This tileset aims to be a collection of the best community tiles, improved standard tiles, and plenty of brand new content brought together as a large City tileset skinned to suit the great new tilesets added in the last NWN patch.
This release will be compatible with all future releases and updates, and should be considered a stable base to build with.
New features in this update:
- Walkable Citadel roofs with access
- Completely remade Pit terrain, with Stone Bridges
- Citadel and Pit terrain can be placed alongside each other
- Reskinned the ship models to look far nicer
- Several new features/groups
- New loadscreens now added
Other highlights include:
- Walkable Castle roofs with access
- A whole new fully integrated Church terrain
- MDA's award nominated City Bridges
As this is a beta release, there will be bugs. Particularly with doors, edge tiles and a few missing minimaps. However, it is a basically stable base to work with, as most errors are aesthetic only.
I would respectfully ask that the content found here is not repackaged, or rereleased or included in any other custom content project, in an altered or unaltered state, in any way without my express permission and that of any other involved parties, on a case by case basis. You find my contact details here here.
Thanks!
- Six
Release History:
v2.0 - 27th June 2008
v2.1 - 1st August 2008
Would be perfect, if only finished. _________________________ ------------------------------------------- "Repent, Harlequin!" said the TickTock Man.
Posted by Bozat, at on11/05/09
'Nuff said. _________________________ ------------------------------------------- "Repent, Harlequin!" said the TickTock Man.
Posted by Mannast at on08/09/09
What a great addition to the builder's options. It's been in my list of HAKs since I found it. Thanks for the work!
Posted by Erevis at on06/08/09
Hey im getting these strange black and white stripes on door transitions, pipes and some other (usually metal, possibly with a gradient added?) textures in this tileset. gave it a 10 because its exactly what i wanted and i am presuming the problem is on my side - can i get some help or someone to point me towards help with it?
Posted by mondego at 09:35:49 Voted10.00
and six six six, i hope your friend recovers from ilness.
Posted by mondego at 10:45:33 Voted10.00
I find the bug, the problem is in 2 bad model doors, one in the high sea tower whit the door on top, and high city bridge door, both sea and land. They make the tolset crash when you reach those door area and they turn visible, and send you to windows, straight away. Any way, this tileset will be always, one of my favorite.
Posted by Raven_Blood at 2009-02-0222:34:29
id like to make a note on a bug issue, if you care for the attention on it. though you may not like this tilset very much, i love it! its perfect for what i want, but as any artist goes were never satisfied with our work >. i would like to bring something to your attention and its a texture issue i am having. now before i say it, I just wanted to throw it out for perhaps a later note? whatever you want to do is up to: when i downloaded your latest version i am getting white texture spots on much of the buildings and cobble/ ground. actualy practially all of the set is almost white, save the exception of all the TNO textures. i figured it had something to do with a hak conversion issue, but after doing it in a blank module i find that it seems to be missing textures alltogether. any suggestions/ reasons why this could be? also i just figured id bring it to your attention :)
Posted by Ciuleanu at 23:14:18 Voted10.00
Me again :P When we can expect an update?
Posted by _six_six_six_ at 2008-12-1010:49:43
To be honest, there are a lot of things that I'm not happy about in this set, mainly artistically. Things such as that horrid stone road crosser. These I'm going to be reworking drastically, the stone road crosser I've already done in fact. I'm also most of the way through making Castle and Citadel terrains compatible with water so you can have moats, coastal castles, etc. Also thining of making raise/lower place at the back of Castles like it does with Building terrain. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Ciuleanu at 07:18:35 Voted10.00
No worries everyone has real life and stuff like that. I read you plan to add new stuff to the hak. Those would be awesone, but I believe the hak is fine as it is only the aesthetic things like edge titles and doors need to be fixed. If you will fix those on the next update even if you leave out the new content I thing everyone shoud be happy.