While looking through some tilesets on NWN vault I found one which looks very interesting-namely that of an Arabian City created by MGSkaggs.
Buildings made by MGSkaggs under the no-expansions NWN version are very realistic and reflect the appearance of Arabian City buildings� architecture as they show flat roofs or buildings with no roofs at all.
Unfortunately all objects made by the author are very simple, have very large textures and lack windows.
Additionally, some objects such as City Walls, Temples and Castle/Palace are (in my judgment) not climatic at all.
But still there is always something you need to start from, therefore all parts of the Tile-set Desert City of MGSkaggs, which in my opinion are worth working on, can now be found in the new Tile-set.
What else? Quite a lot:
City Tile-set evolved to a SuperSet; now it can be used in building deserts, palm tree groves, seashores, fully animated water, sea cliffs etc.
I have also merged the textures together with the no-expansions NWN hacks to make their size as small as possible and at the same time to leave many possibilities opened to mod makers.
Of course when working on such a large project it is hard to have everything done perfectly, without any errors. Please report any errors you notice-I will try to correct them as soon as possible.
I would also like to use the opportunity to express my gratitude and thank the people who motivate me to run this project:
Ving and Asgraf - The best script writers I know on the NWN scene
V3par - My adventure with object modeling wouldn�t have even started without this guy.
and Doodec � who helped me with the translation into English.
Finally, Many thanks to the teams of the most popular Polish NWN Servers � Consulare Draconis & World in the Shadow Lands of Damned.
PS. I�m looking forward to any suggestions you might have.
PS2. This is an alpha version so please don't kill me if you find it awful :o)
IMPORTANT! I am looking for someone to that would add and configure models for "1001 Arabian Nights" tileset to *set and *itp files using Set Editor BETA 0/85 and TlkEdit.
Because its a kind of a public work not giving any profit (exept ennoblement on NWN world) the only thing I can offer is putting a nickname of the co-operator on NWN Vault.
The project itself is a kind of an innovatory solution, because it combines 3 different types of terain in one tileset, has few thousand new models and offers a possibility, so far not presented anywhere else, to create locations in an Arabian style.
Definitely a 10, even in Alpha-phase! True, there IS bug or three - emerald green water? - and the walls 1 2 need touching up to correct the "see-thru" error, but a terrific sequel to your excellent Crusader City. Anxiously awaiting the final, that is to say finished version. Best of luck.
Posted by Estelindis at on05/09/08
I apologise for not remembering to come back and vote for this! The work you have done here is really superb. I especially like the "palace" terrain with the arabian-style balconies. Of course it is not perfect, but even as it is it's so far above and beyond a lot of what's out there on the Vault that I think it deserves a ten. I hope we'll see more of this from you! I'm sorry if a lack of response from the Vault has discouraged you, and I apologise for any part I played in that by downloading it and forgetting to come back. Your talent is just stunning. :o) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by RiverDragon at on03/29/08
Bugs. some of the towers lack door nodes water clips in the fountains (love the water anim tho!) tile edges have the dreaded grey border. I'm liking it though!
Posted by RiverDragon at on03/29/08
VERY nice, now I can ditch a few haks in place of this one.
Posted by ThugraKhotan at 2008-03-2109:51:56
This looks very promising. I am beginning work on a PW based upon The Hyborian Age: The world of Robert E. Howard's Conan, and this looks like a perfect fit for that project. I will play around with your alfa in the toolset and let you know of any bugs I find. _________________________ Never Doubt in the darkness that which you believed in the light.
Posted by PC_Maniac at 2008-03-0914:57:23
Mondego and FuzzMD - many thanks for any suggestions, and bugs list. This time working new palace (Taj Mahal) and im urgently looking for a graphic-designer/graphic-worker who could create or asemble from existing textures a texture of arabesque marble. _________________________ In NWN Vault: Centaurs racialtypes system; Neverwinter Nights Patch 1.69 PL made by PBC; Rideable Pegasi and Winged Unicorns (with script system); Crusade tileset! (tno03 - final version!); 1001 Arabian Nights tileset; DLA HORSES (with Radial menu) and CEP 2.0 Patch; Ravenloft Shard Tileset Hakpack - Gothic City Tileset; CNR 4.02 PL (only Polish version); NWN Models
Posted by mondego at 11:01:15 Voted10.00
My mails didnt get to yow so here it goes: bugs: - boat house is crashing the toolset - cave entrance - ttd01_a05_01 - wrong door - exit (similar to above) - ttd01_p12_01 - wrong door - fontanna1 - water texture probleme (flikeryng) - gazebo - tree not centered whith the hole - meczet - mdc01_a24_02 - missing wall, near the roof - good castle breach - (under work?, not fit well) - zamwk za wyrma w(cianie) - bad castle breach - mdc01_d07_01 - (under work?, not fit well) - kadka1 - (no rural streams?) - kadka2 - (no rural streams?) - zamek dobra:wrota1 - mdc01_e06_02 - walls dont match the passage This is whath i got so far to report, thanks for fissing, rural meshes and strange courtiard. Is there any chance, for you one day to do an egyptian tileset? Just triyng he he, i cant imagine thath made by any one else. Thanks any way. cheers!
Posted by PC_Maniac at 2008-03-0414:44:00
Mondego write: "Did you got my mail this time?" No :o( _________________________ In NWN Vault: Centaurs racialtypes system; Neverwinter Nights Patch 1.69 PL made by PBC; Rideable Pegasi and Winged Unicorns (with script system); Crusade tileset! (tno03 - final version!); 1001 Arabian Nights tileset; DLA HORSES (with Radial menu) and CEP 2.0 Patch; Ravenloft Shard Tileset Hakpack - Gothic City Tileset; CNR 4.02 PL (only Polish version); NWN Models
Posted by mondego at 00:48:57 Voted10.00
Nice aditions, maniac. Did you got my mail this time? cheers.
Posted by PC_Maniac at 2008-03-0303:28:18
FuzzMD: Ad 1. This tileset contains more new oriental placeables :o) (but this is TOP secret :oP) Ad 2. Very good idea! I'll try to rebuild. Ad. 3.Im not sure which one model should be moved to bin. Both are ugly. Ad. 4. Hm, Pyramid?! Maybe. I'm not sure if its a good idea. They would have to be 4x4 to look nice. Ad. 5. I will reconcider it again. Ad. Superset Omir. I hve look through superset Omir. But superset Omir has not climatic (not arabic oriental) buildings. _________________________ In NWN Vault: Centaurs racialtypes system; Neverwinter Nights Patch 1.69 PL made by PBC; Rideable Pegasi and Winged Unicorns (with script system); Crusade tileset! (tno03 - final version!); 1001 Arabian Nights tileset; DLA HORSES (with Radial menu) and CEP 2.0 Patch; Ravenloft Shard Tileset Hakpack - Gothic City Tileset; CNR 4.02 PL (only Polish version); NWN Models