This hak overrides the Bioware mines tileset. It uses the ceilings made by Hellfire and has been retextured by me.
I also added the lava pit terrain and a few tiles with cave plants.
If anybody needs it, I could also make a version for your override folder so it will replace the mines tileset in every module, not just the ones that use this hak.
This is a demo module for the tileset. You will start in a gnome village. I didn't use any sounds, placeables or NPCs yet because I made this module just to
show what can be done with this tileset. It would have a lot more atmosphere if
it had sounds, placeables and NPC, but even without them I think it already has more atmosphere than the standard mines tileset.
Posted by Tiberius_Morguhn at 2013-02-26 13:49:07 Voted 10.00 on 02/26/13
Using this to replace the Neverroofers caves in one of my works in progress. Very nice - I really like the raised/lowered terrain. Texture scheme is nice too. Thank you for your efforts. _________________________ [More TNO Placeables][Community Music Pack][More Doors][My Other Custom Content]
Posted by Toro at 2013-02-12 15:18:25 Voted 10.00 on 02/12/13
Missed this one too. I reread a comment you made on my thread and found it.
Posted by Rolo Kipp at 2013-02-05 11:39:46 Voted 10.00 on 02/05/13
To make up for forgetting to vote, this will be the recommended additional content for my ABC mod Hordes! :-/
Posted by SnowHunter at 2011-09-12 09:34:08 Voted 10.00 on 09/12/11
I think you did a Great job with this. I would like to see lava rivers that would be cool if it could be done. I give you a ten for the awesome texture choice and I like the stairs aswell. it needs the forge in here too. Awesome work. If you could it would be nice to have this in a seprate tile hak pack aswell not overriding the bioware tileset as folks im sure have built areas with that tile set. This would be a great help. Thanks a million for sharing with us.
Posted by KENLAMELLA at 2011-09-12 00:28:05 Voted 10.00 on 09/12/11
This is an awesome tileset. Thank you for this one. Just wondering.....is there something going on with the Vault? I don't see much new content anymore and it seems new content is not being posted. _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.
Posted by Tyndrel at 2011-08-30 02:14:19 Voted 10.00 on 08/30/11
This is beautiful, the possibilities are endless.
Thank you. _________________________ All the thanks the designer gets is your vote, please use it.
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Posted by rawn_phoenix at 2011-08-09 06:23:10 Voted 10.00 on 08/09/11
Outstanding! Superb! I love it!!!!!!
Posted by OldTimeRadio at 2011-06-26 22:58:31 Voted 10.00 on 06/26/11
This is a killer tileset, Zwerkules! Thank you!
Posted by Shargast at 2011-06-26 22:46:31 Voted 9.75 on 06/26/11
Very unique, some hard thinking went into this build. A definate must! _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
Unfortunately I messed up and added a .txi file for a texture that was 512x512 instead of 256x256 in size. This causes access violations in the toolset. If you downloaded it between June 19th and now, you have to download again or remove the file tdm01_log01.txi from the hak. This texture was used in one tile of the gnome homes (y01_02).
I appologize for this.
Happy birthday, Jack!
Posted by JackTaylor at 2011-06-26 14:47:50 Voted 10.00 on 01/03/11
Thanks for the update, Zwerkules! Happy Birthday to me! I just keep gettin' presents like this, it seems! :P _________________________ My other sword is a +5 Holy Avenger
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Posted by dunahan at 2011-06-14 08:34:37 Voted 10.00 on 06/13/11
Thx for those news! I will download and update my Files after your update. Eventually this was the the problem. If it is fixed after this, or eventually not, I will post it here. _________________________ Link
Hi Dunahan! Two days ago I noticed one of the svirfneblin terrain tiles doesn't have a walkmesh. I had no time at all to work on it this weekend, but I will fix it as soon as possible. I have no idea if that could cause problems with multiplayer games. In a single player game your PC will walk in the air when entering that tile, but there won't be any crashes or the like.
Posted by dunahan at 2011-06-13 12:49:04 Voted 10.00 on 06/13/11
Wonderful and outstanding work! There's only one little problem... Some Players of my PW Isladora have some problems when they enter an area with this Tileset. NWN stucks and they can't reenter the PW until the next Reset. I don't have any clue what it is... Does anyone know a solution? Thx for submitting anyway ;) _________________________ Link
You wrote: "Theres only one little thing I don't like: The distance between the roof of the houses and the ceiling isn't that much. It gaves me (only personal sight)the feeling that the houses are a bit too big."
That's something I couldn't avoid. The smallest house consists of four tiles because these houses aren't features but a terrain. And the original caves weren't built for anything higher than 8 metres, so to make the gnome homes fit in properly with enough room left above their roofs, I would have had to raise the roofs of all the other hundreds of tiles. Luckily there's no such problem with outdoor tilesets :p
I still have to make the roofs and a few additions to my city interior tileset and fix the lag problem in the medieval city tileset (if I can ever figure out what is causing it, since it makes no sense at all) before I can add more to this tileset. I'm still planning to make a few fixes like adding the missing roofs above the ships and then I'll add more gnome home features like a smithy, a guild house and a townhall and I will make a high bridge connecting two raised tunnels with the gnome city below it. And I got a couple of other ideas.
Posted by Darkvalley at 2011-05-30 23:27:23 Voted 9.75 on 05/30/11
Realy great tileset override, can't imagine how anyone ever used the original tileset after have a look at your work! The houses are a great addition, and I'm not tired to wander around and please my eyes with your very detailed work (as always!)the indoor market stands, the ladders, windows..etc.Theres only one little thing I don't like: The distance between the roof of the houses and the ceiling isn't that much. It gaves me (only personal sight)the feeling that the houses are a bit to big. Thank you very much for your work,spending endless hours on it and please go on..:)
Posted by electryc at 2011-02-14 10:08:37 Voted 9.75 on 02/14/11
Neat stuff I really dig the lava tile sets and the gnome homes (unique!).
Posted by Henesua at 2011-01-30 22:01:37 Voted 10.00 on 11/19/12
Yes, please keep working with this set. I very much like the approach of this set, am downloading it and using it in an upcoming mod. Down down to goblin town is what I'm thinking with those shops. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by lordofworms at 2011-01-04 06:54:49 Voted 10.00 on 01/03/11
Yes, Lord of Worms, feel free to use the gnome homes for your tileset.
I was about to put stop working on this altogether until I finished the medieval city tileset, because after the 13 vote, there hadn't been any votes or comments for ages. Now this has the highest number of votes of all my work and I think it is time to work on it again - especiall to finally put a cave roof above those damn ship as I should have done right from the start :p
I also plan on adding two corridors crossing at two different heights where the upper corridor has a hole in the floor and ladders lead down to the lower corridor on both sides of the hole so both corridors are walkable.
Posted by lordofworms at 2011-01-03 08:36:53 Voted 10.00 on 01/03/11
absolutely great content!! can't believe I missed this one.
question?
could I maybe use those awesome Gnome houses for my own underdark tileset project I am working on for my own PW, credits of course and a link to your original work will be provided.
(I plan on using your tileset as well but i want to have (2) seprate tilesets for differing levels of underdark and to make it seamless it would be nice to incorporate some of your houses to my other tileset.