This system includes all-new material as well as modern-related resources from the NWN community (compatible with CEP 2.0 for 1.3 and 1.69/CEP 2.1 for 1.4), a complete translation of D20 Modern rules to NWN, and a detailed manual on how to play, DM, and build using the system.
To install the D20 Modern system for NWN, you'll the haks/material located on this page and the base module. The class system is optional, and may be omitted.
Unzip or unrar all .hak files to your nwn/hak directory. Unzip other material to the directories included in the archive files: the .mod file to nwn/modules, the .tlk file (mdrn2_tlk.tlk) to nwn/tlk (you may need to make a directory), the .wav ambient sounds to nwn/ambient, and the .bmu music to nwn/music.
Important: When creating new characters, you must create them locally, not on a server. The base module may be used to do this, and has a levelling chain in the Test Area. You must use the following technique exactly:
Load NWN, select New -> Other Modules -> choose Modern Base -> select Use Premade Character (do not select New Character from the first menu) -> then, select New Character button below the Show Pregenerated Characters checkbox. If you don't do this, the game will crash, so be sure to do it as described. The use of Recommend should be avoided, as in some classes this can cause points to be placed in skills not used in the D20 system.
You can then save your character (Export Character) and provide your .bic file (from nwn\localvault) to your server host. To run a Server Vault game, you'll have to have players send you their character (.bic) files that they made locally and put them in your nwn\servervault under their player name.
Update 09/11/08: Update 1.4 is complete (we hope) with a partial compromise compatibility with 1.69/ CEP 2.1 systems. You'll need mdrn4_top, mdrn4_class, and mdrn4_music (courtesy of David Johns fine work) as well as the new mdrn4_tlk file. The new base module utilises all of these. The update also includes some corrections for the Search skill as a class feat, corrected models and textures and improved heads.
Known issues for 1.4 update:
- Introduction of 1.69 has overwritten many of the creatures and the blueprints in the base are not all correct. We're working on an ERF and new base module to change that.
- Portraits are heavily affected by new 1.69 material. Existing PCs and creatures with D20 portraits could need to be reviewed.
- New 1.69 and CEP material has overwritten existing D20 placeables. We have preserved reverse compatibility for 1.4 in existing D20 modules, and so some CEP blueprints will not give the intended appearance.
- Clashes with door blueprints may impact on the style of doors used by new standard tilesets.
- There's a known issue between the D20 skill and the newly introduced standard riding system. It is the source of compile errors, but does not affect functionality. This is currently being examined and we hope to correct in an ERF shortly.
NB: Those who want to download in full then Berra has compiled them here Link We are keeping the 1.4 release haks separate to lessen the download for those using mods designed under the 1.3 release.
HAK list:
mdrn4_class (if using class system)
mdrn4_top
mdrn3_class (if using class system)
mdrn3_top
mdrn3_base
mdrn2_class (if using class system)
mdrn2_top
mdrn2_portrait
mdrn2_creature
mdrn2_placeable
mdrn2_item
mdrn2_head
mdrn2_load
mdrn2_cloth
mdrn2_tile
CEP2.1 haks below here
NOTE: The latest version of the modern system haks can be found here.
Updated version of module including 1.4 files. Note this is the Gray Sector module, with Forestwolf's areas retained as the excellent examples that they are, but does NOT update the original material for the Gray Sector campaign in anyway.
Seriasly WTF is with the 10 thousand hacks, you peaple don't know the word simple and user friendly do you? _________________________ Short term project: Need more -monsters- Mid-Term project: Trappings of a broken mind. Long-Term project: FarSire PW.
Posted by Gondana at 2008-12-1203:34:02
Seriasly WTF is with the 10 thousand hacks, you peaple don't know the word simple and user friendly do you? _________________________ Short term project: Need more -monsters- Mid-Term project: Trappings of a broken mind. Long-Term project: FarSire PW.
Posted by Gondana at 2008-12-1203:25:25
Whats with the bit where you spread all the content over as large an area as possable? _________________________ Short term project: Need more -monsters- Mid-Term project: Trappings of a broken mind. Long-Term project: FarSire PW.
Posted by biren666 at 2008-12-1119:13:38
I took a look at the haks in the Modern 1.4 base module...and the CEP2.1 haks dont match with the CEP instructions. The phenos_{3,4,5} and the core{0,6} haks as well as cep_custom.hak are not present. Is this correct? Did I miss some instructions somewhere which indicate that non-standard CEP installation is correct?
Posted by LeClaire at 2008-12-0117:55:18
Perhaps I used the wrong terminalogy (and frustration was certainly making me ruder than I normally am for witch I apologize). I ment a single download (preferably an executable). I use haks and multiple haks all the time and after four attempts at using this thing to try and build a module, the best ive been able to do is see about half of the content in the toolkit. The rest is always gibberish, invisable, or bits and pieces of scripts. And then thinking about trying to add in others content---shudder. Many of us have broadband, a more compact download would be immensly helpful for all of us who are not experts. Thats all I ment. I dont mean to belittle their accomplishment. And the link is just a zipped version of all the files and not even up to date. _________________________ LeClaire Teaching kobolds to moonwalk since 1983
Posted by boodah at on11/25/08
Arrghh!!! I checked every day on the module entry waiting for 1.4, never realising that it is up for almost 2 weeks. Damn you, Mary Jane!
Posted by Coolty3000 at 21:56:38 Voted10.00
There is a link to the all in one download in the description. Not really sure how more clear it could be.
Posted by LeClaire at 2008-11-1821:28:19
For christ sakes will you guys please release a VERY clearly marked all-in-one download for the most recent (as of Nov. 2008) version of this thing. Dont worry about those who cant handle the download all at once, thier files are up. I have downloaded and tryed to install this stuff three times now and I just cant seem to be able to manage dealing with this many files at once. Inevitably I end up with a wrong version of this-or a conflicting resource with that! And I install custom content and remove it all of the time! How many people need to ask for this over the years? _________________________ LeClaire Teaching kobolds to moonwalk since 1983
Posted by Nuclear at 2008-11-0913:47:25
is the mini gun still upside down? also, the flamethrower should be a separate weapon class. other wise you end up being able to use shot gun ammo with it.
Posted by modern at on11/09/08
1.4 is now available for download from this page. This is worked to give as much compatibility with 1.69 and CEP 2.1 as we can include without creating problems for existing 1.3 based modules. Compromise was necessary because of the extensive models included in the 1.69 release and as well as CEP. As a result there are unavoidable issues for creature blueprints in existing modules, but we have sought to avoid conflict with placeables and prioritised reverse compatability on that front. We don't expect it to be bug free, and welcome any reports of such. Reports are easier to track in one location so please post any over at the D20 forums!