This hakpak contains 60 heads taken from Knights of the Old Republic I (by Bioware) and II (by Obsidian). Some you will recognise very easily, whereas others have elements combined together from various heads.
Please report any problems you find. Or, if you're a fan of the KotOR games and don't see the head you want, let me know! I'll see what I can do to convert it. :-) (I didn't include Bastila because this head has already been converted by Taina.)
Contents:
29 female human heads
29 male human heads
1 female halfling head (human child)
1 male halfling head (human child)
Tattoo 1 = lips (females only, except for Bao Dur's horns, Darth Sion's wounds, and Uthar's facial tattoos)
Tattoo 2 = eyes (both sexes)
TERMS OF USE
1. Everyone is allowed to do whatever they like with this hakpak. This includes renaming the heads to make them work with your other stuff, or redistributing them as part of another hak. You don't have to ask permission, although of course I'd be interested to know if you're doing anything particularly novel with the heads. :-)
2. If you do choose to redistribute the heads, please credit my sources: the wonderful Bioware and Obsidian! ;-)
3. If Bioware / Obsidian / LucasArts request the removal of this hak, or part of it, I will comply. By downloading these heads, you agree that you will cease redistributing them in such a circumstance. (It's unlikely to happen, as they haven't made a fuss about other conversions, but I'm saying this just in case.)
v1.1: six heads added
v1.2: large phenotype added
v1.3: seventeen heads added; shadows fixed
UPDATE: No new heads, sorry - but I have added ProjectQ- and CEP-compatible versions to the download list. This involved renumbering the heads (and, in the case of the CEP, making a few small adaptations to a 2da file and a script - but as I am no expert in the Body Tailor this may end up having been in vain). Please try and let me know if they work well for you!
This Q- and CEP- compatible set of files offers two alternative numbering systems for human heads (in the 100s or the 200s) so that builders can add whichever best suits their modules' scripting systems and other custom content to their custom hak. [FYI, standard numbering in the other Q/CEP haks is in the 100s.]
CEP-compatible. No demo module (for now, at least); just a hak containing heads renumbered not to interfere with any CEP heads and a couple of files that (I think) are needed to make Body Tailor handle the new heads. Please test and give feedback! :-)
The hakpak version of the package; download also contains a demo module. Use 7Zip or WinRAR to decompress the hakpak to your NWN/hak directory and the module to your NWN/modules directory. :-)
Q- and CEP-compatible. While there is no difference in the numbering here compared with the other new compatibility versions, there's a small difference in the (hopefully correctly) adapted head 2da and script for the Body Tailor. Please test and give feedback! :-)
Any updates on the clothes? puleeeeze =) _________________________ 800 sci-fi placeables! *Patch 02* | Modern Secret Base | SW Heads | SW Weapons! | Whitefall Exotic flowers * Updated 1.1! * | Whitefall Heads | Modern Inventory Icons | Mass Effect gun - NEW versions! | Bloody notes! | Horse statue
Posted by Estelindis at 2010-09-2417:22:20
Sorry, Poison, but I haven't the foggiest clue about PWs. :-( Are you using the hak or the override? _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by PoisonTheMonkey at on09/03/10
These are fantastic! Though, our PW is having a problem. When we use them, only the server host can use them. Any idea what the problem is? _________________________ Obsidian Shore, a HoF 9.8 heavy roleplaying PW. Dark and gritty fairytale world with the opportunity to do and change the world as you wish. Link Greycliff, a brand new NWN1 heavy roleplaying PW. A broken kingdom is all that remains from a bloody civil war. Link
Posted by Estelindis at 2010-08-2615:39:11
Thanks for the very kind comments, Valyn, Ascendia, Senemenelas, and Izk. :-) FYI, since I last posted here I discovered that there are enough slots to make this compatible with the CEP. I just need to get around to doing the actual work. Along with the conversions to other races, and all the other heads I haven't touched yet (including the various aliens). And then there's clothing... Gasp! :-D _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Izk at on08/24/10
Wow! This is the first time I've seen these. Did I say "wow", already? I'll say it again. Wow! Excellent work, Este! Decent looking player/NPC heads are something I can never get enough of, and these are excellent. Also, I've been working on some custom NPC appearances using full creature models instead of dynamics, and I can see I'll have to "borrow" a few of these (w/full credit to you, of course). Thank you for sharing these, Ms. Estelicious! ;) I'd love to see these in a CEP-compatible form, but I understand your dilemna. The few human head #s they didn't use I've filled with some Jenx heads and a few of my own. It's a shame Bioware couldn't/didn't increase the limits on stuff like this with the final patch. Thanks again! _________________________ Silent Hill-ish Hak | Skybox Experiments | Creature/NPC Reskins Vol 1 | Works In Progress
Posted by Ascendia at on08/16/10
Beautiful! Thank you so much for these.
Posted by ValynDyral at on08/07/10
Don't remember if I ever voted on these, so I'm making sure to do so now. Using them in a project of mine, great work porting them over Estelendis! _________________________ Arcadia City Tileset
Posted by senemenelas at on06/23/10
best conversion ever, thanks!!! _________________________ Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest Senemenelas Interior Tilesets Sen's Multiple Raise System
Posted by markrendl at on01/05/11
Ugh, that's what I was afraid I'd have to do, the long and tedious approach. Ah well, another task for the to-do-list. thanks markrendl
Posted by Jedijax at 10:51:29 Voted9.50
Just re-number both .mdl and .plt files to avoid overwriting cep heads, and also re-number the .mdl internal data with a text editor, then place them in either the override folder, or a new hak, Just remember, not all heads appear in the Aurora toolset, in case you are a builder... though then again, if you were, you would know how to do this and would also know heads from 46 to 99 don't appear. ;)