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NWN HAKPAKS

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Title  Drylands CFR
Author  Vilance D'Asari
Submitted / Updated  04-21-2003 / 05-23-2003
Category  Tilesets
Expansions  NWN - 1.29 or lower
Description
Here is a tileset that was requested, the retexturing on the city now includes bodangly's desets city (not arab) new screen shots above, is hi res, made the pier above ground tile. warning much bigger 9 mb bigger with all the new textures. enjoy, V Credits below:

Based on my Grass shrunk hills cfr, Drylands textures by Baronrage, has alleys by Thallion Stellani, Velmars hills head, towers. Gentlehills by wayland. raised bridge, pier tile and reduced hills by me. Castle walls and hedge betas by bandicoot. LOK tower, entrances and city wall tiles w/ filled in edges by Danmar. Galleons by schazwozzer. high res desert city textures by bodangly. test mod included. Vilance D'Asari Fixed pier walkmesh, changed grass textures to drylands on towers. 5/7/03


Files

NameTypeSizeDownloads
dlcfr03b.rardlcfr03b.rar
Submitted: 04-21-2003 / Last Updated: 05-07-2003
rar21.4Mb1953
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Comments (29):

1 2 3

Posted by Rhys at 2003-06-2306:47:00    
hey this looks great :) does it work in low res?

Posted by Vilance at 2003-06-1517:43:00    
yep, i didnt redo all the walkmeshes to dust, dont have time at the moment, but will note for future, sorry bout that, V

Posted by Lau at 2003-06-1515:21:00    
Huh ? This hak create a problem of sound as regards the noises of steps on the stone coatings.

Posted by Lau at 2003-06-1515:21:00    
Huh ? This hak create a problem of sound as regards the noises of steps on the stone coatings.

Posted by Vilance at 2003-05-1009:56:00    
ok the fixed version has been uped, if anyone has any problems let me know. V

Posted by Vilance at 2003-05-0623:24:00    
snakeeyes-i will rework it, shouldnt take much to fix it...will look a little odd, players will try to walk under it not be able to. i will throw a couple of basic boulders under there. V

Posted by lllsnakeeyeslll at 2003-05-0618:03:00    
Ok, nevermind about the tall grass, I jumped in game and found out that it was an engine added feature. I did find out one possible play issue with the pier, because the way the walkmesh is designed, if you tell the character to walk out onto the pier they run down underneith it. I also, on a few tests, was trapped under the pier and no matter where I clicked the character would not move. If possible, it might require blocking off under the pier with Rubble (rocks and logs) and then fixing the walkmesh to have people walk out onto the pier itself. How this would be done, I have no clue.

Posted by lllsnakeeyeslll at 2003-05-0617:41:00    
The other thing I just noticed, and not a major issue, the pier tile you created for me, you can see through it from the bottom like its a one way mirror.

Posted by lllsnakeeyeslll at 2003-05-0617:37:00    
Was playing around with the tileset and it looks great. I was wondering, would it be possible to add the blades of grass that the Drylands tileset has on most of its grass tiles to this, or would that be a major MDL switching project?

Posted by MMAzrael at 2003-05-0613:26:00    
DOH!!!! thank you. I coulda seen that if I took the 5 seconds it would take to open the textures. So I emailed you but I'll ask publicly too...how about a CFR on the Jungles with all the addons that you've included. That would be just too killer. You're a bonafide pimp!

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