This is a simple re-skin of the main trees from my main Tir Na Og Tree Pack to create 'dead' trees. I plan on doing an update to improve textures and add more gnarled versions, but as anyone who waited for me to update the last version knows, that could be some time :) Its definitely usable at the moment, I'll eventually get round to adding a bit more to it though.
I already have plans to add a scorched earth affect around the trees as a separate placeable to make it look as though the trees have been burnt. Any other suggestions are welcome though - although it will probably take me some time to get round to them :)
Overall: 9 Usefulness: 9 Value for Size 10 Ease of Use 10 Quality Control 9
Posted by Nazrohn at on02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by Lathspell at on02/20/04
Overall: 9 Usefulness: 10 Value for Size 9 Ease of Use 9 Quality Control 9
Posted by Kendaric at on02/20/04
Overall: 9 Usefulness: 10 Value for Size 9 Ease of Use 9 Quality Control 9
Posted by dobervich at on02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 10 that made this score of 8.20.
Posted by Shadowwalker at 2003-11-2905:09:00
Scorched earth placeables, Scortched tree stumps, and a Scortched earth tileset(no grass, crispy ground areas) would be kewl. I guess if you were going to have a scorched earth tileset you would need some more scortched placeables too. Burnt houses, bushes, dead bodies. I'm thinking of the pillage part of "Rape and Pillage".
Posted by Sardonicus at 2003-10-2514:17:00
Hello, I added this file to my placeables.2da, but when I try and use them it says "model not found". I can not figure out what I am doing wrong :/ Thanks for the great trees though! Matt
Posted by Bloodbath at 2003-08-0713:38:00
SoU compatible?
Posted by Willy at 2003-07-1202:17:00
I like dead trees but i tihnk that without foliage u should use more polygons