D&D 3.5 Core books system
This is a big modification of DMFI and HCR 3.2 with many features added and or improved upon. I will try and list all the features that I can remember adding.
Jasperre 1.3 A.I. with updates.
Persistent HP
Persistent location
Persistent hunger and thirst
Persistent player state (dead, bleeding etc..)
Persistent altar respawn locations.
All without using databases and even with server reboot. Must have enforce legal characters off though but if you use server vault you should be ok. Designed for small groups(lan) or persistent worlds with people you trust.
Add age system that is balance for all races and introduced permanent death after a long career of adventuring.
Add worship system that allow you to pray to you gods even while bleeding to death. Has god favor points and god info for the pc, can lose all you points to disallow pc to use there spells (great for fallen paladin/cleric)
Added tracking of pc deaths, the number of monsters/npc killed. The top three creatures/npc killed.
Integrated all emotes and dice for PC without using items. These will be on the pc at all times no need to have x number of items in you backpack.
Add a true examine ability for scripters to take the game detail to the next level, including examining items for worth, hidden compartments, poisons, disease, or if the items cursed.(big improvements system here I sure you will love. Think of CRAP system but taken to the next level)
Real cursed items system and spell removal with the ability for DM to make them in game.
Heal ability added to stabilize pc even without bandages.
Five new skills add to bring more of PNP feel to the game.
NEW SKILLS
Appraise Value
Balance
Climb
Craft:Mining
Craft:Accessory
Craft:Tinkering
Creature Lore
Cursed Lore
Decipher Script
Escape Artist
Handle Animal
Herbalism Alchemy
Jump
Survival
Swim
NEW SPELLS (Starting from support spells(of new systems) the low level spells and working up)
Bless water
Create Food and Water
Create Water
Mending
Purify Food & Water
Comprehend Languages
Water Breathing
Tongues
NEW FEATS / ABILITIES
Aura of Courage (Real Aura)
Bard Weapon Proficiency
Druid Weapon Proficiency
Die Hard
Endurance
Indomitable will
Skill focus / Epic Skill focuses
Slow Fall
Sunder, Improved Sunder
Swift Tracker
Timeless Body
Tireless Rage
Tongue of the Sun and Moon
Tower shield feat
Tracking
Trip
Wild Empathy
COMBAT MANEUVERS
Aid other Attack
Aid other Defense
Charge
Fighting Defensively
Sunder
Trip
Custom Systems
AFK button = Away from Keyboard toggle
Examine / Search = Change over the search system to a scripted one.
Emote / Info = All sorts of useful information and information about your character.
First Aid = You can do a stabilize check on anyone, remove poisons and / or disease
Pray = So you can have a custom Religious system
Auto-split loot system ( Need to add loot notifications
Underwater System
3.5 Damage Reduction
Durability system
Swallow whole
All toggles of systems in one file and all toggle in game by the DM.
Included functions of the latest patch and just one DM feat to handle it all. So many changes to the DMFI base, too many to mention and more on the way. This is a Alpha 1.00 built with many improvements and add features coming.
including all scripts and conversation move to hakpak holder so builders have room to just work with making adventures. :)
Many thanks to HCR , DMFI, CRAP groups for it was there ground work that I started with to build this system on.
This is alpha build one, comments and bug reports please post here or email me. Thank you. Will have more documentation ASAP.
Compatible with 1.69
Updated to 7.75 out make sure to read update file for all the changes over time. Moved to 3.5 rule set and core
rule books (only) for a good base to build on. Things to check, 3.5 damage reduction, underwater system.
Updated to 8.50 :Finished updating meta info. for all spells
Things of Interest: Swallow whole system. Have fun in the belly of the beast. :)
Updated to 8.75 :Finished AOE spell only thing left is monsters abilities.
ADDED PDF with all sorts of useful information and open office file so you can easily change the language and export it as a pdf for other languages.
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Issue: When making a new character always select pre-made character first then create character, there is a known issue with custom skill crashing your system unless you select pre-made character then create create character.
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8.75A base is the only one that will updated until Beta, this save on work load for me and bring a system faster to you.
9.00A: Released updates noted below and in PDF.
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Super Note: This was compiled using nwntx-full-1.0.5 And it highly suggested
you use it for personal compiling.
Link ****************************************
If you having trouble downloading outside click on the link and select Save link as
Stuff coming in 9.00A
9.00 Alpha
Updated PDF
Moved over all base classes / Race information to custom tlk file.
Updated base class / base Race information with changes and more general information.
Added bases class description feats that each class get at first level describing their class.
Added Race description feats given at creation.
Moved over all prestige classes name and descriptions to custom tlk file
Updating information and requirements of prestige classes.
Added prestige class information feats that you get at 1 level of the class.
Moved over all domain description to custom tlk file.
Placed Domain.2da into Cs_SpellFeat1.69.hak file. (In Process)
Fixed Holding breath PNP you can hold your breath equal to your Constitution (updated information under skill)
Double that with Endurance feat.
Updated base dagger description to match slashing / piercing damage type.
Unlocked perform to all classes for role-playing purposes.
Updated Durability system to show durability amount / durability max on the item's name.
Added Detect mode bonus as a system setting in hr_defaults script. This is the bonus to search check while in this mode.
start area.
Updated Ranger combat style information and feats gained to use the PNP ones.
Updated reference to persuade to diplomacy
Updated 3.5 Incorporeal creatures to use 50% miss chance effect on attacker instead of concealment so we can use ghost touch weapons. Still need to add 50% to ignore spells.
Added Ghost touch item property under additional properties that works with system. Add sample shadow.
Routed all custom combat scripts through sp_combat_ai save on scripts and make it easier to adjust things.
Sample given changed shadows to 3.5 PNP shadows that only attack with touch attack strength damage. I still have to transfer over all the others so there might be some creature problems.
Start transferring of monster abilities through spell router
Sample moved over shadow attack to router.
Added new Feats
Instant Reload ( like rapid shot, but with crossbows)
Manyshot
Two-Weapon Defense
Improved Two-Weapon
Improved Precise Shot (placeholder right now)
Classes:
Updated bards so they get access to weapon focus for the weapons they have for bard weapon proficiency.
Prestige Classes:
Shadow Dancer: Must also have Blind fighting feat for requirement (PNP has three feat requirement).
Arcane Archer: Must also have called shot feat for requirement (PNP has three feat requirement).
RACES:
- Skill Focus (Craft: Herbalism / Alchemy): +3 racial bonus to Craft: Herbalism / Alchemy checks for Gnomes.
- Skill Focus (Climb): +3 racial bonus to Climb checks for halflings
- Skill Focus (Jump): +3 racial bonus to Jump checks for halflings
Custom Functions
Add Custom function to (hr_inc_master)
//Get the Armor Check Penalty of target
int GetArmorCheckPenalty(object oTarget)
Add Custom function
//Adjust for swim skill check that has double armor check penalty
int HR_GetIsSkillSuccessful(object oTarget, int nSkill, int nDifficulty)
Spells / Abilities / Feats
Add the option to change Divine might to add the damage type of the weapon wielded to the damage bonus. Example slashing weapon give a slashing bonus. Just uncomment it and add iDamageType for damage type.
Items
Made Quarterstaff a double weapon (PNP)
DM Conversation: Adjusted the information on creatures to give you a break down on the number of attacks they have with melee and ranged attacks and what pluses.
Posted by Rolo Kipp at 2012-10-26 10:15:27 Voted 10.00 on 10/26/12
Sorry for the delay of the next update, I finishing up the pdf of information and real life stuff has slowed the time I have to work on it. I hope you will like the update when it comes out and any feedback is welcome.
Well you may have noticed in the update notes that in the next update I have make PDF. I already started with this update, was not sure if I wanted to hold off and finish information PDF or save for the next one. I decide on the next update. So in the next one look for a nice PDF with bookmarks that I hope will help everyone out. :)
Posted by Saduj at 2012-06-08 18:03:49 Voted 10.00 on 06/08/12
Posted by Saduj at 2012-06-08 17:59:33 Voted 10.00 on 06/08/12
I'll be looking at this one for sure...
Really love your work shadow, and I know u have heard it before, but as friendly advice, you SERIOUSLY should start documenting EVERYTHING you change in a proper update txt file changelog, even in chzek at first, (you can always translate later) otherwise we have no idea what were installing or the changes it makes. Makes bug hunting tons easier for sure. Even I forget the details of my work rather quickly.
CLASS STUFF
Updated class 2da HPs 3.5
Updated level feats for Barbarian added in Indomitable will, tireless rage. Incorporated it into rage script with fatigue. (need to add fatigue as optional)
Add it so Bard can cast in light armor without arcane spell failure
Updated Paladin granted feats to 3.5 Reduced smite evil based on paladin level in onEnter and on rest.Need to adjust for divine champion(champion of torn)
Updated Ranger saving throws 3.5 up to 40 (need to adjust all the way up)
Some of the changes and updates coming in 7.25 it a big update I going to do more too.
Moved praying to custom target / to allow you to pray for help in all sorts of area (Yourself, other party members, monsters, items, placables) plus adding the ability to pray at altar to regain karma faster without need of another conversation.
Add Custom Combat radial to allow for more of the basic combat abilities everyone has, moved charge, aid other attack, aid other defense to custom combat radial.
Added to hc_default setting starting Karma points for all the base classes for the god system.
Updated player guide with alot of useful info.
Add all sorts of chat line commands take a look under player guide
Redid player conversation so it updates more for each pc looking at his stats.
Updated DM Guide to give even more info.
Updated torches so they do not use a heartbeat system, now use equip, unequip system.
Updated persistent position system to work properly with server reboots
Add all spells to the spell routing system ( look in hc_spell_router and hr_inc_spells scripts ) fixed some of the errors in them also. :)
Updated Dm language conversation and script from HR_dm tools
Moved Dm language to dm tool 2 from 3
Put version info at the start of the DM and PC conversation
Improved on enter script
Updated the conversations and DM powers from HR_DM tools project
Changed CR creatures killed to floats again on PC info and fixed issues with it.
Updated itemprop so alot more items properties can be added to items in the toolset and with scripting.
Add torches as weapons with flame emitter and smoke, pretty cool :)
Added value decrease and value increase under quality property ( This allow scripting of these value without objects in the module, like cep version.)
Made item property light will not add any worth to an item so people can not spam continual light for money (you can adjust the price with toolset or the script above.
Removed old scrolls
Removed material components (will add a special 2da that will allow you select your own materials)
Removed null magic and wild magic system and started to replaced it with a new version
Updated Dm info of area to know if it a null magic area and to know if NPC will use custom magic router in the area.
Added dm can see if a creature has a poison bite or diseased attack.
Added ability to store and retrieve poison type and disease type.
Finish updated neutralize poison so does not remove disease and negative abilities.
Update dm short hand info to include poison attack and disease attacks
Move player examine,pray and pc info into custom spell/feat that goes through the router to save space.
Add ability to add null prayer int to area to block paying.
move the functions to the prayer spell and to adjust placables for the new changes.
Updated first aid so now pc can stablize and cure disease and poison using the poison DC and disease DC (just like PNP) thinking of adding must have healing kit requirement.
Fixed some errors in stablize system
Fixed some more feats not running through the spell router system
Fixed some of divine spell / feats not recognizing god system.
Added tower shield feat (3.5 ed) so fighters get it at first level.
Updated spell.2da to 3.5 (first pass)
Switch age system over to 2da system (make it easy to modify and add additional races) death_age.2da and agechart.2da
Hanzo666
Is it possible to use this in a server that does not have any CEP and only nwn 1.69?
Also does it have to be a hak pack? I dont like having to force my players to download anything.
Would it be possible to edit this to make it an .erf ?
1. Yeah that is the one with the description of
7.00 HR base my additions to bioware basics :)
2. Well it small haks, and it will be adding new basic content from 3.5 ed D&D with new feats and spells and other neat cc. I do not know which 2da that does not require to be in a hak. Sorry.
3. Yes, there be a erf version included near the end when most of the work is done. As you can see this is in Alpha so it testing and adding things at this point.
Is it possible to use this in a server that does not have any CEP and only nwn 1.69?
Also does it have to be a hak pack? I dont like having to force my players to download anything.
Would it be possible to edit this to make it an .erf ?
Sorry for the delay on this, I doing a really big update, tons of fixes, tons of stuff added. Converting to 3.5 D&D etc.. just working on the base version for awhile so cut back on the work load of updating all the versions. :)
It would a pretty good base, but it still in alpha so more features are being added and bugs being found. There are few people/groups using and testing with it. You can email me any questions. Ask in the Dungeon master forum at bioware site or ask them here. Sorry for lack of documentation that is coming after two big updates that are coming. Thanks you for your interest.
7.00 Alpha
Modified tracking function some, Modified the examine door function, modified doorprop script, modified examine item function.
Added PC console commands to Player guide
Updated color function so you do not need the color placable anymore
Added SetObjectNameColor function to change NPC, door, items name color.
Fixed error on spell system/god system were pc were able to cast even though they had no god or god points.
Added four bags that auto sort four basic items for you, that can be toggled on and off
Food bag, scroll case, potion box and gem/jewlry case.
Added DM console commands to DM guide
Put back the DM guide info that relates to just 2.1 cep (appearance, tails, wings) sorry I been overwritting them :)
Redid food to use custom HR_food base item (for conjured/no buy) food items or small icon items. This allow you to
set all hr_food items as not to buy so cannot spam create food / water and sell them. Plus made the food smaller and not
cumbersome in the pc inventory.
Added CEP2.2 base
With all misc. type in non-stackable and stackable version (cep 2.2 does not have this except for small stackable.)