I really really like the idea of takeing nwn2 models and converting them to nwn1 big kudos to you George. Your models are absolutely fantastic and with these particular models you can do so much with just a few things. its a big idea and well done in 3ds max
Posted by Winterhawk99 at on09/24/08
just download this george and will take a good look at it next week in a test mod. It looks like it could be a great addition for harvest moon. thanks for makeing them for the vault
Posted by DM_Eonwe at on09/07/08
Many thanks for this really well-done work! _________________________ .: Untold Tales of Tolkien II :: Website :: Forum :.
Very good!! Ok!! with static the problem is solved. Tanks lord!! :)
Posted by lord at 2008-08-0508:36:39
Tukaram, set the placeables on "static", and they will be rendered even from afar. If you cannot set them to static, then the 2da file needs to be edited to allow for it. Leave tilefade to 0, that controls a different behaviour, not the rendering distance. _________________________ [Rocky Mountains] [Immersive Swamps Hut Interiors] [Marble Elven Interiors Redux] [RK Placeables Pack v2] [Rocky Mountains v.12 Development Blog] [Shields Placeables Work-in-progress Preview]
Posted by Tukaram at on07/31/08
My video card is excellent. As shown in the pictures linked, other placeables larger remain clearly visible. No, it's certainly setting some on the mdl. Now I try and then I'll tell you.
Posted by thegeorge at 2008-07-3111:01:15
Now I think it's how the NWN engine handles large objects in the distance, and in that case your video card could be a factor. Do they fade away or just suddenly disappear? Maybe you could email me the module or area in question: thegeorge2@yahoo.com