Hidden Tradition custom gameworld (12th century fantasy Earth)
Gameplay Length
Over 100 hours of gameplay if you explore the whole thing. Over 30 quests, some requiring several hours to complete.
Language
English
Level Range
Starting characters below level 5 recommended
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
30
Max # Players
30
Min # Players
01
Min Character Level
Any
Content Rating
Teen
Gameplay Hours
60+
Description
The complete version 5 of the module running for over two years on the Hidden Tradition server. A full campaign set in an alternate 12th century Earth during the time of the Crusades. Hidden Tradition Hakpaks collection required!
This is a massive update to version 2.0 which was released in 2004. Version 5 is now completely compatible with the SoU and HotU expansions up to version 1.66.
The module uses not only many custom tilesets but also supports the PRC pack to give you dozens of new Prestige Classes, plus lots of new spells and even new skills and feats.
For loads more info please also see our website at
Zipped file of HT hakpaks for Linux and Mac users. Please ensure that you add the prc.tlk file to your NWN tlk folder (make a tlk folder inside the NWN folder if you don't already have one) External Website Beyond Our Control
Windows self-installer of all the hakpaks needed for Hidden Tradition. Just download and run. Linux and Mac users should download the HT5hak.zip file instead. (Note: if you're not playing on the server you'll need the HiddenTradition5_4.zip file as well - that contains the module itself, this file is just the hakpaks)
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ok iv downloaded the mod and loveit played it some and decided to run it for a bit but i wanted to update it to PrC 3.0e for some reasion i cant get it to work could some one help me of update it correctly for me? help any one [email protected] _________________________ Time is the Fre in Which we Burn
Posted by Hothmir ( 24.222.xxx.xxx ) at 2006-06-21 15:17:05
Hi all. Just finishing off the adventures around the village and having finally found a magic weapon am going to try the werewolf. I have a problem with henchmen leveling. The only way I can get them to level up is to release them, travel back to their srarting point and re-enlist them. Not too much of a problem at the moment but I don't want to have to return to France every level to find my clerical support! Is there an easy solution? TIA
Posted by Yagi ( 65.33.xxx.xxx ) at 2006-04-11 14:12:49
I've been looking for a good module to run with a group of friends on my dedicated server that will let us play some characters long term (both timewise and level wise), and this module looks great. I have a quick couple of questions, though.
Why PrC? I'm not a big fan of the PrC, as it adds too many races/classes in my opinion. How much PrC content is native to the game, or could I remove it and still run the module just fine? Also, is there a way to turn on/off PrC races or classes that I don't care for?
What are the level expectations? The players I play with like moderate level progression, but do want to have the possibility of seeing a character all the way to 40.
Thanks
Posted by tom ( 200.122.xxx.xxx ) at 2006-03-30 07:08:17
This mod was obviously not meant for SP. The concept is great and i'm really rather sorry that it didn't work out.
I have no problems with respawning enemies...but it's a feature that should be used sparingly as the situation fits. As it stands for single player, there's just no reason that enemies you killed for a completed quest should respawn on your head. It makes no sense in any way.
Posted by Cobweb at 2006-01-23 06:05:22 Voted 7.00 on 01/23/06
I have just posted a comment and cast my vote as promised. I think it worth asking whether my henchman levelling up problem might be equipment related. Is there a problem with bringing in equipment from HOTU compatible mods and equipping henchmen with them?
Posted by Cobweb at 2006-01-23 05:49:40 Voted 7.00 on 01/23/06
Whilst I haven't by any means played all the areas in this mod I think by playing the Balkans (The Vampire hunt), Ethipoia (The Prester John quest)and of course the starting area and a bit of Jerusalem I think I have amassed enough of a feel to comment accurately on most of this mod's aspects. As a single player having just finished the Pyramid exploration I have to say that this even with a henchman (Gabrielle)- modis is probably too tough. Additional or multiple henchmen would help but that would probably have an adverse effect on its attraction to multiplayers.
I have not been able to test whether multiple henchmen work as when I try to recruit either another / or change - eg the gnome sorcerer on the boat to Ethiopia the dialog aspect works but the gnome does not join me. I tried getting rid of my current henchmen who promptly vanished.
On the plus side a lot of the area/crypt/forest/keep and dungeon designs are outstanding but this is currently not a game that single players will be able to really enjoy.
Having looked at earlier comments I am convinced that version 5 (the first one of this mod that I have downloaded) is probably a big improvement on its earlier incarnations. However I still have a problem with the unbridled aspect of Faerun races and sub races contributing to a historical Europe versus Asia campaign.
Incidentally I had and still have problems getting the henchmen to level up when I do.
Posted by WhiZard ( 66.210.xxx.xxx ) at 2006-01-23 01:24:09
I started playing and found that saving and reloading respawns enemies that I have already fought. Is this how it is intended to be for single player?
It seems rather odd to have another bandit chief after defeating the first one and completing the quest.
Posted by Cobweb at 2006-01-22 11:28:50 Voted 7.00 on 01/23/06
Hi Rodney! Many thanks for the quick response. I have been playing this for about ten hours. Like Lebowski my orientation is more or less exclusively SP. It seems to be a strange coincidence but in reading the comments on Mods generally, I keep bumping into Lebowski's and we have I think similar viewpoints. I agree that this is a tough mod for single players and the selection of a henchman in this one becomes a matter of survival.Opponents are tough but beatable with the right tactics. I am well into playing this now and considering that there is likely to be, certainly for me, a lot more gaming hours left in this yet I thought I should offer some observations of my own, by way of an intermediate comment.
Firstly I always remember the considerable time and energy spent by developers in making these mods available on the NWN vault for anyone to play for free. Comments completetly rubbishing mods for the sake of so doing should in my view be ignored as should the author. I have downloaded and played a large number of mods over the last couple of years or so and only recently have I started to offer comments in the form of feedback and votes where I think they are of worth. The reason for my so doing is quite a selfish one and without exception because I have enjoyed playing their product and will look for and play their mods again. In short I suppose it is a case of please sir can I have some more. I tend to be pretty selective on the types of mod I play and have not regretted playing yours. In general if it were not for the efforts of you and others like you my NWN game would have been confined to the recyle bin ages ago.
Moving to the mod itself whilst only an SP I am probably not getting the full enjoyment experience that multiplaying undoubtably yields. However there are a couple of points I think which apply to both. Firstly there is a nice atmosphere of 12th century crusading in this mod. I do think that The Bastard of --- has a much more realistic grasp of the politics and intrigue of those times however, it does not try to tackle the crusades other than by referring to it as part of the hero's background.
From my studies of the crusades I felt that for the individual or kingdom commanded by the Holy Father to crusade there was great danger in not accepting, so dominant was the power of the church in those days.
The complexity and constant shifting of both allegiances and alliances between European power bases made for an extremely complex and volatile political scene. For me, the effort made to include all races particularly elves, dwarves and as such halflings detracted from a more authentic feel to the mod. Whilst myth and legend included references to Dragons, three headed ogres, the fae folk, griffins, wyverns and goblins, Drow and Duergar seemed out of place.
However I very much liked the inclusion of Giants and Ogres in the Balklans and a nice touch was also the presence of other legendary characters. The gingerbread man for example! Small children look away- even us big kids had a struggle there with everything else being thrown at us.
I would like to have seen a little more interaction with NPCs.At the start of the mod for example the courtesan delivers a one liner to my proposition which she probably says to all the boys. This has to be a working girl who needs to put food on the table but all she seems to be doing is wearing out her shoes. The village store owner seems to be an intriguing individual. Is there more to her story other than the buying trip?
I would like to see more dialogue with Henchmen but this is probably a single player thing. Playing a fighter/ranger to Gabrielle's cleric I can only get the Gnostic priestess origin conversation from her in spite of completing the Lance quest. I have also done a major tour of the Balkans, explored the castle and destroyed the count. As it is such a big area I shall go back as I have yet to find that lunatic wizard.
I must admit to starting the mod at level 4 which as a single player I need to do to give me a reasonable chance of survival.
Thank you
The Pyramid of Setkxx in Heliopolis is great! Terrific design and pretty tough opponents.
I shall be voting on this mod later on as an SP. I would imagine that consistently the much higher votes would come from multiplayer contributions but from my experiences this is the best single player experience I have had in a multiplayer environment - much better than the LOTR mods that are currently on the vault.
Sorry about the confusion there - I've updated all the file descriptions to make it more clear what you need to have.
Thanks for the feedback, much appreciated.
Rodney
Posted by Cobweb at 2006-01-20 15:00:50 Voted 7.00 on 01/23/06
I think I have resolved my earlier problem by downloading Hidden Tradition5_4 a 7+Mb winzip file. The file's content is solely the mos file. Game seems to be running OK now
Posted by Cobweb at 2006-01-20 03:10:38 Voted 7.00 on 01/23/06
I have installed HT5.exe (the one with the description all the files needed to play this mod, However when I run NWN I cant seem to find the mod to load.
This was quite a download and the installer seemed to run ok, during which I used the yes option to override existing files to get the maximun effect from the game.
Am I missing something obvious here? I ran a quick ccheck but could not see the mod file in my NWN modules directory.
Please help
The HT5.exe file seems to be another bug with the Vault upload process, since it's only half the size it's supposed to be. Sigh. Don't download it - use the HT5hak.exe file instead, it's the correct one.
OK, I think I figured out what the problem was. The Vault was hosting an old version of the module that was out of sync with the latest hakpaks for the HT server and not fully compatible with version 1.66 of NWN. To add to the problems, Lisa changed the name of her hak and made it impossible to get the one required seperately. Many apologies for the confusion.
I've just uploaded the latest version of HT to my own site until I sort out the upload problems with the Vault. Please download this version, which should work with the hakpaks correctly.
In addition the new version has a HUGE number of improvements and additions over the previous version, including but not limited to:
Early areas now much easier for low level characters (this addresses a very common complaint from solo players).
Squire Navarre will now train level 1 characters directly to level 2 for free, to assist players still having trouble in early areas.
Addition of several new Epic level monsters, including, Glooms, Black Slaads, Nightwings, Primal Elementals, and Gibbering Orbs - some of the later quests now scale up to give even level 30+ characters a pretty hard time.
Epic spells now available via Epic Spell Lab crafting - these are implemented differently than Bioware standard, and are much more like D&D Epic spells.
More temples and shrines for people to worship at.
Various new areas and encounters added all over the place. Lots of encounters rescaled to fit party level better.
You can now craft many more Masterwork items using crafting skills, and also craft dragonskin items with the right ingredients.
Lots and lots of new custom items, especially high level items.
Have fun!
Rodney
Posted by ironysteeth ( 24.9.xxx.xxx ) at 2005-12-30 21:36:25
I downloaded the game a few days ago and came across the same trouble as a couple people here with the "lisaclotheshou.hak" issue.
Couldn't find it for the life of me. did a quick search on altavista and found out the updated version essentially bumped the old version off(hence why nothing called lisasclotheshou.hak is listed here). Found a persistant world that listed lisasclotheshou.hak as a download but when I clicked on it, it brought up
Lisa�s Clothes Horse HotU Padded
as the hak file. Do a search for it here at the vaul.
Now, I don't know if you can just pop in the file (I downloaded the updated file-there is an older file listed here as well)as named into your hak folder so I renamed it to lisasclotheshou.hak and stuck the .erf file with the .erf file's original name in the erf folder. Viola! I now have bodys where before I didn't. It worked for me, should work for you. I just didn't feel like downloading the whole 100 MB file from the net again so I did my homework and skipped the lengthy download time.
Chers!
Posted by Steve_Savicki at 2005-12-29 09:22:47 Voted 10.00
Hi Rodney, so everything (.mod file, hak packs) are now updated? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Hi,
I am having a problem too with the hakpack. It concerns the zip file. Does someone knows if there is a compatibility problem with Mac (or Linux)?
Posted by Laurencius ( 65.29.xxx.xxx ) at 2005-11-20 13:53:12
Hi. I downloaded the module. I used the self-extracting file for windows. I went to start the module with the tools, but it says I am missing a hak: lisasclotheshou. I can't find this hak file anywhere.
I've been in touch with Maximus again, hopefully we have something worked out now. I'll tidy up the current server version over the next days and get that uploaded soon.
As regards the save problem, I'd always save while in a rest area... It's not something that ever comes up on the server version of course.
Rodney
Posted by mikeyonker at 2005-11-01 04:03:57 Voted 7.00
Rodney,
Yeah, actually, the worst part of the respawn is when I save a game after a battle and the same monsters respawn when I reload, right on top of me. This happens near the Church (that has an entrance but no way to get in) in Damascas and in the Pyramid in Egypt where the mummies are on level 2, I think. Actually, this also happened at the bottom of the hidden soloman's temple in Jeruselum with a big nasty demon of some sort. Not fun, when your still huffing and puffing from the last battle.
Hey, I would think about going in an switching all of the encounters, if I had the latest version.
Have you tried to email Maximus? He's usually pretty responsive.
So, is there some way I can use DebugMode to get around the demilich issue (I assume I have what the lich wants now)?
Also, I would assume if you sent me your new file, via email, or posted it on a site, now that I am in the middle of playing, that I would need to start over to see the benefit?
Let me know and thanks for the quick reply,
MikeY.
First let me say thanks for the good feedback. All the problems you mention (apart from the respawning encounters) have been fixed on the server version of HT for ages already, but for some reason NW Vault isn't accepting a new upload and no-one there is answering my mail. Am currently trying to figure out how to get the updated version available.
As mentioned before, the respawns are there because the module is primarily written as a PW server, and there's no global way to turn the respawns on or off - if there was I would do it in this version in a heartbeat, but there's no chance I'm going to go through literally thousands of encounters changing each one by hand. That way lies madness. Sorry. The particular bit you mention with the demilich has already been changed to make it less of a hassle, and I'm still tweaking it to make it better still. That is the worst example on the module though - most other times you don't have to fight the same things twice - they just respawn for other server parties who have still to complete the quest.
As regards the difficulty, it is designed for multiplayer mode at varying levels, so in single player mode it can be tricky to be sure. Most people on the server seem to like that, but I guess it's horses for courses. I deliberately wanted to make something that wasn't going to be a total doddle like the Bioware campaigns. It's also hard to make bosses that are hard for every party - something like a demilich is a pain for a wizard, but easy for a paladin for example. So it goes.
First let me say thanks for the good feedback. All the problems you mention (apart from the respawning encounters) have been fixed on the server version of HT for ages already, but for some reason NW Vault isn't accepting a new upload and no-one there is answering my mail. Am currently trying to figure out how to get the updated version available.
As mentioned before, the respawns are there because the module is primarily written as a PW server, and there's no global way to turn the respawns on or off - if there was I would do it in this version in a heartbeat, but there's no chance I'm going to go through literally thousands of encounters changing each one by hand. That way lies madness. Sorry. The particular bit you mention with the demilich has already been changed to make it less of a hassle, and I'm still tweaking it to make it better still. That is the worst example on the module though - most other times you don't have to fight the same things twice - they just respawn for other server parties who have still to complete the quest.
As regards the difficulty, it is designed for multiplayer mode at varying levels, so in single player mode it can be tricky to be sure. Most people on the server seem to like that, but I guess it's horses for courses. I deliberately wanted to make something that wasn't going to be a total doddle like the Bioware campaigns. It's also hard to make bosses that are hard for every party - something like a demilich is a pain for a wizard, but easy for a paladin for example. So it goes.
Anyway, thanks a lot, much appreciated.
Rodney
Posted by mikeyonker at 2005-10-30 10:12:49 Voted 7.00
Rodney,
Okay, call me a glutton for punishment or a dedicated community member. You're choice.
I started playing again, only this time with a 20th level PC to see what would happen. This time, I was put directly near Jerusleum, which I assume is close to the climax of the plot. Anyway, here's some feedback to help you...first the non-opionated variety:
SPOILERS
.
.
.
1. There is a cave door transition from the Dueger Mining Camp to the right on the map that does not go anywhere.
2. I thought I had found the other "boss" in the Damascus Catacombs (a demi-lich) and got his Phylactory, but when I return to the Lich in the tower, his conversation options do not change. I suppose, I could have missed something below, but that is quite surprising. the only place I did not go was that transition area I noted above.
...now for the opinions
1. The re-spawning encounters still far outweigh the excellent work and world that you have created, and I just want to say how excellent it is because that is how annoying the respawns are. To give you an idea, I fight my way to the top of the tower in Damascus, take on the work of the lich, take the portal down and go into the catacombs have to fight everything going through once, then again, and then again, then go back to the tower and fight every same fight again. It's not only annoying, but does not fit the story. Why would the lich's henchpeople fight be again? Anyway, I know this is barking up an empty tree.
2. The battles are just too hard, really. They need to be balanced to be easier. I can make it through each battle, but each one is like the ultimate boss battle, which makes the eventual boss battles less interesting because they are not differentiated.
.
.
.
Anyway, I think I will try to get to the "end" to update my vote. Is there an "end"?
MikeY.
Posted by mikeyonker at 2005-10-30 09:09:02 Voted 7.00
Rodney,
Okay, call me a glutton for punishment or a dedicated community member. You're choice.
I started playing again, only this time with a 20th level PC to see what would happen. This time, I was put directly near Jerusleum, which I assume is close to the climax of the plot. Anyway, here's some feedback to help you...first the non-opionated variety:
SPOILERS
.
.
.
1. There is a cave door transition from the Dueger Mining Camp to the right on the map that does not go anywhere.
2. I thought I had found the other "boss" in the Damascus Catacombs (a demi-lich) and got his Phylactory, but when I return to the Lich in the tower, his conversation options do not change. I suppose, I could have missed something below, but that is quite surprising. the only place I did not go was that transition area I noted above.
...now for the opinions
1. The re-spawning encounters still far outweigh the excellent work and world that you have created, and I just want to say how excellent it is because that is how annoying the respawns are. To give you an idea, I fight my way to the top of the tower in Damascus, take on the work of the lich, take the portal down and go into the catacombs have to fight everything going through once, then again, and then again, then go back to the tower and fight every same fight again. It's not only annoying, but does not fit the story. Why would the lich's henchpeople fight be again? Anyway, I know this is barking up an empty tree.
2. The battles are just too hard, really. They need to be balanced to be easier. I can make it through each battle, but each one is like the ultimate boss battle, which makes the eventual boss battles less interesting because they are not differentiated.
.
.
.
Anyway, I think I will try to get to the "end" to update my vote. Is there an "end"?
I give up on this mod. Took a 1st lvl character down got killed easily. Then a 2nd lvl same as 1st. So took down a 2/2 ftr/rgr. Lots of combats eay until trying to deliver boxes to the count. Met mechanic monster got past the cutter fighting in easy mode. Not many potions left. Met the spiders, Ug and I could not even damage them and on top of range poison attack and they dazed/stunned, gave up on this one. Then through the mountains and the bandits/werewolves. Finished off by these as had no more healing potions and if you killed one you'd receive 21xp!?
I know you authors put a lot of time into this for many of us to play so I will not vote but could you sort this out.
Thanks but no thanks.
Posted by Anonymous ( 212.139.xxx.xxx ) at 2005-08-21 14:50:05
you have the PRC installed?
Posted by Anonymous ( 212.139.xxx.xxx ) at 2005-08-21 14:49:13
you have the PRC installed?
Posted by Lostarch ( 70.104.xxx.xxx ) at 2005-08-13 14:57:22
umm, when i try to load the game as a SP, i get an error message saying im missing a required talk table, but i have downloaded and installed the haks, any idea what its talking about?
Posted by Lostarch ( 70.104.xxx.xxx ) at 2005-08-13 14:57:22
umm, when i try to load the game as a SP, i get an error message saying im missing a required talk table, but i have downloaded and installed the haks, any idea what its talking about?