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NWN HAKPAKS

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Title  ~Worms Wagon Travel Interior~
Author  Lord_of_worms
Submitted / Updated  06-30-2009 / 06-01-2010
Category  Tilesets
Expansions  HOTU-1.69
Description
This small modification adds aseveral new single 'feature's to the default 'microset' tileset.
what it adds is several small wagon interiors (a few spaceship ones too!) that has a scrolling window view that when played in game gives a very real illusion of moving right along. (in my PW I have wagon travel and I just got sick of the insta-teleport that is usually associated with these travel systems)
its simple and I will probably update the models to look better, but for now its just a usable feature that I would be interested if anyone has a use for it for me to bother with updating it (its completely usable as is with no bugs - that I know of)

Also, if you like this and want a great travel system to go along with it. I urge you to check out JackTaylor's excellent 'Coach System'

just started using it on my own PW and I love the atmosphere it brings.
check it out Link

Files

NameTypeSizeDownloads
wrm_Travel.7zwrm_Travel.7z
Submitted: 06-30-2009 / Last Updated: 12-11-2009
7z8Mb820
Version 2 of Travel Interiors
SCORE OUT OF 10
9.88
29 votes
View Stats
Cast Your Vote!

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SCREENS

what a view! and it moves too!
[OUTDATED-OLD PICTURE-BETA-PHASE]


New Carriages interior, New Scrolling terrains! even a spaceship for those 'odd adventures!





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Comments (30):

1 2 3

Posted by JackTaylor at on12/14/09
Nice update! The implementation of two bands, moving in opposite directions, really helps this thing look great. Now, when you look out either side window, the terrain is scrolling the same way. And with the various options, it's great too. Now, for some thoughts: heh heh heh... Is there a way to script the animation to stop? If not, could we get versions of each tile without the animation? Thus, one could simulate the coach at a stop. Further, would it be possible to have another 'window' bubble facing the 'front'? This small opening would not need animation, just a bit of a horizon appropriate to the terrain. Also, if one could have a horse within that 'window' bubble, one could then place a driver NPC in the coach itself, and it might look pretty cool. Just a few ideas here. I love what you have already done. Great work, and thanks for sharing, as always. JFK _________________________ My other sword is a +5 Holy Avenger JFK Swimming Skinmesh Fish Link JFK Makeshift Weapons Link

Posted by Raven_Blood at 08:15:54    Voted10.00
im lovin' the new version :] nicely done for the new wagon interior btw!

Posted by Styxx42 at on12/12/09
Great addition to the game. Nice thinking outside the box. Literally. Thanks LWorm.

Posted by zsola007 at on08/25/09
A great idea and a great work! I love it :) It is worth 10 points from me. I sent a mail to you. Did you get it?

Posted by Estelindis at on07/09/09
Hi lord of worms! :-) I've just gotten around to trying this. I think it's good to have it in the microset, and the animation looks nice. However, I think it moves too fast for a real wagon! That's my only criticism. ;-) Would love to see winter landscape, ship cabin with the sea outside, and other adaptations. :-) _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset

Posted by Oseryn at on07/07/09
The concept is wonderful and can easily be placed in any tileset as needed. I can see where different tga's could be used for rural, forest, desert, snow, ocean, etc ... day and night. This is great stuff. My request would be to slow it down. On my computer, that coach is really hauling - more like a corvette then a horse-drawn coach :) And I to would love to see one additional room option - one with round windows (portholes :) Thanks for continuing to provide us with content to work with! _________________________ Lysithea: Farsong designer at nwnlysithea.org [aka Chrysoli on Bioware Forums]

Posted by Zeuss at 2009-07-0404:12:35    
Great, like everything you make. I can't wait for those winter/fall and day/night updates. And I'm also waiting for your new minotaur textures. Good job!

Posted by red at on07/03/09
Awesome

Posted by helvene at on07/03/09
Great idea, but too bad it's implemented on a microset. _________________________ NWN haks [Additional Bedrooms] [Arcanum Castle] [Big Forest Tree] [Caverns and Mines Expansion] [Desert Streams and Oasis merge] [Fancy Crates] [Forest Expansion] [More Trees] [Natural Caves] [Tracks] [Wooden Elven Interiors + Placeables] [Workshop Tileset] [Isengard Tower for Mountains] [Mineable Rocks] [Marble Elven Interiors + Placeables] [Arena Tileset] [Archer Towers] [Maze Tileset] [White Marble Castle] [Underdark Ruins] [Suspended City for Bioware Forest] _________________________ NWN Overrides [Bioware Rural Trees Override] [Bioware Winter Rural Trees Override] [Rural and Forest Overriding Fixes] _________________________ NWN2 [Alternative Tree Textures] _________________________ Legacy of Netheril third revision tileset haks Amen NWN PW Hakpak

Posted by Miguelito_Breathstealer at 2009-07-0211:38:11    
I'll vote later after I've actually looked at it, but so far I'm loving the idea. I would also love it if the same concept were applied to a ship interior, and would probably come close to finishing half a module before never publishing it if such were available. My kids of course eat my brain. Even now . . . _________________________ Friends do not have to be like us. ~the teachings of Orlanth

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