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NWN HAKPAKS

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Title  DOA Farm Tools 1.2
Author  Den of Assassins
Submitted / Updated  03-27-2003 / 09-08-2007
Category  Inventory Items
Expansions  NWN-1.61
Description
A shovel, pitchfork and bucket that can be equipped. Your farmers will thank you. All models are originally by Bioware and have only been slightly altered to make them look right when equiped.

Revisions
1.3 - compatible with 1.61/HoU
1.2 - 1.30/SoU compatibility
1.1 - changed the canRotate icon parameter for the pitchfork/shovel line in baseitems.2da


Full readme available at download link below
To submit suggestions or bugs on this hak, please post at the Carpe Terra site.

*Update* DOA Farm tools is v1.2 but the only difference is that the "baseitem.2da" entries are for SOU but 1.3 is for HOTU v1.61 that can easily be edited and besides, we're at version 1.68 now anyway. (This file was the closest we could get to the original V1.3, kindly contributed by community member Lord Sullivan.


Files

NameTypeSizeDownloads
DOA_FarmTools_12.rarDOA_FarmTools_12.rar
Submitted: 03-27-2003 / Last Updated: 09-08-2007
rar23.05Kb2826
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Comments (30):

1 2 3

Posted by Toby at 2003-10-2601:48:00    
Yeah, I'm using 1.32. I don't know at what point it broke. Sorry it's testing your patience. At least know your work is appreciated, at any rate.

Posted by Den at 2003-10-1315:10:00    
Bah... haven't upgraded to 1.31 yet myself so no chance to test it (though I have a feeling it has to do with the rotate on ground icon column). I assume you are both using version 1.2? If Bioware keeps breaking existing haks, I doubt I'll have the patience to release anymore or even support those already released. :/

Posted by Toby at 2003-10-0904:08:00    
Yes, this is a lovely hak. Adds well to the atmosphere of a farm. But I too cannot get this hak to work anymore. I have a loft with the shovel and pitchfork lying on the ground. This is fine in the toolset, but when this area loads in game, it hangs. Taking out the shovel and pitchfork allowed the area to load properly, so I'm guessing it has to do with the base items graphics or whatever its called when they're dropped on the ground? Cheers, it's lovely work at any rate.

Posted by Zoltán at 2003-09-2021:10:00    
With 1.31 your hak does not work. Will you have a look at the problem please. Thx.

Posted by Den at 2003-06-0217:44:00    
OK, bug was hard to find but trivial to fix... in the modified baseitems.2da, change the canRotate icon entry from 0 to 1 for the 2h_tools line. Evidently this is required if a "long" icon is to appear in the shortcut bar. :p Uploaded revision 1.1 which also makes this change.

Posted by Den at 2003-06-0215:04:00    
I confirmed the crash behavior... there is clearly a problem with the icon files, or perhaps the naming scheme. I will try to get a patch out early this week.

Posted by Den at 2003-05-1603:36:00    
Snake, I'll check that out today and get back with a work around. :(

Posted by NWC at 2003-05-1506:18:00    
Hail! Den, I haven't paid a lot of attention to some aspects of the custom content game, so I ask this question in hopes that you'll already know the answer. I've put this hakpak into a test module and created the shovel, pitchfork, and bucket as miscellaneous items. I would like my players to be able to use the shovel for mining. I can give it a unique power and make the mining skill work using an onItemActivated script, no problem. As long as the shovel is used directly, this works fine. However, knowing the players as I do, I tried to put the shovel onto the quick-bar for rapid activation. The test module crashed. Apparently the game isn't able to convert the item model into a quick-bar icon, so it crashes when the attempt to place the item on the quick-bar is made. Do you know how to set it up so that this can be done? I'm wondering if there is a way to use the existing shovel icon in the Miscellaneous items appearance selections, which can be placed on the quick-bar, but of course doesn't show up if you equip it. I like having the shovel appear on the character model when equipped. Any ideas? Your Humble Serpent, Snake

Posted by Den at 2003-04-1610:44:00    
I should also say that everything I know about making custom weapons I learned from Eligio's Custom Content Guide and reading the threads on the Bio board. I would recommend downloading the Guide f you are interested at all in creating your own weapons (or even just modifying someone else's model to do what you want such as the simple bucket change below).

Posted by Stefan at 2003-04-1516:02:00    
Yahoo! Now I can bash things with my bucket! You'd be surprised how much this helps my mod. Kudos to DOA!

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