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NWN HAKPAKS

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Title  More Resident Evil creatures
Author  Quantiko
Submitted / Updated  12-18-2007 / 06-09-2008
Category  Creatures
Expansions  Requires Both Expansions (SoU & HotU)
Description
More creatures under the effects of T-Virus ^_^

The rar includes:
- Voicesets (5 for male zombies, 1 for females, 1 for Cerberus and 1 for Nemesis).

- A re_dialog.tlk that only includes the refs for the voicesets.

- 12 male zombies, 6 females with alternate animations (well, all attacks are "bites", more like RE games), 1 Cerberus, 1 Tyrant (T-002) and Nemesis.

- Some portraits and zombie footsteps and bite sounds.

Non CEP/D20MM compatable, sorry ^_^u See Readme for credits and any comments are welcome.

-- Update to v2 --
* NWN v1.69/CEP v2.1 compatable.
* Aded 8 males zombies and 4 females
(some with severed arms and others
with fire).
* Aded 2 sets of diferent zombie walk
animations and a "eat" anim.
* Repaired a sound file in male4
soundset (thnx Izk).
* Aded Hunter.
* Aded Cerberus footsteps.
* Aded a retextured giant wasp.
* Aded Diademus funnelweb (remember me
to vote).

//** Some notes **//
* The soundsets.2da is in the hak, but you will need to edit the tlk entry and the CEP talktable.
* I included an erf with OnPlayerDead script to show a death RE like (if anyone have a better system feel free to post here :p).

Well, I think its all..

Files

NameTypeSizeDownloads
re_creatures.rarre_creatures.rar
Submitted: 12-18-2007 / Last Updated: 12-18-2007
rar4.5Mb536
The .rar file with the hak pack and .tlk.
Readme.txtReadme.txt
Submitted: 12-18-2007 / Last Updated: 12-18-2007
txt0.4b408
--
mod_ondeath.erfmod_ondeath.erf
Submitted: 12-18-2007 / Last Updated: 06-09-2008
erf5.9Kb327
The erf with OnPlayerDead script (Module properties->OnPlayerDead field).
Noob scripter here ^_^u
re_creatures_v2.rarre_creatures_v2.rar
Submitted: 12-18-2007 / Last Updated: 06-09-2008
rar6Mb577
The new version hak.
SCORE OUT OF 10
9.92
17 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Two RE0 zombies


RE3 female zombies


Some RE3 zombies


All 3 zombies and Cerberus from RE1


S.T.A.R.S.!!


Tyrant T-002, the true lifeform


Some of the T-Virus army...


(v2) Mmm... I loss something, but what...?


(v2) Stupid Brad, here�s no zombies...


(v2) Maybe here...


(v2) Well, another poor excuse to show other aspects of my "i will never be finished" mod.


(v2) My attempt of "You Died" screen...





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Comments (36):

  1  2 Next>

Posted by UrkOfGreyhawk at 2011-08-29 15:38:41    Voted 10.00 on 08/29/11
Whoa! Not cool dash. Just put the RE creatures hack on top. It will break some other creature appearances, but that's the easiest way to do it. If you don't want to lose the creature appearances that get overwritten you'll need to edit the 2da files, but you'll really only need to add a few entries.

Calling a great hak like this worthless just because you can't figure out how to use it, and scoring it down to 1, that's just not OK.
_________________________
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Just another stupid blog

Posted by Izk The Mad at 2010-09-11 17:48:12    Voted 10.00 on 01/02/08
Sounds like someone needs to learn some basic hak and 2da editing (and manners). It's not so hard. Most of the stuff on the Vault is not automatically compatible with everything else. To call someone who shared the efforts of their creativity and modeling skill an idiot due to one's own ignorance is, well, idiotic.

I still love killing these guys myself, and have used much of it as the basis for a lot of my own creatures. I stand behind the 10 I gave it many months ago. PRICELESS!
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Coolty3000 at 2010-05-05 10:48:51    Voted 10.00 on 05/05/10
Dash4031, instead of calling people idiots you should tell us exactly what your issue is. Maybe someone will be able to help you out. Giving a rating of 1 because it's "incompatible" is unfair. Not to mention, many others have gotten this to work with d20 (including myself).

Posted by Dash4031 at 2010-03-26 13:47:38    Voted 1.00 on 03/26/10
This creature pack is rendered completely useless when it is NOT compatible with D20MM!

Who releases a modern creature pack that isn't compatible with a modern setting? This idiot apparently does. WORTHLESS.

Posted by CAP 9fires at 2010-02-14 18:43:32    Voted 10.00 on 02/14/10
love killing these guys!
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Posted by Storm_Shadow at 2009-10-22 11:21:33    
Great work, deserves great votes. ;)

Posted by zackrocks at 2009-08-16 19:39:59    
were did u find those creature sound wavs

Posted by Kaliesto at 2009-03-03 13:16:39    Voted 10.00 on 03/03/09
For great justice for the D20mm. Feel my voting power. Because these are the best looking modern zombies I've seen.
_________________________
Life is but a Dream.

Posted by Epitaf at 2009-02-06 00:38:43    
Any chance we can get this to work with the CEP, or d20mm?
I'd really like to build something with this.

Thanks

Posted by Quantiko at 2008-10-05 05:57:53    
I´m sorry the long delay.

You only need re_creatures_v2.
To select the sound option in the toolset, you need to edit sounset.2da file included; in STRREF columm, put a number starting at 16777216 + number of the custom tlk entry (the CEP one in this case), i.e. if you put the number 16777217, this mean that in the entry #1 custom tlks you must write the name of the sound that will appear on the toolset creature´s sounset option, like RE_Zombie1 or Cerberus, so you will need a tlk editor too.
If someone can explain it better than me, post here please (even in my own language i´m bad explaining things >_

Posted by EmtheMad at 2008-09-07 22:07:52    Voted 9.00 on 09/07/08
This is great quality stuff, but it definitely needs some better documentation. Do you need the first Resident Evil Creatures hak? Do you need re_creatures as well as re_creaturesv2? Also, maybe I'm just a dummy (okay not maybe, definitely) but I have no idea how to get the voices to show up properly, and am unsure as to what good the TLK file is then. Some good documentation would help this be a bit more friendly and useable. Great work otherwise, love the animations.

Posted by Quantiko at 2008-08-04 09:18:13    
Well, more than a module, it is a total conversion but is in stand by mode for now.

Posted by Kelkesh12345 at 2008-08-03 20:38:15    Voted 10.00 on 07/19/08
I love D20 Modern, its better than CEP 2 imo. I do have to ask, will you be making a module anytime?
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Back in action, been out of the community for a while.

Posted by Quantiko at 2008-07-21 23:01:14    
Hello :D

Glad to see you like the zombies and about the tileset, it is the Chandigar´s UDP Suburbia, a must have modern goodie ^_^

Umbrella Corp.

Posted by Kelkesh12345 at 2008-07-19 22:02:05    Voted 10.00 on 07/19/08
Whoops, forgot to vote! 9.75/10, textures could use some touchups, but they look great in action.
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Posted by Kelkesh12345 at 2008-07-19 21:53:55    Voted 10.00 on 07/19/08
Hi, I recently saw the zombies in a mod and was jumping off my chair I was so excited, I'm a pretty calm guy, and that has never happened to me before. I also wanted to know the tileset in the pictures.
_________________________
Back in action, been out of the community for a while.

Posted by Quantiko at 2008-06-09 21:18:57    
Mmm... about the pc death script, looks ok if you dead in front/runing out of the zombie, but weird if the corpse is in other direction; any help here would be greatly apreciated :D

Posted by Izk The Mad at 2008-05-06 18:09:02    Voted 10.00 on 01/02/08
CEP 2.1 just came out yesterday, and looking over the appearance 2da, I see Bioware used the row #s you were using for some of the new invisible "scaling" creatures. Been checking out the d20 content, so I'll probably just wait for your update, anyway. Think I may end up using d20 without the class haks. Great stuff in there. Even joined over at the d20 forums, maybe you'll see me there.
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Quantiko at 2008-05-05 03:18:21    
Feel free to make it CEP compatable ;) I will make a CEP/d20mm version.

About the Liker, my first attempt was the Devourer, but with bad results; anyway, I think I have enough critters for now :D

I will test the soundset you mention. Thanks for the feedback ^_^

Posted by Izk The Mad at 2008-05-04 09:00:15    Voted 10.00 on 01/02/08
One more reason to anxiously await the 1.69 final! Go for CEP compatability, while you're at it. If not, maybe I'll clean up and upload a version of my top hak and .tlk to go with this, after the patch.

quote: "I´m not very good modeller, and worst animator"?
Really? I don't know what you did to make these, but I thought they looked and animated quite well. Love the zombie animations (had to set to slow movement rate so their arms stayed up). I know some of these must use existing "supermodels" for animations, if I understand right. I imagine the Licker's tongue would be a real pain to do. Maybe skip the tongue and model it on a Devourer? Anyway, looking forward to future updates. Hope 1.69 comes soon. :)

PS: Almost forgot. I haven't isolated it yet, believe it's in the Zombie Male 4 soundset, but I'm getting occasional sound glitches, like a screech, when testing combat with the new zombies. Switched the offending zombie to a different set and it went away. Going to try redownloading, maybe something got corrupted. Just thought I'd mention it in case anyone else had this happen.
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Quantiko at 2008-05-03 13:28:03    
@Idelish
Hola caracola!! ^_^

@Izk The Mad
Glad to see you like this stuff :)
I made a Hunter, and some zombies with fire (like RE3) and others with severed arms and othe, for a total of 20 males and 10 females.

I can include the footstep sound for the Cerverus, but can´t make the Licker (I´m not very good modeller, and worst animator, sorry ^_^u ).

I´m working and learning about new things (tilesets/scripting) and waiting for the v1.69.

Byes! ^_^

Posted by Izk The Mad at 2008-04-30 14:55:14    Voted 10.00 on 01/02/08
After finally implementing this in my module, after hours of editing 2das and building my own custom tlk just to make this play nice with CEP2, I find I voted prematurely. I give it an 11. (drools) More of this, please?

Would love to see Hunters and/or Lickers, but if I had just one request, it would be the footstep sounds for the Cerberus! That particular sound they made, you could hear them before you could see them.

If you do make anything more like these, I would love to see stuff that's not limited to a modern setting (ie. modern clothes). There's always the RE4 creatures, like the Garradors (gladiator-looking) and Cult Members, for example, although someone did just put a nice chainsaw model up on the Vault recently (chainsaw villagers!). Just a thought.

Keep up the good work, and thanks for these!
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by Idelish at 2008-04-02 19:10:54    Voted 10.00 on 04/02/08
Un buen trabajo, está perfecto ;).

Its a good job, is perfect ;)
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Posted by BenWH at 2008-03-03 11:49:06    Voted 8.00 on 03/03/08
Very interesting submission, and good stuff too...
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Posted by Estelindis at 2008-02-25 14:52:06    Voted 10.00 on 02/25/08
Excellent work.
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Posted by Izk The Mad at 2008-01-02 06:35:50    Voted 10.00 on 01/02/08
Splendid work! I'm using CEP2 with my own top hak, and I can see these being added. I have ancient ruins in my module's world that have a Fallout meets Silent Hill feel, and these are PERFECT. The Cerberus and Tyrant models alone are each worth a 10.
_________________________
Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress

Posted by zombie1218 at 2007-12-23 11:35:37    Voted 10.00 on 12/23/07
you should get some other things from the games besides zombies and creatures, like the guns and main characters. I'd personally like to see an rpd police officer and the beretta from the first game.

Posted by purple puppy at 2007-12-21 21:31:06    Voted 10.00 on 12/21/07
Scary but cool. I'm sure they'll see a lot of use in different mods too. :)
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Posted by jbaudrand at 2007-12-20 09:04:14    Voted 10.00 on 12/20/07
I don't know how to make module, but when I see quality work like this I vote!!!

That's amazing!!!

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Posted by Jezira at 2007-12-19 21:25:54    Voted 10.00 on 12/19/07
woah, awesome work Quantiko! I just love this kind of surprise ^^

Great job, please let them comin' :p


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800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue

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