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NWN HAKPAKS

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Title  The Community Creature Project (CCP)
Author  The CCP Team
Submitted / Updated  01-24-2007 / 12-08-2008
Category  Creatures
Expansions  CEP-2.00 Requires Community Expansion Project
Forums  Link
Description
*** Version 2.2 now works with CEP 2.2 and patch 1.69 !!! ***

Go to our web page below to get the latest version.

Among the classic AD&D creatures in this HAK you will find�Anhkheg, Axe Beak, Baluchitherium, Banshee, Barracuda, Beaver, Behir, Brain Mole, Carrion Crawler, Catoblepas, Centaur, Couatl, Crocodile, Displacer Beast, Dolphin, Dragon Turtle, Dragonne, Duck, Eels, Electric Eels, Elephant, Eye of the Deep, Fire Bat, Fire Toad, Fish, Fox, Frog, Giant Alternates, Gorilla, Giant Beaver, Giant Crocodile, Giant Frogs, Giant Lizards, Giant Slugs, Goose, Gar Fish, Storm Giant, Cloud Giant, Giraffe, Giff Soldier, Grell, Hydra, Hippocampus, Ice Toad, Jellyfish, Ki-rin, Leprechaun, Leucrotta, Lion with mane, Lizard, Lynx, Mammoth, Manta-Ray, Morkoth, Moose, Naga, Neo Otyugh, Neogi, Octopus, Ostrich, Ogre Magi, Opinicus, Otyugh, Pegasus, Peryton, Pelican, Remorhaz, Rhinoceros, Roc, Roper, Reindeer, Scrag, Sea Lion, Shambling Mound, Sheep, Shrieker, Squid, Stingray, Thri Kreen, Titans, Turtles, Turkey, Sea Turtles, Unicorn, Violet fungus, Whale, Wyvern, Zag-Ya, Zeg-Yi, Allosaurus, Brachiosaurus, Dilophosaurus, Dinichtys, Gorgosaurus, Paleoscincus, Stegosaurus, Triceraptos and T-Rex.

This HAK adds nearly 200 new creature appearances to the Aurora tool set. Approximately 80 creature blueprints based off them can also be found. Just for fun of it we threw in 300 placeables we really like such as monster statues and giant furniture.

Old versions of the CCP can still be found on our web page. Link

Files

NameTypeSizeDownloads
The_CCP2_2.zipThe_CCP2_2.zip
Submitted: 01-24-2007 / Last Updated:
zip--2316
This is the most recent version of the CCP. It is compatable with NWN 1.69 and CEP 2.2

For players, this is a very easy process. First download the zip file (be sure to pay attention to where your saving that zipped folder to). Second, extract that zip file (Keep a good exy where you extract the file to). Third, place The CCP 2.2 hak file in the Neverwinter Nights / NWN / HAK folder. Your now ready to play CCP modules and Persistent Worlds.

For builders, implementing the CCP is slightly more complicated. Like players, download the CCP zip file. Extract it. Place it in NWN's HAK folder. Next, open the module you want to use CCP in. Go to the "Edit" menu and open the "Module Properties". Choose the "Custom Content" tab. Be sure the CEP 2.2 is currently installed. If it is not, do that. CEP has around 16 HAKs (some are optional). Be sure they are in the proper order. Install "the ccp 2.2" on top of the CEP HAKs. It should be right above "cep2_top_v22". Approve this change and watch the module do a build of itself. After this, it may also be a good idea to refresh you monster and placeable pallets. Thats it. Your ready to go.

External Website Beyond Our Control
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SCREENS

Catoblepas


Giant Turtle


Four Headed Hydra


Ax Beak


Pegasus


Behir


Carrion Crawler


Eye of the Deep


Spirit Naga


Dragonne





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Comments (30):

1 2 3

Posted by Kaliesto at on12/02/08
This really helps to add new flavor to NWN and bringing back to the monsters of Old from the 1980s. _________________________ Life is but a Dream.

Posted by Gozer at 2008-08-3013:35:29    
I cannot download this file - I get a very slow download and an 'unexpected end of archive' message when the download eventually terminates and I try to open the .zip. Has the posted file become corrupted or the connection faulty?

Posted by Skunkeen at 17:06:11    Voted10.00
I mentioned the naked female giant recently over the NWN Podcast. she is in the early version. but I could not find her in the latest release. kinda miss her in all her glory.

Posted by Negalith at 17:22:34    Voted10.00
Fardoche77- Missing naked female giant? I'm not all too sure what you mean? Civious- Didn?t think anybody would object to additional content. The reason I don?t like import ERFs is because when you import them, they count against the max blueprints a module can have. Putting the blueprints in the HAK makes them easy for everybody to use and see without eating up custom blueprint room _________________________ My Counseling Practice in Orland

Posted by fardoche77 at 2008-08-1313:48:53    
What's the whole story behind the missing naked female giant ? Eh. Keep up the good work!

Posted by Crowdosi at on07/31/08
Excellent! I especially liked the extra placeables. Really worth the download.

Posted by Civious at on07/26/08
This could have been so much better. As mentioned before, blueprints should be in an erf. And why did you put all those placeables in a creature hak? You should release a new version without placeables and split the creature blueprints into an erf.

Posted by Inayity at on07/25/08
Wow, awesome stuff! Thanks!

Posted by Skunkeen at 18:38:46    Voted10.00
Thank you for the 2.1 update, adding it now!

Posted by etanward11 at on07/16/08
Excellent community stuff here.

1 2 3

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