The Arcadia Tileset is the result of an attempt at creating a "living city." It is a re-texturing of the default NWN City Exterior tileset.
During the creation, I focused strongly on trying to create a mish-mash of different styles that, while different, still worked well together. I've tried to create a city that appears to be the result of a hundred different stonemasons: Elaborate stonework, wrought-iron filigree and engravings abound, but they are mixed with decaying brickwork, rotting wood, sunbaked clay shingles and cobbles. Obviously within the framework of a tileset (and a re-texturing of one at that), only so much is possible to avoid homogeneity. In the end, though, I'm satisfied that I've created an attractive-looking city to work with, and that's what matters most. The ultimate goal of this tileset, additionally, is to provide something akin to the ancient cities of the Mediterranean - places like Venice, Zadar and Athens where art and history are ingrained into the very stone upon which the city is built.
Thanks and credit go to:
-DLA, CODI and Obsidian for their Sigil Tilesets, TNO Tilesets and NWN2, from all of which I drew screenshots and textures which I have incorporated into this (All textures, save for a few, have been extensively modified).
-ThallionStellani's NWAlleys, which are used here.
-The real life masons, artisans and craftsmen whose work I've taken pictures of off the net and used here (Again, modified extensively to fit into the tileset).
-The kind and helpful people of Bioware's NWN Custom Content forum.
12/8/07: Updated hak with some bugfixes and basic changes to improve the tileset in subtle ways. Courtesy of _sixesthrice_, thanks go to him for the hard work. Full listing of all changes is available in the below changelog.
1/26/08 -
s030363l has made a new minimap for the tileset, which is now included.
1/13/10 -
I've updated the tileset according to some of the more popular request comments. Some low-res textures have been replaced with higher resolution ones, and there are new roofs and new ground cobbles. The old tileset will still be available if you prefer the old look.
7/21/2011 -
The very excellent Sethan has been so kind as to update the tileset with all the tiles added to the City Exterior in patch 1.69, along with various bugfixes to the alley terrain. Thanks so much, man! It is now available for download below.
TERMS OF USE: The original content in this tileset is copyrighted. What that means is, this content is free to use, you are free to modify it in part or in whole as long as you give credit to where the source material came from. However, I ask that it not be included in any compilation haks without express permission from me. Thanks very much in advance for your understanding.
Posted by paganini at 2012-02-27 11:30:12 Voted 10.00 on 02/27/12
A very good looking tileset you have made here. Well done. :)
Posted by J. Persinne at 2011-07-26 19:34:38 Voted 10.00 on 07/26/11
Oh, and goodness, I forgot to vote. *does so now*
Posted by J. Persinne at 2011-07-26 19:30:38 Voted 10.00 on 07/26/11
Any word on the replacing version? I'd be interested in it also.
At any rate, gorgeous work!
Posted by Sethan at 2011-07-24 17:27:53 Voted 10.00 on 07/24/11
This is a beautiful set, and I was happy to share the updates I did for the PW I am working on. ValynDyral did a really nice job with this. _________________________ PW Story server Narfell - Since 2002
Posted by seraphimsage1 at 2010-11-09 18:39:23 Voted 9.50 on 11/09/10
It's been some time since I used haks for NWN1, but I remember this as a useful layout that added a great deal of depth to my desert cities. Well done! _________________________ My Website: Link
Posted by Korsakov829 at 2010-10-30 18:26:21 Voted 10.00 on 10/30/10
Excellent work! _________________________ Modern National Flags portrait pack. Link
Posted by Wyrdwolf at 2010-10-27 19:53:50 Voted 10.00 on 10/27/10
I didn't use this for my own setting, but I think if I ever jumped time forward a good chunk on my module, I would want to use this to show the march of civilization down through the ages. I especially like how the evil castle now looks like it is made of stone, instead of rough metal. Over all, an amazing piece of work.
Posted by senemenelas at 2010-09-21 18:10:59 Voted 10.00 on 09/21/10
Posted by ValynDyral at 2010-09-21 11:52:37 Voted 10.00 on 03/16/09
Thanks for the kind comments.
TAD, I'll go ahead and whip up a replacing version for you. _________________________ Arcadia City Tileset
Posted by The Amethyst Dragon at 2010-09-21 10:12:57 Voted 10.00 on 09/21/10
This is very nice work. Lots of details, which is something I like as a player and builder. It definitely looks lived in.
Any chance of getting this as an optional replacing tileset? I'd be fine with replacing the default city exterior with this. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
The 1.69 Patch added a massive colosseum to the City, Exterior tile set.
Since you are going for a Mediterranean look and feel with this tile set, could you possibly add the Colosseum?
Posted by ValynDyral at 2009-07-12 21:25:24 Voted 10.00 on 03/16/09
JM Scion, this tileset is just a retexturing of the default Bioware city tileset (notwithstanding a few modifications, like NWAlleys, custom minimaps and a few other touches).
Because of this, its outer-boundary tiles should (and last I checked, do) behave just like the standard Bioware tileset. I've never experienced any problems like what you described on my end, nor did my testers. _________________________ Arcadia City Tileset
Posted by JM Scion at 2009-06-23 13:02:36 Voted 9.50 on 06/23/09
Beautiful tileset that really gives any module a distinct look! My one gripe is that there doesn't seem to be any outer-boundary tiles, resulting in an eternal void on the edges of the map. Clever module designers should be able to cover this up however. Great work!
Posted by ValynDyral at 2009-03-16 22:49:06 Voted 10.00 on 03/16/09
Hmm... that high of resolution should be enough. Ah, the problem was the railings on the Building tiles. They look good close up, but from farther away they are ringed with a grey halo. That and the Cobble terrain looks overly flat. If those two things were fixed, I'd use it. A lot. _________________________ Shadows & Silver PW Development Blog
Posted by ValynDyral at 2008-06-13 22:23:54 Voted 10.00 on 03/16/09
Approx. half the textures are 512x512, the others are 256x256. I might eventually make a higher res version of the tileset, is there is sufficient interest. Right now, however, the tileset itself seems to be a relatively unnoticed submission to the vault (230ish downloads) so the demand doesn't really seem to be there at this time. _________________________ Arcadia City Tileset
Quite nice. The Vault needs more original creations like this. My one problem, though, is that the textures are fairly low res. Because of that, I really can't use them. :( _________________________ Shadows & Silver PW Development Blog
Posted by ValynDyral at 2008-06-11 23:50:02 Voted 10.00 on 03/16/09
That's fantastic news! Thank you very much for the honor. _________________________ Arcadia City Tileset
Congratulations, this submission is a finalist for the Best Tileset Golden Dragon Award for 2007. _________________________ Works of B G P Hughes: Link
Posted by Catoptromancer at 2008-05-29 13:20:16 Voted 10.00 on 05/29/08
Um,love it :)
Ten for you!
Posted by Solarwind at 2008-04-26 10:35:15 Voted 9.75 on 04/26/08
This is really nice, I love the colours and the stained glass. I don't really like the metal grille pattern, but that's just me. It's still the prettiest city reskin I've ever seen.
I've got one request, though - some of the tiles that still have grass, such as tfc_01_c02_03 look kind of awkward. Could you either extend or remove the grass?