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NWN HAKPAKS

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Title  Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
Author  senemenelas
Submitted / Updated  07-06-2008 / 07-26-2012
Category  Tilesets
Expansions  HOTU-1.69
Description

Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest




-Seasonal Trinity Tileset: Moonsea and Cormanthor v3.0
(built upon Friedeyes Summer Only redux of Worm's SF, further expanded with addSon and more)
.
Each tileset is composed by a set of four haks: base (summer), fall, and winter (snow and no-snow);
Idea is to allow pws and modules to surf through seasons just by adding/removing fall and winter haks.
Moonsea: for Cold Northern Lands, include ice and waterfall group.
Cormanthor: for more Temperated Lands, more trees.

The Faded Vegetable Patch modifies thicket and trees so they FADE AWAY!!

Baba Yaga walking Hut: needs Seasonal Trinity:Moonsea Tileset Textures


-Shadow Plane Exterior Tileset v1.0
(built upon Friedeyes Summer Only redux of Worm's SF)
.
Now you can walk the Shadow Plane using same tiles of WoRm's Masterpiece!


-SF AddSOn Final Hak
(merge of many authors content as well as previously unreleased cookies)
.
More tiles for WorM's Seasonal Forest.


-Frozen Lands Tileset
(an early demo of a project actually on hold, not based upon SF)
.
Thats just a beta demo.



for requests-rants-bug reports [email protected]


Files

NameTypeSizeDownloads
critter_babayaga.7zcritter_babayaga.7z
Submitted: 07-06-2008 / Last Updated: 06-28-2010
7z70.38Kb224
Critter: Baba Yaga Walking Hut (you need SF Trinity: Moonsea Tileset Textures)
transparent_water.7ztransparent_water.7z
Submitted: 07-06-2008 / Last Updated: 03-13-2010
7z155.75Kb250
for the ones who prefer transparent water instead of new trinity shiny water, here is the old texture (just throw the textures in summer haks of cormanthor and moonsea and answer yes, replace it)
tri_waterfalls.7ztri_waterfalls.7z
Submitted: 07-06-2008 / Last Updated: 09-13-2010
7z5.71Kb225
module with trinity moonsea 7x5 waterfall group already in place
MythDrannor_Sum.7zMythDrannor_Sum.7z
Submitted: 07-06-2008 / Last Updated: 05-14-2010
7z6.6Mb406
Embryo of Seasonal Trinity: Myth Drannor Tileset, Features:
-cobble double layered floor
-coloured marble floors
-grass double layered floor with sidecliff crosser

*not an offical release*
wrm_SF10senADDS.7zwrm_SF10senADDS.7z
Submitted: 07-06-2008 / Last Updated: 02-05-2009
7z22.3Mb1646
SF10 ADDSON HAK -Final Release-
SF-TRI_v3dot0.7zSF-TRI_v3dot0.7z
Submitted: 07-06-2008 / Last Updated: 03-09-2010
7z201.7Mb1797
Seasonal Trinity Tileset v3.0 - 10 March 2010
sensfrozenlandsDEMO.rarsensfrozenlandsDEMO.rar
Submitted: 07-06-2008 / Last Updated: 08-25-2008
rar8.9Mb605
DEMO hak and mod of Frozen Lands
sfpatchfade.7zsfpatchfade.7z
Submitted: 07-06-2008 / Last Updated: 03-18-2011
7z2.8Mb253
Seasonal Trinity Cormanthor and Moonsea: Fading Vegetables Patch - 18 March 2011
(place the hak on top of the two summer haks and enjoy!)
+ShadowPlaneEx.7z+ShadowPlaneEx.7z
Submitted: 07-06-2008 / Last Updated: 11-30-2009
7z43.2Mb1380
Shadow Plane Exterior Tileset v1.0 - 1 December 2009
SCORE OUT OF 10
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44 votes
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SCREENS

Frozen Lands Demo


SF10 ADDsON/Trinity:
Bridge to the Gates Group Tutorial


SF10 ADDsON/Trinity:
Water Mill Group Tutorial


Shadow Plane Exterior Tileset
v1.0


Seasonal Trinity: Moonsea
v2.3


Seasonal Trinity: Moonsea
v2.3


SEASONAL TRINITY: Cormanthor and the Moonsea v2.3


ADDsON to WorM's Seasonal Forest


SF Trinity Moonsea Tileset:
7x5 Waterfall Group Tutorial





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Comments (30):

1 2 3

Posted by Arknin at on01/01/11
Awesome work, there! I have but one little problem. I'm using the ShadowPlane and Seasonal Trinity sets and there seems to be an issue with Reflection of metallic armors and weapons. in areas using your tilesets. Research led me to believe the haks are missing a reflection image. Mind you, this is what I figured through research, I'm still pretty new to building modules, but I'm now 99% sure that this is the cause, since metals behave properly in standard areas in the same modules. Did I miss something? How can I fix it?

Posted by PoisonTheMonkey at on10/29/10
Love it! _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link

Posted by Breathless_Dragon at 2010-10-0920:23:43    
Yeah I did that finally and got a set that is now working. :) _________________________ BD - The Dragon's Den Server (Now in Pre-Beta) Link

Posted by senemenelas at 2010-09-2410:28:03    
@BD: you just paste the rows and "maybe" renumber them if needed (that depends on your 2da), and keep in mind tabs or not, that wont effect the 2da behavior, and if you use cep and put the new 2da in override, remind that haks have priority on overrides, so you better stuff the new 2da in hak and give it higher priority on the module props _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System

Posted by Breathless_Dragon at 2010-09-2313:50:50    
Hey Sen, I just want to confirm that the text you included in your HOW TO USE TRINITY doc is the exact same text you put into your placeables.2da. The reason I ask is because you have a number of tabs between columns in the one in your document and that creates problems since tabs are basically ignored when the rows are read by the engine. I spent a few hours last weekend removing the tabs, reformatting the 2da text import rows and I pasted those into my current placeables.2da - which I put into my override folder. But I still cannot see the Seasonal Placeable appearances in the list when I try to create a new placeable. Any advice? BD --- Sen wrote: "@BREATHLESS DRAGON: to get placeables work paste the 2da rows (they are in the info file inside the archive) into your placeable.2da - of course a minimum modding skill is required to do such. " _________________________ BD - The Dragon's Den Server (Now in Pre-Beta) Link

Posted by Breathless_Dragon at 2010-09-2312:55:04    
Thx for the pre-placed area. It's easier to import that, resize it and modify for my Mod than try to figure out how to place it myself. It looks fantasic BTW. _________________________ BD - The Dragon's Den Server (Now in Pre-Beta) Link

Posted by senemenelas at 2010-09-1314:36:38    
as promised tutorial and module for waterfall 7x5 group contained in trinity moonsea tileset! note there is a door under the waterfall linkable to cave system! hope you enjoy the group cuz its has been very difficult to create :P @BD: if you manage to work it out lemme know!! @liuk: if i will ever update the tilesets, i will add the fixer (you right it would be useful!) _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System

Posted by liuk at on09/13/10
Hi Senemenelas, at first I thank you for this excelent work. My English is'nt such rich, to describe, how you help me with this tilesets. But I have a question. When I build villages (in Cormanthor 3,0), then in game are locations surrounded by forest (standard forest edge). Is it some posibility how make edge clear without trees? Only green plains? It's bad, see trees, when next location is second part of one village. If it's not posible, would you make please in next releas some edge-fixer for this purpose? Thanks for answer...

Posted by Breathless_Dragon at 2010-09-1114:05:52    
I used notepad. I made a copy of placeable.2da and added the entries to the end of that. I will have a look on the forums for some advice. As for switching hak order using nwnx - I will look in to that. Because your haks have a similar format for the 4 seasons this might be possible without doing a rebuild on the mod. I'll have to do some reading cause being able to switch seasons while the mod is running would be soooo cool. _________________________ BD - The Dragon's Den Server (Now in Pre-Beta) Link

Posted by senemenelas at 2010-09-0416:27:20    
copy/paste with wordpad works (thats how i usually handle 2das) note the entries of the placeables follow the numbers of md placeable hak (q compatible) so if you are creating your own just keep in mind it, and if you need explanations on how the 2da edit work you can ask on the bioware social forums there is plenty of people very skilled and used to do 2da work more than i do about the switch of haks i think nwnx can do it (i mean add/remove/move haks up and down the list) but im no scripter so i cant say, i've been told its possible _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System

1 2 3

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