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NWN HAKPAKS

- Jump to comments -
Title  Desert City and Desert to match
Author  bodangly
Submitted / Updated  08-08-2002 / 08-09-2002
Category  Tilesets
Expansions  NWN - 1.29 or lower
Description
A reskin of the city tileset, I present to you, the Desert City. Also a reskin of the rural to match my city. Unzip into your NWN\ folder and it will place the ITP's into your override directory, and the hak into your hak directory.

UPDATE v 2.0 Converted all textures to DDS, it is a WORLD of difference. Also, I reskinned all the buildings and the stones around streams, etc. They now look much more appropriate for a desert setting. The rooves are also now all tile, again this looks much more appropriate to a desert setting. I reskinned the trees in an attempt to look like palm trees. I think they came out pretty good. Al-Qadim and the realm of Zakhara, NWN is coming for you! UPDATED combined with a new rural desert reskin, to match my city.


Files

NameTypeSizeDownloads
Desert_City_Readme.txtDesert_City_Readme.txt
Submitted: 08-08-2002 / Last Updated: 08-09-2002
txt0.31b13864
--
bodanglys_desert_and_desert_city.zipbodanglys_desert_and_desert_city.zip
Submitted: 08-08-2002 / Last Updated: 08-10-2002
zip13Mb15065
--
SCORE OUT OF 10
8.06
1 votes
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Comments (49):

  1  2 Next>

Posted by Fruckert at 2008-08-01 17:03:41    
you need to update this for the 1.69 patch, the doors out of 1.69 get screwed up

Posted by Old_Scores_Transfered at 2004-02-20 10:04:15    Voted 8.06 on 02/20/04
This is a compilation of the old system into a single score. There were 16 that made this score of 8.06.

Posted by Lilivati ( ..xxx.xxx ) at 2003-10-25 14:41:00    
Alright, so I downloaded the hak and put everything in the appropriate directories, and it looks pretty sweet, but I can't modify the terrain at all. (I can't add buildings, streams, change elevation, or any of the normal terrain functions.) What did I mess up on?
--Lilivati

Posted by Grunt_the_Vegetarian ( ..xxx.xxx ) at 2003-09-29 06:54:00    
This sounds as If I can finally start to turn my idea of a pen N paper solo into a module "Nylonthotep - Alone in the Desert"! Give me some weeks, waiting for a chance to download it on my USB-Stick and check it out.

Posted by SpoonFett ( ..xxx.xxx ) at 2003-08-31 08:24:00    
At last, a decent tileset for tatooine in my Bounty Hunter Module

Posted by Guhrgan ( ..xxx.xxx ) at 2003-06-23 04:05:00    
Shine on you crazy diamond. The desert tileset is sweet!

Posted by Avorleth ( ..xxx.xxx ) at 2003-04-23 21:08:00    
This is an excellent hak pak. I really like it... I have used it in the module I just uploaded to the vault, SP2 - The Sword of Potency. It was supposed to take place PARTLY in the desert, and the main city was supposed to be on the coast in a non-desert area, but I liked the city and the desert rural tiles so much I put the WHOLE thing in the desert (well, except for the cave parts:), and made the city a desert city.

Very nice work. I see you are working on an improvement/upgrade to it. Keep it up! It is nice to see such high quality. This is one of the nicest looking tilesets out there, and there are NO BUGS. Most of the others (except winter) seem to have one or more problems associated with them.

Nice job, Bodangly.

Av

Posted by Clifford Jackman ( ..xxx.xxx ) at 2003-04-06 12:17:00    
Without a shadow of a doubt the best tileset I have ever seen. Here comes my Dark Sun mod ...

Posted by bodangly ( ..xxx.xxx ) at 2003-03-03 21:56:00    
All in all your just a, another brick in the wall.

Posted by zim ( ..xxx.xxx ) at 2003-02-28 16:06:00    
this is great.


I would love to see an arabian adventures clothing,
placeables, ect alongside an asian adventures. :D this is
just another peice of the puzzle. very nice!

Posted by bodangly ( ..xxx.xxx ) at 2003-02-18 17:09:00    
When I first created these tilesets, if ITP files were in
the actual .hak file, then saved games using the hak would
be corrupt, hence the need to put ITP files in override. I
do not think this issue exists anymore, until I re-release
the hak with the ITP files in the actual .hak, you can
either keep the ITP files in override, or add them to the
hak.

Posted by MokahTGS ( ..xxx.xxx ) at 2003-02-12 09:59:00    
Why are you telling people to put files in the override
folder? If you edit the Hak pak and put the ITP files IN
the hak pak and resave it it will work just fine. You
don't need to touch the override folder.

Posted by Snakefeather ( ..xxx.xxx ) at 2003-02-11 10:41:00    
But I HAVE put the .itp files into my override directory.
The tilesets still aren't appearing.

Posted by Rodney Orpheus ( ..xxx.xxx ) at 2003-02-11 03:54:00    
Folks, here's the deal:




To BUILD with these tilesets, you need to have the
appropriate .ITP files in your "override" directory.




To PLAY with this tilesets, you do NOT need to do anything
to the override directory, just make sure the .HAK file is
in your "hak" directory.




I've been using these tilesets a lot on the Hidden Tradition
server, as part of the Outremer Hakpak, and they are really
great.




Rodney

Posted by snakefeather ( ..xxx.xxx ) at 2003-02-09 17:11:00    
Yep, same problem. I've d/l'd these tilesets in a bunch of
different hakpacks and the tiles just aren't there. Very
frustrated. Please help!

Posted by Steven ( ..xxx.xxx ) at 2003-01-24 22:51:00    
I can't get it to work. I put the hak in my hak folder and
the other files in override then open the toolset, make a
module, select desdesc as the hakpak - then when I go to
create a new area, the desert option isnt there, just the
standard BW ones. Please help because I really want to make
a desert mod.

Posted by saphrine ( ..xxx.xxx ) at 2003-01-24 22:46:00    
Hi, I am trying to add this to a hak that I already have,
but I am having some problems. I can make the Desert Areas
(plain & city) but I can't place any terrain on it. It is
not that it is showing up white but that I can't lay
terrain at all. If anyone had this problem and knows how
to fix I would be grateful for the tip.

Posted by Avorleth ( ..xxx.xxx ) at 2003-01-08 12:37:00    
I really like this Hak Pak. Very well done. I am using it in the
second Shards of Power module (SP2). Now, to understand how
much I like it, the original script (based on an unpublished novel of
mine) called for the starting/main city to be a normal port city, then
for some grassy area between the city and the desert, and then
outdoor desert areas (followed by other stuff underground). So I
only intended to use the outdoor desert tileset.

However, the Desert City was so wonderful that I just could not
help myself. I went in and re-designed the (hand drawn, then
scanned) campaign map to extend the desert all the way to the
see, and turned the port city into a desert-port-city (like one would
find in Arabia, for example). It takes a lot for me to make enormous
alterations to the fabric of my own world like this, but I made the
change because of how excellent this hak pak is.

Keep up the good work!

Av

Posted by DustinAsche ( ..xxx.xxx ) at 2003-01-08 01:30:00    
Gorgeous! Bravo! Goodjob!

Posted by Bedlamson ( ..xxx.xxx ) at 2003-01-02 15:12:00    
Scratch that. I just learned that some video cards can't
display DDS files properly, and I just changed computers
and video cards. So far the only solution I've found on
the Bioware boards is to convert all of the DDS files in
the hak to TGA files.

Posted by Bedlamson ( ..xxx.xxx ) at 2003-01-02 15:03:00    
Mischief:

I'm having the same problem, and I had these tilesets
working just fine in my hak before the 1.27 patch. I
think something changed with DDS files, because I have
placeables that are showing up as white too.

Posted by LatH123 ( ..xxx.xxx ) at 2003-01-01 08:04:00    
is there anyway to get this thing to work without the need
to override?
I wish to add a good looking desert to a module I am
making but both me and a lot of players I know refuse to
use HAKs that require the override folder as it might
corrupt future patches of Bioware.

Posted by Mischief ( ..xxx.xxx ) at 2002-12-15 21:29:00    
I downloaded this then unzipped it into my NWN folder. The
tilesets show up when i add the hak but everything in the
tileset is white, anyone know what I did wrong?

Posted by Renfield ( ..xxx.xxx ) at 2002-11-23 00:21:00    
wow, looks cool, can't wait to check it out! damnable dial
up connection. Well, Zakhara and Al Qadim, ahhh potential
memories :p heh the only thing I really know about those
campaigns is their genre, a few unique spells, and the fact
that oddly they were both on Abeir Toril, or at least Al
Qadim was... opr something, anyway, just a ramble, byes

R

Posted by Anaril ( ..xxx.xxx ) at 2002-09-12 17:30:00    
I installed the files, but this tileset isn't coming up in
the toolset. I should see it when I create a new area,
right? Someone please fill this forlorn newbie in...

;) Thanks.

Posted by mechanico76 ( ..xxx.xxx ) at 2002-08-28 11:21:00    
I got the thing to work....but it appears like Snow?
Anyone know why this is happening?

Posted by weep ( ..xxx.xxx ) at 2002-08-15 06:31:00    
Ok, problem Fixed. The German Version doesn't accept
unlocalized tileset-names. I changed them for the german
version.

Posted by bodangly ( ..xxx.xxx ) at 2002-08-14 06:07:00    
Sorry, but I made these haks after 1.22, AND in the
American version. Don't know much about how the hak will
work cross-patch, or cross-language. Only advice I can give
is to make sure you unzipped it into your NWN folder, it
places the .hak into the hak folder and the two ITP files
into the override folder. If these two folders have
different names due to language, you will have toi manually
move the files into the equivalents.

Posted by weep ( ..xxx.xxx ) at 2002-08-14 03:42:00    
Doesn't work for me. I've the German 1.19 NWN and the two
sets don't show up when creating a new area.

Posted by Yarrteeb ( ..xxx.xxx ) at 2002-08-12 13:24:00    
Can you combin the 2 tile sets in to 1 so you can use both
in 1 area.

  1  2 Next>

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