Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN HAKPAKS

- Jump to comments -
Title  Medieval City tileset
Author  Zwerkules
Submitted / Updated  03-31-2011 / 04-28-2012
Category  Tilesets
Expansions  Works on all versions
Forums  Link
Description
This tileset is work in progress. I haven't finished all I've planned to make for it, but what I have made so far works and you can build with it.
Not all the water is linked to the animation nodes yet, so you might see some tiles with water that appears a bit darker.

Credits:
Bannor Bloodfist made the mini maps for this tileset.
The raised city terrain walls and some of the grass tiles are based on tiles from the TNO tileset by DLA.
I replaced two trees on the TNO tiles by trees made by Lord of Worms.
For the other trees I used the trees Helvene made for the rural tileset.
One ship is based on a model made by Brother Roth, the others are from the TNO tileset.

Files

NameTypeSizeDownloads
MedievalExtras2.7zMedievalExtras2.7z
Submitted: 03-31-2011 / Last Updated: 04-28-2012
7z375.55Kb251
This hak contains doors, windows and placeables made for the Medieval City tileset. They don't have portraits yet. I will include those in a later update along with an erf file.
Last update (April 28th): Fixed the walkmeshes for the windows.
Medieval2.7zMedieval2.7z
Submitted: 03-31-2011 / Last Updated: 04-28-2012
7z24.9Mb1534
Last update (April 28th): Added roads ending next to cobble, raised cobble, raised grass next to water and leading up hills. Also made it possible to use the wall crosser between cobble terrain and raised cobble terrain and on grass terrain. The third addition are buildings without doors as requested by Fester Pot.
MedivalCityTest.7zMedivalCityTest.7z
Submitted: 03-31-2011 / Last Updated: 04-28-2012
7z39.04Kb407
Demo module
SCORE OUT OF 10
9.99
36 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

City at night


City gate


Castle walls


Castle gate with bridge


New corner tower





You Must Be Logged In to Participate.
Comments (69):

  1  2  3 Next>

Posted by Twisted Celt at 2012-10-17 07:16:18    Voted 10.00 on 10/17/12
I thought I had already voted for this but it seems I didn't. Great stuff! All power to the creators!

Posted by Daijin at 2012-05-25 13:15:42    Voted 10.00 on 05/25/12
Just Awesome!!! :)
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
Link

Posted by Ilerien Phoenix at 2012-05-23 14:46:00    Voted 10.00 on 05/23/12
Hello, Zwerkules.
Pretty awesome tileset. :) I dare say, the most beautiful rural/city-themed one.
Due to NWN engine limitations (sadly, it's impossible to get two walkable points with the same z coordinate) it appears that there are some invisible obstacles (e. g. we have walkable high bridge and ground right under it seems to be clear).
And yeah, missing minimap pieces are a bit disturbing...

Posted by Kowl at 2012-05-15 09:49:28    
(I am not Fantil but I'll just point out that some reviewers/commenters won't vote their personal maximum for a self-described incomplete work: has nothing to do with the quality or reflection. Just thought I'd comment as it's been a bit of time since Fantil voted.)

Posted by Joern Preine at 2012-04-21 01:48:35    
Fantil, 9 is the lowest vote I got for this tileset, so I assume there's something you don't like about it or something I have to improve. Can you tell me what?

Posted by Jackal_GB at 2012-04-20 11:44:06    Voted 10.00 on 04/19/12
Nevermind, although I downloaded all the files together, I seemed to have managed to use an earlier hak. I don't recall ever downloading this set before. But, obviously I must have at some point. Mod opens fine now in SP and toolset. So disregard previous comments, except for the spectacular bit... that still stands. :)

Jackal
_________________________
Overhead Placeable Water

Posted by Jackal_GB at 2012-04-19 21:30:09    Voted 10.00 on 04/19/12
I would like to have checked out the test module but it crashes in SP and got 'out of bounds' errors in the toolset in 2 of the first 3 areas (area 1 was ok). I didn't check any other areas. Did you possibly change any tiles in the last update? I'm not critiquing the test mod, lol. Just thought you should be aware of the issue. If something in the hak is different it could effect areas others may already have built with it.

What did get to see in the toolset, was quite spectacular.
An excellent work!

Jackal
_________________________
Overhead Placeable Water

Posted by LeurnidHand at 2012-04-18 11:57:27    Voted 10.00 on 04/18/12
Just keeps getting better; keep up the fabulous work!
_________________________
All good people are asleep and dreaming...

I feel much better now.

Posted by Joern Preine at 2012-04-09 14:08:17    
All the shops will be features for the building terrain and there'll only be one pub group. The other two will be features. One will be a building terrain corner tile.
Only one warehouse will be a group. The others will be features for building terrain and building terrain near water.
All the inns and temples will only be groups.

Posted by Von Stalhein at 2012-04-09 07:46:03    Voted 10.00 on 04/09/12
Hi Zwerkules,

This tileset is absolutely fantastic. I'm using it in my weekly DMed campaign. (I build new areas etc. each week and run a PnP-style game using the DM client for a recurring group.)

Very much looking forward to future updates - wheresoever you decide to place your focus. I did have one suggestion though:

You mentioned in one of your posts above that you might make extra groups/features for city buildings: pubs, shops, houses and so on. My suggestion is that perhaps at least some of these would come in the form of "facades" that fit onto the buildings terrain. To put it another way, rather than having a shop which is a 1x1 feature surrounded by cobble, it is a 1x1 feature surrounded on one side by cobble, and on the other three sides by building terrain. (Think the "Building Temple" feature in the default Bioware city, which is placed "onto" the edge of a building terrain.)

Once again, incredible work on this set, and I cannot wait to see what comes of it in the future!

Many thanks,

VS

Posted by Fantil at 2012-04-06 08:30:15    Voted 9.00 on 04/06/12
I love it! I can't wait until its fully finished.

Posted by Joern Preine at 2012-04-02 07:37:37    
Hello, Aequivalenz!
I won't add the buildings from the NWN2 houses tileset because they are from NWN2, DLA and Stilgar.
This tileset will only have tiles that are either based on Bioware tiles or completely made by myself.
There will be a castle terrain later which will either have a few tiles that can be used for a monastery or there'll be a separate monastery terrain. I had something like Tintern Abbey in mind.
Before I get to build that however, I still have to finish building terrain near water and the road crosser that will work as a docks crosser on water,
a viaduct crosser to have high 'bridges' between two hills or two castles on raised terrain and the castle terrain.
Once that it finished I might work on the monastery, though I might decide that more building groups like guild houses, temples, blacksmith's workshop, pubs, etc have priority.

Posted by Vivienne at 2012-04-02 06:53:41    Voted 10.00 on 04/02/12
Beautiful!!

Posted by AequivalenZ at 2012-04-02 02:35:05    Voted 10.00 on 04/02/12
Hi Zwerkules, will you add the buildings of your houses tileset here? I was looking to create a monastery with this tileset, cause I like battlement. Do you plan to add a buildingtype that could be used for this?

Posted by 'ol FP at 2012-03-27 17:06:38    
I am looking forward to taking time to learn how to build with this city tileset once you announce the alleys have been added.

FP!

Posted by OldTimeRadio at 2012-03-12 22:55:06    Voted 10.00 on 03/12/12
This tileset is an inspiring piece of work. I love it!

Posted by Hekatoncheires at 2012-02-22 23:34:12    Voted 10.00 on 02/22/12
Lovely work. I've been looking for a suitable city tileset, and this is the best I've seen yet!

Posting a bug and a few suggestions.

a. The new harbor crane tower is wonderful, but I've found that it causes massive lag on a map its placed on.

b. I'd love to see some real wooden docks to connect cobble and water.

c. More options/variants for raise/lower. One of the wonderful things about this tileset is that you've paid a lot of attention to the z element of the city, which makes it pop out that much more.

d. A "grand staircase", and variants of staircases. Ramps are well and good, but they look out of place.

Keep up the good work! Its tilesets like these that make this game look better than nwn2 and other newer games.

Posted by Rolo Kipp at 2012-02-19 10:51:12    Voted 10.00 on 10/14/11
You look up to a dwarf when you fall over backward in stunned disbelief =)

[ and when cestus dei knocks his feet out from under him and says "show some respect, wizard!" ]
Yeah, that, too :-P
_________________________
Rolo Kipp

Humor is the only viable response to pain


Posted by Malcolm44444 at 2012-01-24 03:44:22    Voted 10.00 on 01/01/12
TO Joern Preine: In this last version is bug fixed. COOL :D THX

Posted by Joern Preine at 2012-01-23 02:33:36    
Welcome back Cervantes!

Malcolm, did you have an older version? I know I fixed that bug a while ago and I checked the tiles and didn't see anything wrong with them.

Posted by Cervantes35 at 2012-01-22 15:53:00    Voted 10.00 on 01/22/12
Really excellent work Joern a well deserved 10.0.
_________________________
[Creature Compilation]
[The Q Castle Project]

Posted by Malcolm44444 at 2012-01-01 22:50:19    Voted 10.00 on 01/01/12
Cool new stuff. But I found bug:

Battlement tower 1
Battlement tower 2
Battlement tower with door
Battlement tower with ladder

If you place theese towers near water, you can see bug with ground on the city side. The ground goes little higher than the other around.

Anyway cool stuff. Thanks for your creating passion.

Posted by Fimbulthulr at 2011-11-20 02:25:21    Voted 10.00 on 11/20/11
its luvly !
gruesse
Gumu O)
_________________________
Carpe Jugulum ~ Gumu

Posted by TheOneBlackRider at 2011-11-13 02:59:25    Voted 10.00 on 11/13/11
It's still work in progress, but it allready looks so awesome and it's a tileset, which enlargens the the world of NWN with an unique looking tileset. Event though not finished, it's in a quiet usable state. So it's a 10 for that. Please keep up your work (which ATM you do - great)!

Posted by Tiggsie at 2011-11-13 02:32:54    Voted 10.00 on 11/13/11
Easily the most gorgeous city tileset ever. Can't wait to see what else you'll add to it. :)

Posted by Joern Preine at 2011-10-14 14:09:56    
How do you look up to a dwarf? Are you a halfling?

Posted by Rolo Kipp at 2011-10-14 09:09:48    Voted 10.00 on 10/14/11
Getting a crick in my neck, I look up to you so much :-P

Just keep going!
_________________________
Rolo Kipp

Humor is the only viable response to pain


Posted by Peter Ascher at 2011-10-12 14:31:02    Voted 10.00 on 10/12/11
Best city tileset ever.
_________________________
Neverwinter Nights: best video-game ever or world-building tool from the Gods?

Posted by AequivalenZ at 2011-10-07 09:06:56    Voted 10.00 on 04/02/12
In Area 002, a millwheel or a cascade (something like that) would fit better to the city waterfall. But nonetheless the functionality of this set is amazing.

Posted by AequivalenZ at 2011-10-06 18:10:17    Voted 10.00 on 04/02/12
Okay, sometimes the rounded doors don't fit, but the 10.00 was made for tilesets like this one. The Seasonal Forest for cities. One of the best 3 Tilesets ever made for NWN. Thank you Zwerkules for this.

  1  2  3 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Original Hakpaks


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters