A shovel, pitchfork and bucket that can be equipped. Your farmers will thank you. All models are originally by Bioware and have only been slightly altered to make them look right when equiped.
Revisions 1.3 - compatible with 1.61/HoU 1.2 - 1.30/SoU compatibility 1.1 - changed the canRotate icon parameter for the pitchfork/shovel line in baseitems.2da
Full readme available at download link below To submit suggestions or bugs on this hak, please post at the Carpe Terra site.
*Update* DOA Farm tools is v1.2 but the only difference is that the "baseitem.2da" entries are for SOU but 1.3 is for HOTU v1.61 that can easily be edited and besides, we're at version 1.68 now anyway. (This file was the closest we could get to the original V1.3, kindly contributed by community member Lord Sullivan.
Posted by Henesua at 2011-02-18 05:30:48 Voted 9.75 on 02/18/11
Excellent. Just the trick. Now if we could just change that bucket to the CODI bucket. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by Realms_of_Mythology at 2010-10-01 08:31:08 Voted 10.00 on 10/01/10
"Weapons" like this add so much flavor to NPCs. Been using these for ages in our haks. Thanks.
Posted by Velexia at 2009-02-07 05:38:48 Voted 9.00 on 02/07/09
These tools are great. I have but one issue... their default ground state is below ground level. The bucket needs to be raised up 0.55 in the z-axis and the shovel and hoe need to be raised 0.05. Also, the bucket's default ground state is on it's side instead of sitting on it's bottom. _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by Saduj at 2008-06-10 16:55:28 Voted 10.00 on 06/10/08
Scythe is already a weapon type you idiot. So is the sickle.
Have you even played nwn?
Posted by amarant_487 ( 4.244.xxx.xxx ) at 2004-07-29 12:39:00
HEY! the pitchfork and shovel and bucket is cool, cuz i always wanted to pound someone with a bucket, but can you make a scythe? or something? PLEASE?!
Posted by Lathspell at 2004-02-20 10:35:49 Voted 9.00 on 02/20/04
Overall: 9 Usefulness: 10 Value for Size 9 Ease of Use 9 Quality Control 9
Posted by dobervich at 2004-02-20 10:35:43 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
This is a compilation of the old system into a single score. There were 5 that made this score of 8.80.
Posted by Toby Freeman ( ..xxx.xxx ) at 2003-10-26 01:48:00
Yeah, I'm using 1.32. I don't know at what point it broke.
Sorry it's testing your patience. At least know your work is appreciated, at any rate.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-10-13 15:10:00
Bah... haven't upgraded to 1.31 yet myself so no chance to test it (though I have a feeling it has to do with the rotate on ground icon column).
I assume you are both using version 1.2?
If Bioware keeps breaking existing haks, I doubt I'll have the patience to release anymore or even support those already released. :/
Posted by Toby Freeman ( ..xxx.xxx ) at 2003-10-09 04:08:00
Yes, this is a lovely hak. Adds well to the atmosphere of a farm.
But I too cannot get this hak to work anymore. I have a loft with the shovel and pitchfork lying on the ground. This is fine in the toolset, but when this area loads in game, it hangs. Taking out the shovel and pitchfork allowed the area to load properly, so I'm guessing it has to do with the base items graphics or whatever its called when they're dropped on the ground?
Cheers, it's lovely work at any rate.
Posted by Zolt�n Gonda ( ..xxx.xxx ) at 2003-09-20 21:10:00
With 1.31 your hak does not work. Will you have a look at the problem please. Thx.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-06-02 17:44:00
OK, bug was hard to find but trivial to fix... in the modified baseitems.2da, change the canRotate icon entry from 0 to 1 for the 2h_tools line. Evidently this is required if a "long" icon is to appear in the shortcut bar. :p
Uploaded revision 1.1 which also makes this change.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-06-02 15:04:00
I confirmed the crash behavior... there is clearly a problem with the icon files, or perhaps the naming scheme. I will try to get a patch out early this week.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-05-16 03:36:00
Snake, I'll check that out today and get back with a work around. :(
Posted by NWC Snake ( ..xxx.xxx ) at 2003-05-15 06:18:00
Hail! Den, I haven't paid a lot of attention to some aspects of the custom content game, so I ask this question in hopes that you'll already know the answer. I've put this hakpak into a test module and created the shovel, pitchfork, and bucket as miscellaneous items. I would like my players to be able to use the shovel for mining. I can give it a unique power and make the mining skill work using an onItemActivated script, no problem. As long as the shovel is used directly, this works fine. However, knowing the players as I do, I tried to put the shovel onto the quick-bar for rapid activation. The test module crashed. Apparently the game isn't able to convert the item model into a quick-bar icon, so it crashes when the attempt to place the item on the quick-bar is made. Do you know how to set it up so that this can be done? I'm wondering if there is a way to use the existing shovel icon in the Miscellaneous items appearance selections, which can be placed on the quick-bar, but of course doesn't show up if you equip it. I like having the shovel appear on the character model when equipped. Any ideas?
Your Humble Serpent,
Snake
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-04-16 10:44:00
I should also say that everything I know about making custom weapons I learned from Eligio's Custom Content Guide and reading the threads on the Bio board. I would recommend downloading the Guide f you are interested at all in creating your own weapons (or even just modifying someone else's model to do what you want such as the simple bucket change below).
Posted by Stefan Gagne ( ..xxx.xxx ) at 2003-04-15 16:02:00
Yahoo! Now I can bash things with my bucket!
You'd be surprised how much this helps my mod. Kudos to DOA!
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-04-15 14:59:00
OK, a couple people have asked about making the bucket into a weapon. I don't know why on earth that makes sense, but it is certainly possible... :p
1. extract the baseitems.2da from the hak and open in a text editor
2. the second to last line should be numbered 1005
2a. change the sixth column from 0x00020 to 0x1C030 (this says to equip as weapon in either hand instead of equip as shield)
2b. change the 18th column from **** to 2 (this is bludgeon damage)
2c. change the 21st column from **** to 1.1 (this is the animation distance the PC/NPC will try to get to attack)
2d. change the 24th column from **** to 1 (this is number of dice)
2e. change the 25th column from **** to 4 (this is the dice to roll... we just said 1d4, it could be 2d10 or whatever else you want)
2f. cahnge the 26th column from **** to 1 (this is the range on a crit... 20 vs 19-20, vs 18-20, etc)
2g. change the 27th column from **** to 2 (this is the crit multiplier)
2h. change teh 50th column from **** to 4 (not sure... think this specifies the sheen on the weapon)
2i. change the 54th column from **** to 50 (this is 50% swing to left animation)
2j. change the 55th column from **** to 50 (this is 50% switng to right animation)
I don't think I missed anything. If you get stuck, copy the dagger line below the line you are changing for reference and make sure to delete the duplicate dagger line if you do.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-03-29 00:06:00
LOL...
Posted by H20rat ( ..xxx.xxx ) at 2003-03-28 23:29:00
Nice job DOA - got to make the old farmer (with pitchfork) and wife picture with orcs now...
: )
-Mark
Posted by Apocryphon ( ..xxx.xxx ) at 2003-03-28 18:55:00
Actually.... I'd like to see the bucket equipable as a weapon..... that'd be especially fun to beat people with... at least, until someone releases a large trout or something.
Posted by Kingrames ( ..xxx.xxx ) at 2003-03-28 08:13:00
Now I can have fun with all my hoes. hehe.
great job.
Posted by Lost Dragon ( ..xxx.xxx ) at 2003-03-27 20:53:00
Actually, I would like to see a hoe... The agricultural kind. >.> Anyone remember the Hoe of Destruction in Ultima 7? ;)
Posted by MMAzrael ( ..xxx.xxx ) at 2003-03-27 17:00:00
Is there a hoe? :)
sorry, immature but I had to.
Posted by Den of Assassins ( ..xxx.xxx ) at 2003-03-27 16:33:00
They are all equippable and thus not placeables. ;)
The bucket equips in the off-hand is not a weapon. The shovel and pitchfork equip as two-handed weapons which do 1d3 bludgeon damage. It would be pretty easy to create a separate baseitems line for the pitchfork to do piercing damage, but given that the tines look pretty darn dull, I thought bludgeon would be acceptable.
In the DOA world, I'll probably tack on some attack penalties as well (ever try to swing a shovel? It's not easy...)
Posted by Jereniva ( ..xxx.xxx ) at 2003-03-27 16:13:00
I'll try this out later, but until I get to a computer . . .
Are these just placeables, or can they be used as weapons?
I'd like to use the pitchfork as a weapon.
Thanks for the work DoA!
Posted by Bean ( ..xxx.xxx ) at 2003-03-27 16:07:00
Neat! I can't wait to have some yokel set upon the trespassing adventurers armed with his trusty pitch fork!'