DLA presents the Dynamic Quivers by NexusJnr and Astorax. The dynamic quiver is a small hak together with 2 scripts which are added to the on_equip/un_equip event handlers. With both installed, your character will have a quiver added automatically in game whenever arros are placed in the inventory slot. Textured in .plt, the quivers automatically take on the style and appearance of your current neck armor so that you are always stylish :D
The dynamic quivers work using the neck part and, as such, will conflict with most community PC cloak systems.
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 8
Posted by Kendaric at on02/20/04
Overall: 9 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 9
Posted by EnzymeGlouton at on02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 9 Quality Control 10
Posted by gasmask at 2004-02-0212:04:00
Looks great but is there some way you can use this in the official campaign? someway to put the stuff in the override folder and then by some weird command ingame attach the script to the character? thanks - gasmask
Posted by Mr-Furious at 2004-01-1216:01:00
Does anyone know how to go about fixing the duping of armor upon logging into a mod?
Posted by Paladin_of_Bob at 2004-01-0805:30:00
This is something I've been recently thinking about. What if every time you put a bladed weapon in your inventory you gain a scabbard,bows arrows make quivers, ect. Could this be manipulated from this file? Then it will shame the realism of biowares games! MWAHAHAHA! - sorry I over-reacted there...
Posted by udoh at 2004-01-0701:17:00
Hi, I've sorted it now, thanks to anyone who was gonna help. If I could have edited my last post, I would have... Cheers udoh
Posted by udoh at 2004-01-0700:52:00
Hi, Great HAK with the quiver. I have the same problem with the armour being removed when the arrows run out, I have tried to make the changes Steel_Wind has mentioned, but not being much of a scripter (still learning) i'm having a few problems, anyone out there, have it sorted, can they show me please exactly where I make the changes. Cheers udoh.
Posted by Sabbryn at 2004-01-0321:59:00
It is a shame that the game can not support this properly. The same engine that ignores changing boots, cloaks and belts does not allow for armor to be swapped when in combat - which is a fatal flaw unfortunately. The moment the character runs out of ammo and auto-restocks with the next available bundle (or you switch ammo types), you're left standing naked and defenseless. Still a valiant attempt given the limitations we face.
Posted by Razor_McBlade at 2004-01-0317:24:00
Awsome! Another amazing peice of work by our friends DLA!