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NWN HAKPAKS

- Jump to comments -
Title  Desert City and Desert to match
Author  bodangly
Submitted / Updated  08-08-2002 / 08-09-2002
Category  Tilesets
Expansions  NWN - 1.29 or lower
Description
A reskin of the city tileset, I present to you, the Desert City. Also a reskin of the rural to match my city. Unzip into your NWN\ folder and it will place the ITP's into your override directory, and the hak into your hak directory.

UPDATE v 2.0 Converted all textures to DDS, it is a WORLD of difference. Also, I reskinned all the buildings and the stones around streams, etc. They now look much more appropriate for a desert setting. The rooves are also now all tile, again this looks much more appropriate to a desert setting. I reskinned the trees in an attempt to look like palm trees. I think they came out pretty good. Al-Qadim and the realm of Zakhara, NWN is coming for you! UPDATED combined with a new rural desert reskin, to match my city.


Files

NameTypeSizeDownloads
Desert_City_Readme.txtDesert_City_Readme.txt
Submitted: 08-08-2002 / Last Updated: 08-09-2002
txt0.31b13864
--
bodanglys_desert_and_desert_city.zipbodanglys_desert_and_desert_city.zip
Submitted: 08-08-2002 / Last Updated: 08-10-2002
zip13Mb15065
--
SCORE OUT OF 10
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Comments (30):

1 2 3

Posted by Bedlamson at 2003-01-0215:03:00    
Mischief: I'm having the same problem, and I had these tilesets working just fine in my hak before the 1.27 patch. I think something changed with DDS files, because I have placeables that are showing up as white too.

Posted by LatH123 at 2003-01-0108:04:00    
is there anyway to get this thing to work without the need to override? I wish to add a good looking desert to a module I am making but both me and a lot of players I know refuse to use HAKs that require the override folder as it might corrupt future patches of Bioware.

Posted by Mischief at 2002-12-1521:29:00    
I downloaded this then unzipped it into my NWN folder. The tilesets show up when i add the hak but everything in the tileset is white, anyone know what I did wrong?

Posted by Renfield at 2002-11-2300:21:00    
wow, looks cool, can't wait to check it out! damnable dial up connection. Well, Zakhara and Al Qadim, ahhh potential memories :p heh the only thing I really know about those campaigns is their genre, a few unique spells, and the fact that oddly they were both on Abeir Toril, or at least Al Qadim was... opr something, anyway, just a ramble, byes R

Posted by Anaril at 2002-09-1217:30:00    
I installed the files, but this tileset isn't coming up in the toolset. I should see it when I create a new area, right? Someone please fill this forlorn newbie in... ;) Thanks.

Posted by mechanico76 at 2002-08-2811:21:00    
I got the thing to work....but it appears like Snow? Anyone know why this is happening?

Posted by weep at 2002-08-1506:31:00    
Ok, problem Fixed. The German Version doesn't accept unlocalized tileset-names. I changed them for the german version.

Posted by bodangly at 2002-08-1406:07:00    
Sorry, but I made these haks after 1.22, AND in the American version. Don't know much about how the hak will work cross-patch, or cross-language. Only advice I can give is to make sure you unzipped it into your NWN folder, it places the .hak into the hak folder and the two ITP files into the override folder. If these two folders have different names due to language, you will have toi manually move the files into the equivalents.

Posted by weep at 2002-08-1403:42:00    
Doesn't work for me. I've the German 1.19 NWN and the two sets don't show up when creating a new area.

Posted by Yarrteeb at 2002-08-1213:24:00    
Can you combin the 2 tile sets in to 1 so you can use both in 1 area.

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