Here is a tileset that was requested, the retexturing on the city now includes bodangly's desets city (not arab) new screen shots above, is hi res, made the pier above ground tile. warning much bigger 9 mb bigger with all the new textures. enjoy, V Credits below:
Based on my Grass shrunk hills cfr, Drylands textures by Baronrage, has alleys by Thallion Stellani, Velmars hills head, towers. Gentlehills by wayland. raised bridge, pier tile and reduced hills by me. Castle walls and hedge betas by bandicoot. LOK tower, entrances and city wall tiles w/ filled in edges by Danmar. Galleons by schazwozzer. high res desert city textures by bodangly. test mod included. Vilance D'Asari Fixed pier walkmesh, changed grass textures to drylands on towers. 5/7/03
MMazreal, use a text editor and change the line in dlwt1_*0...mdl "dwlt1_grass01" to "dls03_grass02" (all the files with that prefix, only 16 .mdl files) in the mean time i will fix this an re-up it. V
Posted by Nuke at 2003-05-0423:32:00
Great content so far, though I do have a texture request. When you paint down the grass tile you get some of the trees from the forest tile set. Now while I like this fact and like the trees, they are surrounded by "green" patches of leftover forest grass, and that certainly doesn?t look right. In your next update could you replace that green grass with a dirt texture or a different colored grass so it blends in better with the rest of the set? If so then this set would be perfect. Note -> the green grass effect I talked about above also comes into play when you paint down forest cliff and forest pit tiles as well...
Posted by MMAzrael at 2003-05-0320:59:00
I noticed that Vel's towers have grass which doesn't really fit the motif of the area. Any chance of fixing and changing from grass to the more sandy color?
Posted by Vilance at 2003-04-2721:14:00
If you guys have other requests for retexturing....if the textures are already out there i can make on of these really quick. V
Posted by NIZ at 2003-04-2323:53:00
Thanks V.
Posted by lllsnakeeyeslll at 2003-04-2317:46:00
Vilance, I have to give you two thumbs up, your awsome. Between this and your standard tileset you've just handed me a ton of the stuff I need to get my module rolling. :)
Posted by Vilance at 2003-04-2220:16:00
Wow its already updated...ok now has new desert textures for the city tiles and dry pier. Niz, i made a shrunk hills version of my winter hak so the height is the same between city walls, rural cliffs and hills, in addition there are tiles to cover up the holes that are left under custom 1. look under winter shrunk hills. V
Posted by Vilance at 2003-04-2218:01:00
this is a self contained hak, doesnt require anything extra to function...as for the zip remark...as Danmar has remarked under his last release (lok rural addons i think...) i am not going to discus using zip as i have over 200 megs of content on the vault and that number would be at least 60 megs more if i used zips....nuff said on that, oh and that city wall to rural adjustment was thanks to danmar...he made the tiles to fix that problem, they are only available at height 4 for the shrunk sets, (this Drylands is a shrunk set...there is no normal height version...) there already was a fix listed for that under custom 1...but i admit danmars tiles mean you dont have to place a specific tile to fix the problem. V
Posted by Iavas at 2003-04-2213:48:00
Is there any place I can find all of the CFR tilesets (including the original that is needed for them to work) in a zip format? Thanks