This tileset aims to be a collection of the best community tiles, improved standard tiles, and plenty of brand new content brought together as a large City tileset skinned to suit the great new tilesets added in the last NWN patch.
This release will be compatible with all future releases and updates, and should be considered a stable base to build with.
New features in this update:
- Walkable Citadel roofs with access
- Completely remade Pit terrain, with Stone Bridges
- Citadel and Pit terrain can be placed alongside each other
- Reskinned the ship models to look far nicer
- Several new features/groups
- New loadscreens now added
Other highlights include:
- Walkable Castle roofs with access
- A whole new fully integrated Church terrain
- MDA's award nominated City Bridges
As this is a beta release, there will be bugs. Particularly with doors, edge tiles and a few missing minimaps. However, it is a basically stable base to work with, as most errors are aesthetic only.
I would respectfully ask that the content found here is not repackaged, or rereleased or included in any other custom content project, in an altered or unaltered state, in any way without my express permission and that of any other involved parties, on a case by case basis. You find my contact details here here.
Thanks!
- Six
Release History:
v2.0 - 27th June 2008
v2.1 - 1st August 2008
Greetings, Ciuleanu Adrian. I apologize for the delay. Just that I've been very busy in other departments, and that CC City is a huge piece of work to get stuck into enough to produce an update. Should get some attention after new year, methinks. But I'm afraid I can't promise anything soon. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Ciuleanu at 00:27:30 Voted10.00
I didn't checked this hak for a while now. I really hoped to see an updated version... :(
Posted by _six_six_six_ at 2008-10-2009:25:16
It's a known issue and will be fixed in v2.2. This current tileset version is for building purposes, and I strongly advise builders against actually letting players onto it. I'd like to request patience from everyone, in any case. I'm very busy with other projects such as Project Q, and since I've been left to work this set alone for the past month or two, progress is for the moment slow. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by DarkAnya at 2008-10-1912:35:23
I meant the edge tiles, apparently that's what they're called.
Posted by DarkAnya at 2008-10-1900:32:29
Am I doing something wrong? There are textures missing from the "distance" part. Like if I use the city buildings and create a street that goes up to where the area ends, the visual rendition of the rest of the distance lacks texture... I was in love with this tileset till I found that bug. Is it a bug that's fixable or is it the way it's constructed?
Posted by _six_six_six_ at 2008-10-1616:54:00
All the current ruins tiles are Bioware tiles tweaked and reskinned, so blame them. I think the ruined tower is supposed to be the cloaktower, yes. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by WoodsDweller at 09:10:47 Voted10.00
Oops ... missed "state building, ruined". That's another good one. The "tower, ruined" does not seem to have a corresponding non-ruined feature (unless you intended the cloaktower to be the non-ruined version). Hmmm... city exterior doesn't have a non-ruined tower, either ...
Posted by WoodsDweller at 09:00:18 Voted10.00
If/when you get back to this tileset, I would love to see more burned/ruined buildings. I currently see 3 1x1 houses, one 1x1 plaza, the 2x2 ruined tower, and two 1x2 groups. That's pretty good, but it gets repetitive for a city quarter that's been destroyed by invaders. In a perfect world, each feature/group would have a ruined/burned version. Obviously, that's a lot of work. Any additional ruined buildings would be much appreciated.
Posted by _six_six_six_ at 2008-10-1416:24:14
The Q announcement has thrown my work patterns haywire, and the upcoming Halloween in addition means CC City is no longer my active project. November may bring about CC City v2.2, but for now the city sleeps. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Tiberius_Morguhn at 2008-09-2819:06:06
Looking forward to it. Hopefully, s030363l is okay. _________________________ [ More TNO Placeables ] [ Community Music Pack ] [ More Doors ] [ My Other Custom Content ]