-- The TNO City is currently being reworked with lots of new content by me and s030363l --
Two city reskins that hopefully should be of use to somebody other than myself - one purely in the TNO style, and the other a winter one that mostly uses edited versions of the TNO textures. They, for me, spark some degree of new life into the city tileset that seems so dead after the sheer amazingness of the TNO tilesets was first seen.
WINTER CITY TILESET
The 'City: Ber'Kalen' tileset I'm using in a module that I'm working on.
I'm using an overriding version myself, but I've made this a seperate tileset - so quite a few of the textures are in lower quality than they would normally be, and for some reason the water has messed up (though turning shiny water on rectifies this).
The textures are mostly from TNO, and
I've just edited a few to make them more snowy.
UPDATE: 31/05/07 I've now reskinned the evil castle, replaced the tree textures with different ones, and made the wall textures less... green.
UPDATE: 2/06/07 Now I've uploaded a version that overwrites the standard city tileset - which doesn't have the lack of edge tiles or the buggy water of the standalone version.
UPDATE: 30/07/07 *Almost* ALL major bugs fixed in a_berkalencity. The grassy edge on the Construction tile is still an issue, though in my opinion quite a minor one.
Fixed in this update:
- Edge tiles
- Water
- Low texture quality on some textures
- Duplicate textures
- A few 'green' wall textures that evaded me in the last update
[i]Edit: Unfortunately a few textures seem to have got lost... I'd advise against downloading the update until this has been fixed.[/i]
TNO CITY TILESET
Due to problems with the latest update of my Winter City, I've converted the 'City Exterior: TNO' tileset into a simple overwriting reskin - meaning you can't use the default city tileset, but frankly who wants to anyway?
Thanks to Nissa_Red for the idea, and of course to DLA for their amazing textures.
There's a little bit more information in my most recent post in the forum link.
UPDATE 14/08/07 - Removed alpha channel on tcn01_dir01t that caused holes in texture.
- Added textures for Evil Castle terrain, it's now a rusty iron-grey.
- tcn01_cbgr101 now uses the main ground texture.
- tcn01_cbgr102 now uses the sorta fading ground/grass texture.
THE FINAL WORD...
Whenever I get time, I'll make a hak to change the sounds for walking over the terrain. But for now all the bugs with the TBK01 set will remain - they're fairly obvious so I've seen no need to document them.
Oh, and the TNO city is compatible with the full version of the winter one only - since the overwriting haks use the same set as a base.
I'll be adding screenshots of the TNO city reskin as soon as I take some.
After the release of TNO, I thought that never again I could use the standard Bioware city exterior tileset "as is". There was just too much of a gaping texture contrast between them. Thanks to your upcoming contribution, I not only feel that the original tileset could still be of use to me, but I now also got the snowy version of it. Can you say cool ? I can, and I want to thank you for that.
Posted by _six_six_six_ at on06/07/07
Thanks for all the feedback, folks. Just one comment to make, really... Estelindis: The market tiles, as an example were intended to have snow on it, but due to the way it's lit it doesn't show up. I'm too busy to change that right now, although I'd suggest maybe putting snow drift placeables along the edge of some tiles to cover it up. The tileset is in essence a reskin, so there'd be no real point in messing about with the models trying to get everything snowy. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Estelindis at on07/13/07
Very nice! I love the colour scheme you've chosen, it's properly wintery. Just one reservation: a couple of the tiles look like they should at least have snow at the edges - for instance, the market tiles. Otherwise great. :o) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by mondego at on07/06/07
Great reskin, and very good tileset!
Posted by _six_six_six_ at on06/07/07
I'd just like to say that I'm not actually voting for myself here - what I'm voting is an average of two non vault members' votes for the tileset: 9.5 and 10. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Graymaster at on05/20/07
Excellent and overdue. Thanks for doing your part to keep the real NWN alive, active and kicking a..! Best wishes.
Posted by _six_six_six_ at on06/07/07
Thanks, both of you! In hindsight, though, it would've perhaps been better to have released this a few months ago when I first made it... _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by LesserHellspawn at on05/14/07
A beautyful reskin, I like this one much more than the winter set in SoU.
Posted by _six_six_six_ at on06/07/07
Thanks! I've signed up as well now, though, and also replied to the thread. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by DM at 14:06:05 Voted9.00
* Bug 1. Grass in the construction tile. 2. Lack of edge tiles * Overlook 1. Evil castle didn't get a reskin. You should sign up however, its posted in the Non-CTP work section of the Community Tileset Project forums. DLA and PRC also use the same forums. _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster. CTP: [Release 1] [Release 2] [Generic Doors] NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors] If you need to, Contact Me Its more effective than leaving a post on a vault entry you will probably never return to look at a second time