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NWN HAKPAKS

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Title  Dragon Helms v 1.1
Author  Excalibur
Submitted / Updated  08-15-2003 / 08-21-2003
Category  Armor
Expansions  Works on all versions
Description
Dragon Helms v 1.1 by Excalibur
� 10 New Helms created from the heads of dragons in NWN.
� An ERF containing the helms and 10 'Dragonmen' to show them off.
� One Module to view the helms.

Color Notes: Leather 1: Skin/Hide, Leather 2: Mouth Interior, Cloth 1: Eyes, Cloth 2: Teeth/Horns, Metal 1 & 2: Not Used.

Update v1.1: Fixed inventory icons thanks to Lisa!

Update v 1.01:
Nothing changed other than actually adding the module to the archive.

� Read the readme for more info.


Files

NameTypeSizeDownloads
DragonHelmsv11README.txtDragonHelmsv11README.txt
Submitted: 08-15-2003 / Last Updated: 08-19-2003
txt3.02Kb3280
--
DragonHelmsv11.zipDragonHelmsv11.zip
Submitted: 08-15-2003 / Last Updated: 08-19-2003
zip2Mb3533
--
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Comments (28):

1 2 3

Posted by STAMULUS at 2004-02-1916:55:00    
OK, here is the way to re-combine WITHOUT modelling tools.. Re-name the mdl's and image files according to the number you want them to have. Then, open the mdl with NOTEPAD (not Word or anything else) and replace EVERY reference of the old name with the new one. Do not forget to re-name the reference to the textures. Save the mdl and everything should be ok. If this does not work, then you must have missed some reference inside the mdl, so scan it again for any reference to the old file. This works 100 per cent because I have renamed these helmets sucessfully. The same method can be applied to other mdl's (heads, weapons, monsters etc). Thus, you can re-skin everything without losing any models, apply custom textures to placeables, etc. I have copied and renamed a portrait mdl several times and I have created infinite models of portraits witn any image I like. Somewhere in the vault are excellent tutorials of manually renaming mdl's with text editors. I think this is the single most useful source in the vault. Find them if you didn't understand the process I described.

Posted by Excalibur at 2003-12-0212:13:00    
My solution? Do not combine the haks ... it is unnecessary. If the hak works fine on its own, then that's the best way to use it. Modules can use multiple hak packs these days anyway ;) Outside of that, try putting the plt's in your override if you're having problems with them in another hak. If it's a combo hak with other helms, make sure that there aren't any numbering conflicts. Aside from that, I still suggest that you do not combine any haks unless they are similar material and one needs to be renumbered or something. I'm actually trying to start a movement to stamp combo haks out ;) *grin*

Posted by drakkenkin at 2003-12-0122:31:00    
This hak works well and looks nice from the get go. I'm just running into a problem adding this hak to an other. When I combine this hack with the other the dragon helms look like liquid silver in the tool set. They get there skins back in the game but there colors are wrong. Anyone know how I would fix this? I tryed to use the ERF, but this didn't help.

Posted by Excalibur at 2003-10-3111:49:00    
@Sniperfox: How do you mean "make it a prefab?" The helmets work "right out of the box." If you read the ReadMe File (linked here) you'll see this section: "DragonHelms.erf: All 10 helms, 8 Armors (copied from Blue Dragon Armor), and 10 Dragonmen (Half-Ocs with commoner faction, portraits for dragons, etc) all ready for importing into your mod." So if that's what you want, it's already included.

Posted by Excalibur at 2003-10-3111:46:00    
Just wanted to update everyone, the end of the semester is happening and I am unable to work on reducing the size of the dragonhelms until mid-december. When the time does come, you will indeed see a *MUCH* smaller and more optimized mapping for the helms.

Posted by Sniperfox at 2003-10-1520:32:00    
nice. Can you makle it a prefabs?

Posted by Excalibur at 2003-09-1506:47:00    
Try putting the contents of the Hak in your override and let me know how that works. I haven't had any problems with the helmets on my end unless I play with the hak, then quit to main menu, then go back into the module without reloading the game from scratch ...

Posted by Mephisto at 2003-09-1307:52:00    
I see a white bag too, plz lemme know how to fix this because i really wanna have those helmets.

Posted by DCee at 2003-09-0912:15:00    
had the problem with the white bag also ... but on another hak. if it's the same bug you just have a bag instead of your head ... also had that issue with weapon haks .... PREPARE for my KEEN VORPAL BAG ..... " hey you don't really want to hit me with that large sword ... i only have a bag ... "

Posted by Excalibur at 2003-09-0206:47:00    
The only thing you see is a white bag? Where? In inventory, in place of the head?

1 2 3

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