The Urban Development Project and D20mm presents UDP2: Modern Office Interiors.
Ever want to play NWN at work? Well, now you can play work in NWN! Thats almost the same thing, right? Explore the dark dungeons of the storage closet, get lost in the endless cubicle maze of Azria, fight the hordes at the microwave at lunchtime! It can all be yours!
Featuring: New modern interior tiles. Over 100 new modern placeables. New modern doors. Should be compatible with d20mm 1.3.
Release Notes:
v1.2dr : Doors updated to v1.2, long standing bug with enemies being able to shoot and walk through doors fixed!
v1.2pl : Updated placeables and doors for D20mm 1.4. Special thanks to Boodah for all the help!
v1.2ts : Fixed lighting issues with a few tiles and added some missing minimaps.
v1.1 : Fixed a bug with the UDP1 placeables in the sample mod and added an ERF to import both UDP1 and UDP2 placeables. Only ERFs and the module have been changed.
v1.0 : This is the first release, please report bugs to [email protected] or post here.
Posted by Cthulus at 2010-04-13 00:16:36 Voted 10.00 on 04/13/10
I am definitely using this and the Suburbia tilesets for a zombie map.. I can't wait for someone to make something as reminiscent of L4D as this! Great work!
Posted by vanyamia at 2010-02-09 00:26:58 Voted 10.00 on 02/09/10
About time I voted on this, as it's now my mainstay interior for D20 Modern campaigns.
As a note to those who use it, D20 Modern now includes all of Chandigar's wonderful placeables. The previously noted issue was the result of a bad hak merge and they all work wonderfully now.
Posted by arduain at 2009-08-03 15:59:01 Voted 10.00 on 08/03/09
Fantastic work! This is very useful for a superhero campaign. I would love to see a few modelers make costume pieces out there.
Posted by GharenAldor at 2009-06-17 13:51:50 Voted 10.00 on 06/17/09
I'm afraid I can't locate the "erf" directory in the NWN directory...
@epitaph: Tried what I *thought* was a fix but upon further research I've been doing doors wrong since the very beginning. Someone sent me a tip on another way to fix it but I won't be able to get to it till after mid-terms.
Great work Chandigar! But I've been trying to add the placeables to a d20 hak, and the copier and cubicles seem to crash the toolset when you try to select them in the appearance menu. Everything else is working fine, including all the other office placeables. _________________________ [Country House Interior Tileset] [Cyborg Factory Module]
Posted by Hellgate at 2009-04-03 13:46:30 Voted 10.00 on 04/03/09
Outstanding tileset and placeables :)
I found a bug that crashes the game, but not the toolset, if you paint the restroom tile (udp2_a36_02).
I'm having the same problem as Allyslink, with the doors. I love this tileset and it's a great addition to the Modern Zombie server I'm am building. But I have to resolve this issue.
Great tileset. Having a problem with doors. Seems I can't walk through them unless I open them but I can target enemies and shoot through them. Worse still enemies can do the same AND walk through them without opening them to boot. The d20 and standard bioware doors don't behave this way.
Specifically I tested
udp1reswdwhitedo
udp1reswdfrenchl
udp1reswdolddoub
udp1reswdfrenchd
udp1resmtlred001
door_fancy001
udp1resmtlred002
My haks are
udp2_off_dr
udp2_off_pl
udp2_off_int
udp1_sub_d
udp1_sub_ls
udp1_sub_pl
udp1_subext
Then d20 haks
then CEP
Is that an acceptable hak order for both your UDP tilesets?
Posted by boodah at 2008-09-26 09:35:26 Voted 10.00 on 09/18/08
Hey, Chandigar, I had a look at the placeable 2da's for MM1.3, UDP1 and UDP2. MM used the lines 6000+ for the new 1.3 placeables and you used these lines for the UDP1 ones. So my guess is that while you updated UDP1 for NWN1.69, that you somehow used the 2da from UDP1.0 instead of the one from UDP1.1 (which was MM1.3 compatible)and used this 2da as base for the UDP2 one.
If you would be willing to update the whole thing again (which would be extremely awesome and very much appreciated!), then it maybe would be the easiest way to wait for the release of MM1.4 (which will be compatible with NWN1.69 and CEP2.1) and add your placables to their updated 2da.
By the way, MM1.3 has some little glitch with the riding skill introduced in Patch 1.69 (and you can't use the new placeables and creatures and other new stuff, of course) but it is not really broken.
Anyway, I wanted to thank you again for your awesome work on this set.
Posted by helvene at 2008-09-24 08:18:54 Voted 10.00 on 09/24/08
Posted by boodah at 2008-09-20 03:32:25 Voted 10.00 on 09/18/08
Hm, this seems not to be compatible with D20mm 1.3. Door and placeable appearances are overwritten. Is this because of 1.69 or did you accidently work with 2da's of the D20mm 1.2 version (like initially in UDP1)?
Posted by boodah at 2008-09-18 12:05:10 Voted 10.00 on 09/18/08
Another jewel. This tileset is extremly usefull, 'cause I'm still working on my Shadowrun mod and I have to rebuild some areas to use this awesome piece of art. I just hope the patch doen't brake it all...
What are the future plans for UDP? I hope for a new modern interior, maybe with subway stations and subway interiors (which can double as monorail trains) or maybe a modern sewer tileset.
Posted by Coolty3000 at 2008-09-12 18:07:42 Voted 10.00 on 09/12/08
Been kind of out of the loop in the modern scene but I'm glad to see amazing content is still being made!
Posted by Kelkesh12345 at 2008-08-25 16:59:09 Voted 10.00 on 08/25/08
Holy crap! This is quite possibly the greatest tileset ever made. Perfect freaking 10. _________________________ Back in action, been out of the community for a while.
Posted by Lady Gray at 2008-08-23 11:03:16 Voted 10.00 on 08/23/08
Hard to type with my jaw in its present position...agape. Beyond awesome! Only problem is that it reminds me too much of work environments I've been in :(
Posted by Jezira at 2008-08-23 07:49:02 Voted 10.00 on 08/23/08