Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest
-Seasonal Trinity Tileset: Moonsea and Cormanthor v3.0 (built upon Friedeyes Summer Only redux of Worm's SF, further expanded with addSon and more).
Each tileset is composed by a set of four haks: base (summer), fall, and winter (snow and no-snow);
Idea is to allow pws and modules to surf through seasons just by adding/removing fall and winter haks.
Moonsea: for Cold Northern Lands, include ice and waterfall group.
Cormanthor: for more Temperated Lands, more trees.
The Faded Vegetable Patch modifies thicket and trees so they FADE AWAY!!
Baba Yaga walking Hut: needs Seasonal Trinity:Moonsea Tileset Textures
-Shadow Plane Exterior Tileset v1.0 (built upon Friedeyes Summer Only redux of Worm's SF).
Now you can walk the Shadow Plane using same tiles of WoRm's Masterpiece!
-SF AddSOn Final Hak (merge of many authors content as well as previously unreleased cookies).
More tiles for WorM's Seasonal Forest.
-Frozen Lands Tileset (an early demo of a project actually on hold, not based upon SF).
Thats just a beta demo.
for the ones who prefer transparent water instead of new trinity shiny water, here is the old texture (just throw the textures in summer haks of cormanthor and moonsea and answer yes, replace it)
Thx Sen. That helps. I'll figure it out. As for the Water Fall, yes a tutorial would help - or just a demo mod with the before setup and after place so we can see what terrain is required. :) I am thinking about writing a script that will cycle the seasons for PWs without having to manually shuffle and re-load the mod: 1. Save 4 copies of your mod, 1 is and 3 others save use the ext "_a", "_w1", "w2" for Summer, Autumn, Winter1 and Winter2 hak orders respectively. 2. Placeable in a non-PC area that holds variables, Summer Date, Autumn Date, Winter Date. 3. Script in Heartbeat Event that compares the Dates in the Placeable with Game Date. 4. User Event in Mod Events that is envoked when Mod hits a Season Date. 5. User Event launches a script that Sends a Log out message to the server, waits a few minutes for all to exit and then does a Module Reload 6. Module Reload has 4 options and selects the correct version of the Mod for the current season. I'll upload it here when I have it done and working for my PW. _________________________ BD - The Dragon's Den Server (Now in Pre-Beta) Link
Posted by senemenelas at 2010-09-0305:06:13
hi people, sorry but this summer my old desktop decided to stop working so i changed it and you know installing everything... moving archives kinda burned me from working on anything, so im waiting for the cold winter move my archives to new drive, re-setup my 3d tools and dive in tileset work! now to answering: @ARMOR DARKS: the strenght of trinity is exactly the split of seasons, which allows to work on a huge amount of tiles (3k and more) and get all the seasons, of course it cant mix the seasons, nor it will do (at least im not going to change this, but of course feel free to modify whatever you want, as always!) @LUSPR: didnt get it sorry @SSYTHILAC: when the mood and inspiration comes, i will complete the tileset with buildings and water stuff @BREATHLESS DRAGON: to get placeables work paste the 2da rows (they are in the info file inside the archive) into your placeable.2da - of course a minimum modding skill is required to do such. about the waterfall group, that is a major pain to place cuz it has multiple height transitions along with water terrain, it needs you to modify the terrain BEFORE painting the group on it, once i have my files on this pc i will post a tutorial for it, similar to the ones i did before for the watermill and the bridge to the gates. the waterfall group its the most complicated group i ever did, and it really needs a tutorial (i found my self in trouble when trying to paint it and im sure i will need about half an hour to get the right terrain configuration to be able to paint it again!) _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System
Posted by Breathless_Dragon at 2010-09-0113:43:09
Hey Sen, one more little thing. I cannot figure out how to place the [For] Waterfall 7x5. No matter what terrain I use it does not want to place. _________________________ BD - The Dragon's Den Server (Now in Pre-Beta) Link
Posted by Breathless_Dragon at 2010-09-0111:54:14
Sen, Maybe I missed something re: the placeables for Trinity tile sets. How do you use them? I cannot find the models in the pallet and I can't seem to find them as an object appearance. Do I have to edit a 2da file? Sorry if this question is too basic - I'm not a modder. _________________________ BD - The Dragon's Den Server (Now in Pre-Beta) Link
Posted by Ssythilac at on08/24/10
Hello Sen! Well, how about the development of this future great work, Myth Drannor tileset? No pressure, please, only curiosity! I´m nº one fan of this! Thanks! _________________________ unknown
Posted by Luspr at on08/13/10
Clarification: Weather is working fine, of course, I was suffering from the F9 without zoning 'glitch'...
Posted by Luspr at on08/13/10
Wonderful stuff. Only one drawback in terms of my needs - no snowing weather effect on the winter2 tileset, is that correct?
Posted by Armor at on07/03/10
or optional textures replace for original Seasonal Forest woud be great too _________________________ .: Axistown.ru PW .: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1
Posted by Armor at on07/03/10
great hak sadly there is no variation with winter and summer as one tileset (when you can use in one area both - winter and summer tiles) _________________________ .: Axistown.ru PW .: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1
Posted by senemenelas at 2010-06-1104:43:57
@Ssythilac: of course texture of grass will be matching (it is already, though i may give it minor retouch in final version the tone will remain the same) as for the ruins, it will contain ruined stuff, already added a reskin of the wall crosser you can see in my ud tileset, and plan to add more ruined features though the best would be cooking a set of placeables to add stuff where is needed (i made ruined nw2 statues for example) _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System