*** Version 2.2 now works with CEP 2.2 and patch 1.69 !!! ***
Go to our web page below to get the latest version.
Among the classic AD&D creatures in this HAK you will find�Anhkheg, Axe Beak, Baluchitherium, Banshee, Barracuda, Beaver, Behir, Brain Mole, Carrion Crawler, Catoblepas, Centaur, Couatl, Crocodile, Displacer Beast, Dolphin, Dragon Turtle, Dragonne, Duck, Eels, Electric Eels, Elephant, Eye of the Deep, Fire Bat, Fire Toad, Fish, Fox, Frog, Giant Alternates, Gorilla, Giant Beaver, Giant Crocodile, Giant Frogs, Giant Lizards, Giant Slugs, Goose, Gar Fish, Storm Giant, Cloud Giant, Giraffe, Giff Soldier, Grell, Hydra, Hippocampus, Ice Toad, Jellyfish, Ki-rin, Leprechaun, Leucrotta, Lion with mane, Lizard, Lynx, Mammoth, Manta-Ray, Morkoth, Moose, Naga, Neo Otyugh, Neogi, Octopus, Ostrich, Ogre Magi, Opinicus, Otyugh, Pegasus, Peryton, Pelican, Remorhaz, Rhinoceros, Roc, Roper, Reindeer, Scrag, Sea Lion, Shambling Mound, Sheep, Shrieker, Squid, Stingray, Thri Kreen, Titans, Turtles, Turkey, Sea Turtles, Unicorn, Violet fungus, Whale, Wyvern, Zag-Ya, Zeg-Yi, Allosaurus, Brachiosaurus, Dilophosaurus, Dinichtys, Gorgosaurus, Paleoscincus, Stegosaurus, Triceraptos and T-Rex.
This HAK adds nearly 200 new creature appearances to the Aurora tool set. Approximately 80 creature blueprints based off them can also be found. Just for fun of it we threw in 300 placeables we really like such as monster statues and giant furniture.
Old versions of the CCP can still be found on our web page. Link
This is the most recent version of the CCP. It is compatable with NWN 1.69 and CEP 2.2
For players, this is a very easy process. First download the zip file (be sure to pay attention to where your saving that zipped folder to). Second, extract that zip file (Keep a good exy where you extract the file to). Third, place The CCP 2.2 hak file in the Neverwinter Nights / NWN / HAK folder. Your now ready to play CCP modules and Persistent Worlds.
For builders, implementing the CCP is slightly more complicated. Like players, download the CCP zip file. Extract it. Place it in NWN's HAK folder. Next, open the module you want to use CCP in. Go to the "Edit" menu and open the "Module Properties". Choose the "Custom Content" tab. Be sure the CEP 2.2 is currently installed. If it is not, do that. CEP has around 16 HAKs (some are optional). Be sure they are in the proper order. Install "the ccp 2.2" on top of the CEP HAKs. It should be right above "cep2_top_v22". Approve this change and watch the module do a build of itself. After this, it may also be a good idea to refresh you monster and placeable pallets. Thats it. Your ready to go.
The zip file located here is bad. Use the link under the "Forums" heading at the top of the page. Download it from their website.
Posted by jdeavila at 21:29:58 Voted10.00
Lomondra You need to have Win-Zip to download this file - it is free. What do you use to compress and un-compress files? If you need to contact me do so here by e-mail or at the CCP (click on my link below) _________________________ Imtherealthing CCP (The Community Creature Project) The TRIAD
Posted by Lomondra at 2009-01-2415:11:55
Just downloaded "The _CCP2_2.zip", when I clicked on it to extract it to where-ever (I'm sure it must have a read.me), it says "The Compressed (zipped) Folder is invalid or corrupt". Am I using the wrong program to open it with? _________________________ Does this armor make my butt look big?
Posted by LeClaire at on12/09/08
Well, I have managed to get everything working together, with the build file. It was another file that was causeing the trouble. Yours works fine. But I would like to make a request that goes back awhile in your comments screen. I realize that you like the placeables you have and their are plenty of really nice things, but do you think you could remove them from the core CCP 2.2 hak and include it as an optional add-on file? I ask because their are other placeable haks made to be complient with CEP 2.2 that we would be able to use ALONG WITH the CCP if your placeables were not there getting in the way (Banquet placeables is an example). Most of us want the CCP for creatures, not placeables, and it would be nice to have a choice wether to include the placeables. So far you can build a module useing CEP 2.2, CCP 2.2, CTP, and (I think) the community Music Project without editing a single line or making a single change to haks. Without your placeables those of us who do not know how to dig around in haks and edit and create new 2DA entries and what-have-you would have even more options, INCLUDING the option to use your placeables if you divided them into a seperate download. Hope you consider it. _________________________ LeClaire Teaching kobolds to moonwalk since 1983
Posted by Negalith at 22:14:20 Voted10.00
We hope to add new content with each release? We will, by necessity, release a new version of CCP with each version of CEP. Basically each time a new CEP version comes out, we have to take their 2DAs and add our lines to them so when our hak sits on top of theirs, you still get all the CEP stuff. As best I can tell, the new CEP2.2 Build hak has nothing in it save for blueprints. I also BELIEVE you are supposed to add that hak, save copies of the blueprints you like and then remove that hak. That?s what I recall reading at least. Some kind of bug in it that causes instability. Anyhow, I don?t see any way they will conflict. All of our blueprints should have different resrefs. Please let me know if this proves to be incorrect. _________________________ My Counseling Practice in Orland
Posted by LeClaire at on12/09/08
First my vote. I give it an eight because of the inconsistancies in the model quality-some are awesome and some are just bad (like the carrion crawler). But overall the CCP is great, its just that after all this time it would be nice to see some improvements. Any new content coming up? Also, when using this new version with CEP2.2 is it compatible with the optional CEP2_Build file? 2.1 overridded the NWN2 files when I tried to add them. If it still overrides them, is there anything I can do besides hac editing and other stuff I do not know how to do yet? All in all thanks for the update! _________________________ LeClaire Teaching kobolds to moonwalk since 1983
Posted by Negalith at 14:24:33 Voted10.00
CCP version 2.2 should be released within the week. From this point forward, CCP will share the version number with the version number of CEP it works with. CCP 2.1 works with CEP 2.1. CCP 2.2 (when released soon) will work with CEP 2.2 CCP MMM 1,2,3 and for as well as The CCP Part 1 are old versions of this Hak. CCP2.1 was the most recent version, but became obsolete with the release of CEP 2.2. Nothing is backwards compatible with the old CCP MMM 1,2,3 and 4 versions. If you used The CCP Part 1 to build a mod, you can simply replace that hak with CCP 2.1 or CCP 2.2 and all will be well (assuming you also have CEP 2.1). You absolutely can upgrade mods made with The CCP Part 1 to CCP 2.1 or CCP 2.2 If you used CCP 2.1 to build mod, you can simply replace it with the new version, 2.2 and things will be fine (assuming you also have CEP 2.2) You absolutely can upgrade mods made with CCP 2.1 to CCP 2.2 _________________________ My Counseling Practice in Orland
Posted by Kaliesto at on12/02/08
Cool. By way the way, will we see another release of the CCP anytime soon? Would be nice if some more classic monsters came back to life. _________________________ Life is but a Dream.
Posted by lordTshil at 2008-10-1218:32:39
I am a little confused as of this release a mod that want to use all the CCP should have CCP 2.1 and CCP part 1? If so which goes on top of which?
Posted by Kaliesto at on12/02/08
When I saw the remorhaz (screen name) I really wanted to have it since it was compatible with 1.69 and CEP 2.1, which means it won't corrupt the other creature appearances of Standard and Custom CEP version, at least I hope not.... _________________________ Life is but a Dream.