-- The TNO City is currently being reworked with lots of new content by me and s030363l --
Two city reskins that hopefully should be of use to somebody other than myself - one purely in the TNO style, and the other a winter one that mostly uses edited versions of the TNO textures. They, for me, spark some degree of new life into the city tileset that seems so dead after the sheer amazingness of the TNO tilesets was first seen.
WINTER CITY TILESET
The 'City: Ber'Kalen' tileset I'm using in a module that I'm working on.
I'm using an overriding version myself, but I've made this a seperate tileset - so quite a few of the textures are in lower quality than they would normally be, and for some reason the water has messed up (though turning shiny water on rectifies this).
The textures are mostly from TNO, and
I've just edited a few to make them more snowy.
UPDATE: 31/05/07 I've now reskinned the evil castle, replaced the tree textures with different ones, and made the wall textures less... green.
UPDATE: 2/06/07 Now I've uploaded a version that overwrites the standard city tileset - which doesn't have the lack of edge tiles or the buggy water of the standalone version.
UPDATE: 30/07/07 *Almost* ALL major bugs fixed in a_berkalencity. The grassy edge on the Construction tile is still an issue, though in my opinion quite a minor one.
Fixed in this update:
- Edge tiles
- Water
- Low texture quality on some textures
- Duplicate textures
- A few 'green' wall textures that evaded me in the last update
[i]Edit: Unfortunately a few textures seem to have got lost... I'd advise against downloading the update until this has been fixed.[/i]
TNO CITY TILESET
Due to problems with the latest update of my Winter City, I've converted the 'City Exterior: TNO' tileset into a simple overwriting reskin - meaning you can't use the default city tileset, but frankly who wants to anyway?
Thanks to Nissa_Red for the idea, and of course to DLA for their amazing textures.
There's a little bit more information in my most recent post in the forum link.
UPDATE 14/08/07 - Removed alpha channel on tcn01_dir01t that caused holes in texture.
- Added textures for Evil Castle terrain, it's now a rusty iron-grey.
- tcn01_cbgr101 now uses the main ground texture.
- tcn01_cbgr102 now uses the sorta fading ground/grass texture.
THE FINAL WORD...
Whenever I get time, I'll make a hak to change the sounds for walking over the terrain. But for now all the bugs with the TBK01 set will remain - they're fairly obvious so I've seen no need to document them.
Oh, and the TNO city is compatible with the full version of the winter one only - since the overwriting haks use the same set as a base.
I'll be adding screenshots of the TNO city reskin as soon as I take some.
I have been playing around with the new TNO reskin update and you've made some great improvements I love the TNO textures you have done a commendable job on this I really appreciate the hard work. I will definiately be using this reskin although I may add some more tiles to suit my own personal need. Once again thanks this was an overhaul long overdue. _________________________ [Barbaric North Tileset] [CC City Exterior Tileset] [A New Custom Content Site|The Brotherhood of the Realm]
Posted by _six_six_six_ at on06/07/07
"It also looks like you have two different grass textures." That's because I'm using both the City and Rural TNO textures for the grass. I've posted in the CTP forums regarding this (click the forum link on this page). _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by s030363l at on08/17/07
I know time is always a factor as I found out with the Barbaric North tileset. I also ran into a few of these problems myself working on that set. If you want I can probably squeeze in these adjusts for you and shoot them to you for your approval and you can then post them. I wasn't trying to be to critical only mentioning them. I think this idea is utterly fantastic as the city tileset was in dire need of this improvement and soon with the 1.69 patch this will be the standard. Keep up the good work when the time becomes available to you. _________________________ [Barbaric North Tileset] [CC City Exterior Tileset] [A New Custom Content Site|The Brotherhood of the Realm]
Posted by _six_six_six_ at on06/07/07
Just in case that confused anyone, I meant that I'm not going to upload an update just for the few errors that I've fixed. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by _six_six_six_ at on06/07/07
As I said, the TNO reskin was intended to ues the edited models from TBK01. I have updated versions of a couple which fix the purple dirt error you mentioned (among others) lying on my harddrive. And I do know about the interference with the Rural set - but frankly I've seen very few modules that make use of the City buildings in the Rural tileset, so I don't think it's a massive issue. But I'm not going to upload them until I fix the white buildings error, which I don't have the time to do to be honest. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by s030363l at on08/17/07
Damm it I forgot to mention that the destroyed building ground texture which should be ash is purple I believe you can correct this by diffusing that texture from 1 to 0.588 as I believe that is what they are diffused at in the TNO set. This will darken it up and make it apear more gray I think not quite sure. _________________________ [Barbaric North Tileset] [CC City Exterior Tileset] [A New Custom Content Site|The Brotherhood of the Realm]
Posted by s030363l at on08/17/07
Just another observation since you replaced the city textures with overwrites you know that they are shared with other bioware sets such rural and others and it will effect them adversely making some things TNO style but not all. _________________________ [Barbaric North Tileset] [CC City Exterior Tileset] [A New Custom Content Site|The Brotherhood of the Realm]
Posted by s030363l at on08/17/07
Sorry just thought of a couple more thing you may want to reskin the evil castle tiles and the smudge damage on buildings is to light you may want to removed them. These are my opinions not saying you have to do this. _________________________ [Barbaric North Tileset] [CC City Exterior Tileset] [A New Custom Content Site|The Brotherhood of the Realm]
Posted by s030363l at on08/17/07
TNO City reskin looks really good. I discovered a few things you might want to correct you are missing several textures possibly only one used in several places. I figuring it must be a dirt texture just check almost any destroyed building you'll notice. It also looks like you have two different grass textures. _________________________ [Barbaric North Tileset] [CC City Exterior Tileset] [A New Custom Content Site|The Brotherhood of the Realm]
Posted by _six_six_six_ at on06/07/07
Heh, thanks. But a note to anyone downloading now... I've found some bugs in the update. Big bugs. Basically some building tiles have come up blank and an error with a tower tile. Apparently a side effect of mass replacing, since these bugs obviously aren't present in standard Bioware models. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset