The rar includes:
- Voicesets (5 for male zombies, 1 for females, 1 for Cerberus and 1 for Nemesis).
- A re_dialog.tlk that only includes the refs for the voicesets.
- 12 male zombies, 6 females with alternate animations (well, all attacks are "bites", more like RE games), 1 Cerberus, 1 Tyrant (T-002) and Nemesis.
- Some portraits and zombie footsteps and bite sounds.
Non CEP/D20MM compatable, sorry ^_^u See Readme for credits and any comments are welcome.
-- Update to v2 --
* NWN v1.69/CEP v2.1 compatable.
* Aded 8 males zombies and 4 females
(some with severed arms and others
with fire).
* Aded 2 sets of diferent zombie walk
animations and a "eat" anim.
* Repaired a sound file in male4
soundset (thnx Izk).
* Aded Hunter.
* Aded Cerberus footsteps.
* Aded a retextured giant wasp.
* Aded Diademus funnelweb (remember me
to vote).
//** Some notes **//
* The soundsets.2da is in the hak, but you will need to edit the tlk entry and the CEP talktable.
* I included an erf with OnPlayerDead script to show a death RE like (if anyone have a better system feel free to post here :p).
This is great quality stuff, but it definitely needs some better documentation. Do you need the first Resident Evil Creatures hak? Do you need re_creatures as well as re_creaturesv2? Also, maybe I'm just a dummy (okay not maybe, definitely) but I have no idea how to get the voices to show up properly, and am unsure as to what good the TLK file is then. Some good documentation would help this be a bit more friendly and useable. Great work otherwise, love the animations.
Posted by Quantiko at 2008-08-0409:18:13
Well, more than a module, it is a total conversion but is in stand by mode for now.
Posted by Kelkesh12345 at on07/19/08
I love D20 Modern, its better than CEP 2 imo. I do have to ask, will you be making a module anytime? _________________________ Back in action, been out of the community for a while.
Posted by Quantiko at 2008-07-2123:01:14
Hello :D Glad to see you like the zombies and about the tileset, it is the Chandigar´s UDP Suburbia, a must have modern goodie ^_^ Umbrella Corp.
Posted by Kelkesh12345 at on07/19/08
Whoops, forgot to vote! 9.75/10, textures could use some touchups, but they look great in action. _________________________ Back in action, been out of the community for a while.
Posted by Kelkesh12345 at on07/19/08
Hi, I recently saw the zombies in a mod and was jumping off my chair I was so excited, I'm a pretty calm guy, and that has never happened to me before. I also wanted to know the tileset in the pictures. _________________________ Back in action, been out of the community for a while.
Posted by Quantiko at 2008-06-0921:18:57
Mmm... about the pc death script, looks ok if you dead in front/runing out of the zombie, but weird if the corpse is in other direction; any help here would be greatly apreciated :D
Posted by Izk at on01/02/08
CEP 2.1 just came out yesterday, and looking over the appearance 2da, I see Bioware used the row #s you were using for some of the new invisible "scaling" creatures. Been checking out the d20 content, so I'll probably just wait for your update, anyway. Think I may end up using d20 without the class haks. Great stuff in there. Even joined over at the d20 forums, maybe you'll see me there. _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by Quantiko at 2008-05-0503:18:21
Feel free to make it CEP compatable ;) I will make a CEP/d20mm version. About the Liker, my first attempt was the Devourer, but with bad results; anyway, I think I have enough critters for now :D I will test the soundset you mention. Thanks for the feedback ^_^
Posted by Izk at on01/02/08
One more reason to anxiously await the 1.69 final! Go for CEP compatability, while you're at it. If not, maybe I'll clean up and upload a version of my top hak and .tlk to go with this, after the patch. quote: "I´m not very good modeller, and worst animator"? Really? I don't know what you did to make these, but I thought they looked and animated quite well. Love the zombie animations (had to set to slow movement rate so their arms stayed up). I know some of these must use existing "supermodels" for animations, if I understand right. I imagine the Licker's tongue would be a real pain to do. Maybe skip the tongue and model it on a Devourer? Anyway, looking forward to future updates. Hope 1.69 comes soon. :) PS: Almost forgot. I haven't isolated it yet, believe it's in the Zombie Male 4 soundset, but I'm getting occasional sound glitches, like a screech, when testing combat with the new zombies. Switched the offending zombie to a different set and it went away. Going to try redownloading, maybe something got corrupted. Just thought I'd mention it in case anyone else had this happen. _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress