Fix/Modify/Enlarged City/Rural/Forest tileset based on DOA.
DOA City/Rural 2.1 + LOK XP1&2 Add Improved Gentle hills w/Road (by me) Add New Walls with texture of CCS that flexible to use (by me)
Merge with: Some tiles from Stilgar's CCS v0.346b. (If you want full CCS, See another hak 'Improved Gentle Hill w/Road for DOA+CCS' here) Grass of Pinetree/Oak tree and other some tiles from Elmer's PureHakRural. Arkangyl's Coastline for improvement coastline Caravels V4(by Some_ux's) and Carracks(by Some_ux & batinthehat)
Add Cliff and Pit Terrains. Add loadscreens.(4 CCS original + 8 my works)
Bugs from Walkmeshs of CCS objects are fixed. Many tiles modified for optimization/fix by me.
No Cobble ! Only Grass as base ground tile. But all objects of City, Rural, Forest can be placed on any location of area without distant. Basic tile(Grass) include Textures of Grass, Cobble, Dirt, Stone and Pine tree, Oak tree... Do click and click..
Sorry for my poor English..
Update to v1.40 ! - Jan/15/2005(Korean time) See details and screen shots from here.
V1.0 Tiles of Wayldhill terrain replaced with new tiles that created by me. Add set of Water Raised Stone Bridge. This bridge set is created by me. Add set of Walls(Brick and Stone). This wall set is created by me. Add Caravels V4 and Carracks (by Some_ux / Some_ux & batinthehat) Some tiles of Arena from CCS are modified. Remake mini-map files of CCS Arena. Some bugs are fixed.
V1.30 Add 67 road tiles for Wayldhill combined Grass-raise.
V1.40 - Jan/15/2005 (Korean time) Add edge tile of Water raised stone bridge. Add 34 tiles of Trees terrain for using at edge of raised hill
Posted by Marcos Nona ( 200.158.xxx.xxx ) at 2006-06-26 16:17:37
Please help me!
I need this hak in my module...
But this bug with the doors... =/
What can I do?
Posted by Marcos Nona ( 200.158.xxx.xxx ) at 2006-06-15 11:45:29
"H2_transition" and "H2_transition_first_floor" - Impossible put a door here.
Why???
Posted by bob_bit at 2006-06-04 06:15:41 Voted 9.00 on 06/04/06
Nice.. does take quite a bit longer to make areas what with the huge number of alternate tiles you often find yourself cycling through... however the end results are fantastic!!
Posted by Clarkycat at 2006-05-16 09:50:56 Voted 9.50 on 05/16/06
Absolutely great, and I just couldn't be without those fantastic stone bridges! thankyou!
Posted by LasCivious at 2005-12-05 10:58:21 Voted 9.50 on 12/05/05
Best rural/city hak I've seen :)
Posted by LasCivious at 2005-09-06 14:38:07 Voted 9.50 on 12/05/05
I don't know why you are having so many problems Nexus Girl but to say it's full of bugs when so many other people are not having problems is really uncalled for.
I am having 1 minor problem so far and I've been using it for a couple of months now. There may be a walkmesh problem with the CCS city gate. Whenever I go through it (no area transistion), my PC seems to hang for a second then jump a few meters to where he was headed.
Overall this is one of the best haks I've used, and I have tried damn near most of them.
Posted by SilverLady at 2005-06-30 15:01:36 Voted 10.00 on 06/30/05
;)
Posted by CharlyCarlos at 2005-06-28 13:12:50 Voted 9.75 on 06/28/05
This is something I have been looking for. An amazing tileset combining DOA's Builder Base and the CCS without the clutter. Keep up the good work.
Posted by CharlyCarlos at 2005-06-28 13:02:38 Voted 9.75 on 06/28/05
Great work Zeon. I've been looking for a hak that combines the DOA Builder base and the CCS, and this is amazing.
Just one request though, could you add Airships from some_ux? You already have his ships in here, and Airships is a pretty small hak.
THIS TILESET IS FILLED WITH TOO MANY DAMN BUGS!!
I'VE BEEN TO HELL AND BACK TRYING TO SORT OUT THIS STUPID MESS, AND IT'S GETTING ME NOWHERE FAST!! *GRRRR!!!* >:-( >:-(
I downloaded this Hak recently, (due to the sudden interest I took in the bridge tile I saw posted in the photo above) and I have a couple of questions to ask.
1 - How do I get the fancy white brick walls in here?
where do I find them?
2 - I'm having a bit of a problem understanding the instructions in the text document for the gentle hills.
It regards the instructions about the "tcr10.set file"
I went through it, opening the "Zeon_Hill4DOA.hak file" in the
"nwhak.exe " in my Utils Folder, and looking for the 2 files mentioned in the text. "tcr10" and "tcr10_edge"
But then in says, for number (4)....
4. "Select 2 files and click with right mouse button, and select 'Export', save files."
Select 2 files?? which 2 files do I select?
The 2 mentioned above, or what?? I don't know!
Please help me out here. *confused look on face*
"5. Copy [TILE1200] to [TILE1399] from my tcr10.set file and paste into your exported tcr10.set
at next of your last [TILExxxx]."
I don't understand ONE single word of this either!
How can you copy a tile (and for that matter, anything at all) from the "tcr10.set file?"
Don't you have to open it somehow to be able to get at whatever is inside it?
Again, I am completely clueless here! I need help please!
My regards : ''Nexus_Girl''
Posted by rdx at 2005-05-14 02:15:02 Voted 10.00 on 05/14/05
Brilliant, especially those hills
Posted by krs1 at 2005-02-24 01:38:54 Voted 10.00 on 02/24/05
best darn rural combo I've ever seen
Posted by Tespis at 2005-02-20 03:09:13 Voted 8.00 on 02/20/05
_________________________ Madness is here!
Posted by Tespis at 2005-02-20 03:08:00 Voted 8.00 on 02/20/05
Really good work. This make the damn tileset system more realistic. Good luck!Madness is here! _________________________ Madness is here!
Posted by Tasmarin at 2005-02-18 16:56:19 Voted 10.00 on 02/18/05
Best Rural Combo in existence
Posted by Exploser_Lord at 2005-02-15 06:12:24 Voted 10.00 on 02/15/05
Posted by Nazrohn at 2005-02-04 02:38:22 Voted 9.00 on 02/04/05
Posted by Zed Supremus ( 203.220.xxx.xxx ) at 2005-01-26 07:55:00
Very VERY nice work, and if theres more keep it coming, this is DAMN good work here, and I know how much of a pain Tilesets can be to work with.
Posted by Zed Supremus ( 203.220.xxx.xxx ) at 2005-01-26 07:54:00
Very VERY nice work, and if theres more keep it coming, this is DAMN good work here.
Posted by Ki ( 82.33.xxx.xxx ) at 2005-01-23 02:16:00
a billion gold pieces if you can make the castle walls dark >:)
Posted by DeLaY_LaMeR at 2005-01-18 10:47:06 Voted 10.00 on 01/18/05
Zeon,
Many thanks and congratulations for your work on this tileset!
I can only guess at the amount of effort and time that you must have expended on this, and it is wonderful for those of us with less knowledge to be able to use the fruits of your labours.
Keep up the good work, and know that your efforts are TRULY appreciated!
I made this hak to use to my module basically. I wanted DOA and some objects of CCS.
But I found bugs and deficiency from them. So I started modify, fix and add my works.
My hakpack is big already but I have to add more works yet.
If I add more other's into my hack before finish my work, set file is become rags.
It make confusion and difficulty in manage files to me or other combo maker.
Groups of sources must not mixed with others.
Anyone probably will make what you want if my hakpack is good.
I hope that Silvercloud make it. He is very hard worker and made good combos so many.
I have to spend my time to add my works more, for exemple stone walls or stream on the gentle hill.
Size is irrelevant. Builders shouldn�t worry about size. If people want something they are going to download it no matter the size, especially if it's something unique that you can't get anywhere else.
I understand the work involved; I just think if you're going to do something like this, it would be best if it had as much flexibility as possible.
In my opinion, a rural pack of this type would be the single most useful thing on the vault, as it would allow people to build almost 95% of normal outdoor environments in most modules.
You want more big hak?
I can make more big and more contents included hak.
But I don't want that my hak is become too huge.
And if I make it, I have to update when every originals updated and have to spend more long time to fix bugs of them.(I spent time very much to fix bugs of originals already)
Using is easy but making & keeping is require devotion and effort.
Sorry for my poor English. :)
I don't mean to be negative or ungrateful, but I'm getting frustrated trying to find a final rural version that has everything.
I'm a little confused why people keep making these rural haks that are missing very good bits.
For example, this hak has Carracks, but is missing Airships and a lot of the CCS tiles. The CCS version of this hak has all the CCS tiles but is missing the Carracks and all the great wall work.
I just don't see the point. There's a ship hak that has every ship made (galleons, carracks, longships, caravals, and airships, but it only adds them to the rural, not to DOA's BB.
Why can't all of you get together and make a rural Builder's Base that has:
� Rural BB 2.1
� All CCS
� All Ships
� All the fixed hills and all this other work.
I think your work is great; it's just that I can't seem to find that one pack that makes it all possible.
Posted by Anonymous ( 195.93.xxx.xxx ) at 2005-01-07 14:15:00
Played around in toolset and have to admit this a very flexible set. AWESOME infact.
My only suggestion is to add all the ccs tiles. The DOA builderbase with the xps included are really good, as you know cos you have built apon that. I think for this to be the best base hak would be the inclusion of all the ccs and thats it.
I saw you other hak with your hills and the FULL CCS as an add-on. But that makes the XP's unuseable. :(
But to close I have to admit you have done a damn good job (especially with the bugfixes and new hills)