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NWN HAKPAKS

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Title  Feanor's Mediaeval Armoury 2.1
Author  Feanor
Submitted / Updated  09-30-2007 / 02-17-2009
Category  Combos - All-In-One
Expansions  Requires All Expansions (SoU & HotU & CEP)
Description
2.1 UPDATE:

Added CEP2 rideable horse support. Thanks to Glaivas, who did most of the work on this, and whose idea it was.

Added DLA dynamic quivers, plus alternate belt versions.

Added expanded Adventurer's Kit, including long sword sheath, sheaths on left side, belt quiver for crossbow, and greatsword scabbard.

Made byrnies, jerkins, and doublets for all basic races and both sexes.

Added Trooper9's Greek armor and clothing.

Added Daemon Blackrazor's Barbarian fur pieces.

Integrated Bloodmonkey's Rods, Staves, and Wands pack, and Aragorn26282's LotR wizard staves.

Uncorrupted tlk file now included in main hak.

Altered some blueprints in the erf, making some improvements and correcting some errors.


11/10/07 - Posted uncorrupt tlk file.

Version 2.0 - Now with armor! Also includes several fixes, a custom tlk, and some more new weapons. With the addition of armor, the hak is now split into 2 parts for ease of downloading. You'll need fma2.0weapons and fma2.0armor. fma1.0 is the old version, left up in case anyone wants it.

Now there's a realistic-looking version of pretty much any weapon you might want to use. I have collected the best real-world weapons, cleaned-up, expanded, organized, and added some of my own creation to provide a complete Mediaeval Armoury. New models include:

Arbalest
Crossbow
Halberd
Poleaxe
Glaive
Falchions
Dirk
Knife & Longknife
Seax & Scramseax
Flails

Content from the following is also included:

Rideable Horse Compatibility - Glaivas
Fangfeymim's Greek Set - Trooper9
Issig Hide Armor - Daemon Blackrazor
Rods, Staves, & Wands - Bloodmonkey
LotR Wizards' Staffs - Aragorn26282
Adventurer's Kit - Ryuujin
Danish Handaxes - Gwydion
Depheant's Armoury II - Depheant
Celtic Weapons - Bryan Blaire
Shadowhawk's Weapon Parts - Shadowhawk
Period Weapons - Mr. Dave
Balder's Heads - Balder
Balder's Hauberks - Balder
More Hauberks - Enkidus_Shade
Common Clothes - The Face
Wyvern Crown of Cormyr - DLA
CEP2

If you, like me, hate hate HATE the original NWN weapons and armor (I think it looks like it was created by a color-blind, retarded Cirque-du-Soleil costume designer with an S&M fetish), you can now use my armoury in conjuntion with Baldur's stuff and DLA's Wyvern Crown content to create 100% Liberace-free modules. And if you do, let me know, because I want to play them!

Files

NameTypeSizeDownloads
fma1.0.zipfma1.0.zip
Submitted: 09-30-2007 / Last Updated: 09-30-2007
zip1.1Mb548
===Old Version Archive===
fma2.1_horses.part02.rarfma2.1_horses.part02.rar
Submitted: 09-30-2007 / Last Updated: 03-01-2008
rar11.7Mb560
Rideable horses part 2: you must have both parts to decompress.
fma2.1_weapons.rarfma2.1_weapons.rar
Submitted: 09-30-2007 / Last Updated: 05-02-2008
rar16.2Mb1372
Weapons hak, erf, tlk, and readme. (Includes 2da fix for massive criticals)
fma2.1_horses.part01.rarfma2.1_horses.part01.rar
Submitted: 09-30-2007 / Last Updated: 03-01-2008
rar13Mb574
CEP2 rideable horse & pony compatible versions of everything in the armor hak. Part one of two: you must have both parts to decompress.
fma2.1_armor.part01.rarfma2.1_armor.part01.rar
Submitted: 09-30-2007 / Last Updated: 03-01-2008
rar19Mb1447
Part one of 2.1 armor hak. You must have both parts to decompress.
feanor_tlk.zipfeanor_tlk.zip
Submitted: 09-30-2007 / Last Updated: 11-10-2007
zip146.12Kb363
===Old Version Archive===
fma2.0armor.rarfma2.0armor.rar
Submitted: 09-30-2007 / Last Updated: 10-17-2007
rar17Mb671
===Old Version Archive===
fma2.0weapons.rarfma2.0weapons.rar
Submitted: 09-30-2007 / Last Updated: 10-17-2007
rar15.9Mb571
===Old Version Archive===
fma2.1_armor.part02.rarfma2.1_armor.part02.rar
Submitted: 09-30-2007 / Last Updated: 03-01-2008
rar9.6Mb1343
Part two of 2.1 armor hak. You must have both parts to decompress.
itempropdef.2daitempropdef.2da
Submitted: 09-30-2007 / Last Updated: 05-02-2008
2da27.3Kb389
This is the fixed 2da file for the massive criticals property. Use this if you don't want to re-downoad the weapons hak. Just open the fma_weapons2.1 file with Neverwinter Hak and replace the existing itempropdefs with this one. If you have no idea about this stuff, just download the fixed hak and it's already done for you.
SCORE OUT OF 10
9.98
40 votes
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Cast Your Vote!

AWARDS



PORTFOLIO
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SCREENS

Poleaxe


Halberd


Arbalest


Crossbow


Footman's Flail


Horseman's Flail


Flambard


Zweihander


Katzbalger


Falchion


Backsword


Estoc


Knives


Scramseax


Longspear


Flammenschwert


Light Hammer


Longaxe


Axe


Polehammer


Battleaxe


Bastard Sword


Bill


Spada


Arming Sword


Lochaber Axe


Glaive


Hobbit Habergeon


Hobbit Doublet


Kilt & Byrnie


Kilt & Cuirass


Kilt & Jerkin


Dirk





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Comments (104):

  1  2  3  4 Next>

Posted by Henesua at 2011-02-06 22:05:51    Voted 10.00 on 02/06/11
This is a very nice compilation. Thanks for putting it together.
_________________________
Vault Submissions | Arnheim | Beyond Vives

Posted by feanor3791 at 2010-12-10 17:04:20    
Hey, everyone. Thanks for the comments. I've been inactive in NWN for a while, but still fool around with it every once in a while. I'll try to take a look at some of the bugs. Barry1066 sent me an email saying that he's integrating it into the next CEP release, but no idea when that will be. The issue with overwriting feats and heads and things is that it hasn't been updated for 1.69 compatibility yet, so I'll see if I can get that done and some of the other things before the CEP merge. On the clipping issue: I didn't make most of the models, especially the armor, and to be honest I have no idea how to fix that one. This is primarily a compilation hak of other people's work: most of what I did was 2da work, with some relatively simple modelling (like on the weapons).

Posted by Bubba McThudd at 2010-10-23 16:10:58    Voted 10.00 on 10/23/10
Indispensable.

Posted by jhudsui at 2010-04-29 21:35:50    Voted 9.75 on 04/29/10
aaaaarggggh. very very nice except that the inventory icons for the padded doublet and chain byrnie are swapped for females (correct for males). no way am i tracking down which numbers those two are so i can fix it. :(

Posted by Bozat, The Laughing Prophet at 2009-11-05 21:31:30    Voted 10.00 on 11/05/09
The Classic Armoury!
_________________________
-------------------------------------------
"Repent, Harlequin!" said the TickTock Man.

Posted by ravendark502 at 2009-07-21 07:44:02    Voted 9.75 on 07/21/09
These haks are amazing, but they have some disadvantages. First, the new heads overwrite some heads from CEP, but this was quite easy to repair. But the second is that it adds some feats from WCoC that currently are in 1.69 patch, and overwrite them. I would rather have original 1.69 feats, cause they have icons and are localised to my native language. So, can you tell me in wchich HAK they are and whats their name, so i would be able to delete it.

Posted by Inayity at 2009-03-15 16:27:20    Voted 10.00 on 03/15/09
Man these are cool! THANK YOU for your hard work and for sharing this with the Community!

Posted by Jedijax at 2009-02-25 19:56:26    
By the way, I have some notes I would like you to consider, Feanor.

I know you have been workign on this pack for some time now, but there are some things I think could really be improved. For starters, many of the sleeves/biceps clip with 1.68 cloaks. Not that it is not common in most haks, but it certainly is annoying. Now, the scabbards from... I think the Adventuring Gear... are set to some ugly colors always, instead of changing hue along with the appropiate leather/cloth/metal palettes, as the rest of the modified pieces in an armor. This seems bad, and some of us steer away from what could have been a nice addition.

Also, the arrow's carcaj as a belt is a great idea, however, I think it is too big to be effective, specially if you use the full-body hauberks or mails included in the pack. I think the model scale could be reduced and re-located so as to make it smaller and coherent with character movement. Tried to do it myself, but never found a way of re-arranging all the reduced parts.

Anyway, just some observations that I hope will help you improve an interesting pack.

Posted by boodah at 2009-02-23 07:40:22    Voted 10.00 on 02/19/09
Thank you very much, it would be great if you could do that, but take all the time you need, off course.

And, yeah, Vista and Micro$oft sucks. Special report at eleven. ;).

Posted by Jedijax at 2009-02-21 09:51:46    
Hahahaha!! And here I was thinking it was time to update from XP to Vista Ultimate!! The single greatest game I have played in my whole life is NWN, and even if I can't play DirectX 10 games at their peak with XP, maybe I should stick to my OS. Thanks, Feanor... Incidentally, my NWN character of all time is called Fëanor Maeglin... hmmm.... smells fishy... Hahahahaha!!

Posted by boodah at 2009-02-19 02:07:54    Voted 10.00 on 02/19/09
Yes, this is truly awesome!

I just have one question: Is there any chance for a not cep-requiring version of this hak? I read further down, that you used some of their textures, but maybe you could release a "lite" version?

Posted by feanor3791 at 2009-02-16 22:10:30    
Hello all; thanks for the kind words. After a long absence, I've finally got my NWN/Vista problem solved (had to do with ownership and write permission in compatibility files). So, I'm thinking I'll see if I can get this fully updated to the current versions. It appears that two things need to be done: 1) merge the 2da files, which I've already finished, and 2) add the new phenotypes to all my armor pieces. That second part looks to be quite a bit of work; I'm not even sure at this point how many new phenotypes there are. Does anyone know of a listing (and, what would be even better, one that includes their pheno numbers)?

Posted by Raven_Blood at 2009-01-17 12:01:43    Voted 10.00 on 01/17/09
Pawnbroker-
to answer your long lost question i am currently using it in my mod and it uses cep 2.2 and 1.69 patch with no difficulties w/out any reasons for compatibility. also i am using a large number of customized haks and no troubles.

i have been wanting to use this for a VERY lng time, excellent work!

Posted by Pawnbroker at 2008-12-16 14:16:37    Voted 10.00 on 12/16/08
Awesome. Better then anything out there. Brings back the real flavor of AD&D 1st edition. Thanks for the hard work!

This needs to be incorporated into CEP!

Posted by Pawnbroker at 2008-12-16 14:14:59    Voted 10.00 on 12/16/08
Has anyone tested it out with 1.69 and CPE 2.2. This is best damn thing to happen to NWN...crap it blows NWN2 away...this is what AD&D is all about!

Great work!

Posted by Juba at 2008-09-19 15:21:10    Voted 10.00
Is anyone planning on updating this to 1.69 and the new CEP?


Posted by raynafain at 2008-08-02 12:22:53    Voted 10.00 on 08/02/08
Simply great. It really needs an uptade tho, to work correctly with 2.1/patch 1.69.

Posted by DM_Eonwe at 2008-07-26 10:08:37    Voted 10.00
Is this HAK PAK already compatible with CEP 2.1 and 1.69?
_________________________
.: Untold Tales of Tolkien II :: Website :: Forum :.

Posted by Keltic_Oryantal at 2008-07-20 05:19:10    Voted 10.00
I've heard about problems with Vista and original nwn. I hope you don't have the same problems as my laptop. ;)

_________________________
Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."

Posted by KenshalKenis at 2008-07-11 15:36:32    Voted 10.00 on 07/11/08
The best realistic wep pack, Just what I have been waiting for!

Posted by feanor3791 at 2008-06-26 10:58:09    
Thanks for your feedback, Shad. Those textures are found in the CEP, so I didn't replicate them. My hak requires CEP2 to function properly.

Posted by Shad at 2008-06-19 00:30:22    Voted 9.75 on 06/19/08
Great thing! Just a few textures found missing in fma2.1_weapons, it are:
wswbs_t_061 - blade_arag
wswbs_t_062 - blade_arag2
wswbs_t_063 - blade_arag3
wswbs_t_064 - blade_arag

Posted by Saduj at 2008-06-05 14:27:41    Voted 10.00 on 06/05/08
Hands down the best weapon mod for NWN, if you want realistic weapons, this is the mod for you...
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by feanor3791 at 2008-05-13 10:33:50    
I'm going to be looking at 1.69 to see what it will take to upgrade. I've been having compatibility problems since getting a new computer which (unfortunately) has Vista (computer is awesome, OS sucks). So, it'll depend on how in-depth the necessary changes will be, and whether 1.69 improves Vista compatibility.

Posted by lord rosenkrantz at 2008-05-08 10:08:35    
Hi feanor, sent you an email through the vault box, in case it didn't go through please let me know and I'll find another way to send it.
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[Rocky Mountains v.12 Development Blog] [Shields & Placeables Work-in-progress Preview]

Posted by Okto at 2008-05-02 12:36:13    Voted 10.00
No problem,
Thank you for fixing it so quickly!
You would have gotten a vote of 20 if it was allowed!

Love your pack!

Regards,
Okto

Posted by feanor3791 at 2008-05-02 12:06:30    
Ok, it's fixed. You can either re-download the hak or download the fixed 2da and add it to the hak yourself. Thsnks for finding this.

Posted by feanor3791 at 2008-05-02 10:53:48    
Wait...now I've got it to do that. For some reason, the weapons that already had massive criticals on import work correctly, but when I add the property to a new weapon, it doesn't. I'll work on it and get back to you.

Posted by feanor3791 at 2008-05-02 10:46:03    
Okto;

I've checked it out and it's not doing it on my computer. Is it possible you've got a conflict, with an override folder or another hak? If not, your file may be corrupted and you could try re-downloading the weapons hak. If that doesn't work, let me know and I'll see if I can come up with any other solutions.

If anyone else is experiencing this let me know: that may mean that the download file is corrupted and needs to be re-posted.

Posted by Okto at 2008-05-02 01:30:23    Voted 10.00
Tested some more.
All weapons can have massive criticals values of +1 up to +12, but no dice-values. (so, no 1d4,1d6 etc).

  1  2  3  4 Next>

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