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NWN MODULES

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Title  'Adventurers Guild of Porthaven
Author  The Dungeon Master - Ellis Garrett
Submitted / Updated  10-28-2002 / 10-05-2003
Category  Dungeon Adventure
Expansions  SOU-1.32
Setting  Anywhere NWN
Gameplay Length  3-4 Multiplayer / 5-6 hours Solo. Can be a lot longer.
Number Players  DM's add flavor to any module
Language  English
Level Range  Soloable with a 1st level Fighter type is possible. This module is scaleable by Level of party members. May be played at any level between 1-5. Meant for AT LEAST 2 players.
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Medium
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  06
Min # Players  02
Min Character Level  01
Content Rating  Everyone
Alignments  Good / Neutral
Description
** Final Bug free SoU 1.32** This module is intended for Multiplayer play starting brand new characters with a DM. Soloable at 4-5th level for fighter types is still very hard with or with out a DM. Recomended Party size is 4-6 Players and 1 DM. This is a good module for roleplaying. Setting : Today you put down the plow and pick up a sword. Your so wet behind the ears, there going to put you on a boat to Porthaven. A large city with an Adventurers Guild that hires new misfits. This Module uses: DM Helper, DM Inventory Spy, Fatigue_Exausted Rest System v 2_0, Save Point Spawn System v1.0, Secret Doors Allows Companions Patch for 1.25 Patch, The Dungeon Master Ultimate Cookie Dough v3.0, Many NPC's and smaller scripts from NWvault. Thanks for the email and comments!

Files

NameTypeSizeDownloads
AdventuresGoPUpdated105.zipAdventuresGoPUpdated105.zip
Submitted: 10-28-2002 / Last Updated: 10-05-2003
zip1.4Mb5193
--
SCORE OUT OF 10
8.48
16 votes
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Comments (29):

1 2 3

Posted by The at 2003-04-2110:13:00    
You must be in multiplayer, and SHOUT chat your answer. Note. The Riddles change!

Posted by 2bad at 2003-04-1820:27:00    
How do you shout the answer to the Riddle Keeper golem?

Posted by kryliss at 2003-02-1323:14:00    
I'd say in defense of The Dungeon Master, think of the boat and island kind of like a bag of holding... you know, dimensional spacing. Do you think that in real life you could stuff 4 claymore swords into a grocery bag and have it weigh only a couple of ounces? I think not. Remember that this is a game. And until we see that you've designed entire tilesets and objects to overcome the Bioware limits then leave your comments to constructive critisism that may help the builder fix problems not battle complaints. Over all it's a pretty fun module and I think he did a great job. Two thumbs up DM for a good job.

Posted by The at 2003-01-1511:55:00    
Mikyo - Question, Have you noticed that there are only 2 boats to work with in the tool set. Also there are only a very few Tiles to use in any tile set. If Bioware made more Actual Size stuff, I would understand your Comments. A. I really dont care for the real world physics in a fantasy game. There are no dwarves, which are master miners. Not only that. There are no goblins. Which take over abandoned mines. B. If your limiting the imagination to the tiles and placeables we have to use as well as the Actual size of a boat and its decks, then dont even go to the Goblins forest. Trees that you cant walk through. (Oh thats just a wall. And the Edge of my maps. Tell you what. If you can make a Better and larger boat to use, Then I will. But I really dont care. Out of all of the things one could say about a module. Bah! P.S. If you play the witchwork module or the original 40 solo game you will notice many, many, Disproportionate areas. This is a game not a actual place next to a walmart! Please Mikyo - Realize the limits of the toolset, and open your imagination. Many things are not to be taken at face value. The Dungeon Master

Posted by Mikyo at 2003-01-1510:19:00    
A mine/tunnel complex could not be built on a such a small island. It would be flooded.

Posted by Mikyo at 2003-01-1510:16:00    
The inside of your ship seems to be much larger than the outside.

Posted by dogseatcatseatmice at 2003-01-0711:41:00    
Whoa, this is one fun module. I played this with a group of 4, and I was a DM. Nice Nice Nice. Especially because I have to play on a friends computer. Nice to play a bugless game. There were two NPC's that were in the custom pallet that didnt show up in the game. I used these to help with a sub plot I threw in. *** SPOILER *** I played this module four times. And noticed the riddle changed at the end. Very nice for replayability dogseatcatseatmice -

Posted by The at 2002-12-2907:51:00    
Thanks Beardy the Dwarf, But the real pat on the back everyone is a vote - Now that Ive hit 850 + downloads Im asking for some. The Dungeon Master P.S. If you already posted a vote. Thanks! A Lot! :) Glad to see its at least being downloaded this much.

Posted by Beardy at 2002-12-1418:11:00    
All i can can say is this is a very tasty module. I played with a fighter and had some problems with the respawn rate getting the better of me but i finished it. Like he says its made for multiplayer and should be much easier. I love some of the scripts in this module, very nice

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