19 09:13:00    
Nice work, always good to give the players more character options; thank you for sharing with the community. :)

Posted by TrishCaliase at 2004-04-19 09:12:23    Voted 8.00 on 04/19/04

Posted by Raiser ( 68.47.xxx.xxx ) at 2004-04-18 17:07:00    
To CEP with these Gnolls!

Posted by SoulFlame at 2004-04-18 11:25:00    
I have been using these on my world for about 4 months now. They are an outstanding addition to any module. If you want to check them out, log into our server and ask for a tour. losw.co.nr for server details.

Posted by Wolfsong at 2004-04-18 09:31:00    Voted 6.00 on 05/14/04
Sweeeeeettt!!!!

I'll definently be using this for my Kobolds (they are large wolfmen in the Forceria setting).

GREAT WORK! Much needed. Thanx. :)- Wolfsong
"The Record of Lodoss War Project"
_________________________
// Wolfsong

Posted by Wolfy_Wolfster at 2004-04-17 14:51:48    Voted 10.00 on 04/17/04
This is the best Gnoll Pak I've ever seen. I wish I could use it, well, great great great work on the Gnolls again and Take Care.
-Wolfy Wolfster

Posted by Judoth at 2004-04-17 10:21:18    Voted 8.00 on 04/17/04
Very nice. Hope to see robes for them soon.

Posted by Kendaric at 2004-04-17 10:11:00    Voted 9.00 on 04/20/04
Fantastic work!

One (minor) bug, though: The alpha channels for metal parts seem to be wrong, they are transparent instead of reflective (this applies only to armor and is NOT noticeable in the toolset, only in game).

Kendaric

Posted by Rigel at 2004-04-17 09:30:00    
Looks fantastic ^___^

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