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NWN MODULES

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Title  Hyborian Age 1 - Temple of the Spider God
Author  Fearguis
Submitted / Updated  07-02-2003 / 09-27-2003
Category  Dungeon Adventure
Expansions  NWN-1.32
Setting  Conan's Hyborian Age
Gameplay Length  3-4 hours
Number Players  I have tested this mod with up to 6 players
Language  English
Level Range  Starting characters recommended
Races  Only human players are allowed entry.
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  Only fighter types and rogues... Spellcasters will not be allowed entry...
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  06
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  any alignment
Description
Conan fans unite! This is the final version of this first installment of the Hyborian Age series. This module will allow you to play a Hyborian Age adventurer, not unlike Conan the Barbarian himself. The story begins in the outskirts of Yezud, in Zamora, and acts as a fine introduction to Robert E. Howard's fantasy world, as you infiltrate the mysterious temple of the spider god, Zath... Custom armor, weapons, and Basil Poledouris' Conan soundtrack all contribute to the immersion of this module, which, admittedly, is a hack fest. But hey, it's Conan! Note that spellcasters are not supported yet. The current magic system just doesn't fit. I will bring casters into part 2, however! The download is a self-extracting executable file which places the module, hakpack, and music files into their proper directories. Just run the .exe, and start up NWN. Good luck, and may Crom grant you the power to strive and to slay...

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-10-17DocTari6.17Great atmosphere, good dialogA bit too basic and uninspired. Combat not that great for a mod that focuses so much on it.

Files

NameTypeSizeDownloads
Hyborian_Age_1_v14_with_hack.exeHyborian_Age_1_v14_with_hack.exe
Submitted: 07-02-2003 / Last Updated: 09-27-2003
exe71Mb15727
--
SCORE OUT OF 10
8.93
93 votes
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Comments (30):

1 2 3

Posted by Bluebomber4evr at on06/06/05
The music really transforms this into a great experience. There are some problems with difficulty and healing, but then, I suppose that's more authentic to the setting. Nice work and a great start...hoping for a part 2. _________________________ Link a Ravenloft persistent world

Posted by mcdoc at on02/13/05
Too many spiders.

Posted by Rondo_GE at 2005-01-3015:41:00    
Well just finished up with it. Not bad. Not bad at all. It's too bad the graphics in NWN aren't completely condusive to making this world work up front. Still thought the mod had two very good things going for it... The dialogue..especially the PC was outstanding. It definitiely brought back the dark intrigues of the Hyborian world Robert E Howard had created... The music helped... The use of dark blue colors was a great idea. I always think of Frank Frazzetta paintings. He made use of dark green, oranges, reds and blues... Man I hope you continue on with this. I hope you have read the original Howard stories...I'd love to see you try to convert "Red Nails" and "Queen of the Black Coast", "BLACK COLOSSUS", "The Devil in Iron", "THE TOWER OF THE ELEPHANT" to name a few of my favorites...stick with Howard only is my advice.

Posted by Anonymous at 2005-01-2414:55:00    
Dear Fearguis, Just wanted to add my encouragement. I am surprised that the scripts for your sequel are so ruined, having created a few modules spanning CEP. Apart from a few head and Lisa-type models, I have had little difficulty. The only one I have noticed is the way DelayCommand is handled - now I never have two lines on the same delay, but separate by 0.1 s. I really like the Conan feel to your module and think that a "Conan pack", a hak common to Conan modules that had Conan-type gear made for a low magic, low plate-mail type campaign perhaps also with subraces, would be a great idea. I might even do some recreations of the Conan short stories myself, but it would be a lot of work to live up to your fantastic effort! John McA

Posted by Amra at 2005-01-1002:46:00    
Glad to hear your sticking with it. Ive been looking forward to this for ages. Can we have a progress report?

Posted by SpearRib at 2004-12-2901:17:00    
me again... found the solution. I did not know you could actually enter a word outside the dialog boxes. Nifty feature :-) That reduces my earlyer comment to my first sentence: Great work! And adds an apology for asking when the solution now seems so trivial... SpearRib PS: concerning Hyborian Age 2: It´s winter... programming is so much more healthy than catching a cold outside... and there are fans waiting ;-)

Posted by SpearRib at 2004-12-2816:09:00    
Great work, I´m looking forward to part 2. The fights were tough, but OK - I managed the Inquisitors by separating them and doing a guerilla like hit and run with a longbow I found to wear each one down, then finished them off with the sword (wouldn´t have it any other way in that setting :-) I have a problem, though, that seems to prevent me from finishing the quest. The door to the guards training room that requires the password just does not open for me. I freed the thief, he gave me the password, I wear the uniforms (using the inquisitors staff since I miss the exotic weapon option), but the listeners behind the locked door are hostile and will not let me tell them the password. Is it a bug, or is it me?

Posted by silentb00b at 2004-12-0617:58:00    
Any idea when the second one is coming around? or if it is? Me and a friend enjoyed playing through this one. :)

Posted by Anonymous at 2004-11-2914:18:00    
MasterAub, try smashing open the trapdoor in the next to last room. The virgins are there, oh, yes... they are there.

Posted by dugfromthearth at 2004-11-2321:59:00    
I played this for about an hour and gave up. With no magical healing, only 2 healing kits (all I could afford and then no access to more) and only one place to rest it was like pulling teeth. One wolf would kill me with two lucky blows. Or it would wound me and I would have to run back and rest. After every encounter I had to go back and rest, half the time being killed by a wolf before I could make it back. The module looked cool. The story was interesting. It just wasn't worth banging my head against a wall with no healing.

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