Port Maddog, a lawless, fog-shrouded port city teeming with thieves, villains, scoundrels... and endless opportunities. You've come to the city seeking to join The Shadowdwellers, a guild of rogues and mercenaries known for their skill, honor and unique brand of justice. But it is a dark time for the guild. One of their own, a highly skilled 'second story man' known as Otto 'Grand Theft' Cutpurse, was captured while looting the royal coffers. The guild must find a way to break him out of the palace dungeon, and soon. Tomorrow at noon he's going to be executed in the public square. In The Company of Thieves is an inner-city campaign for rogues and mercenaries who enjoy working outside the law, and was inspired by fantasy works like the 'Thieves World' series, the 'Lankmahr' novels by Fritz Lieber, and the 'Riftwar' novels by Raymond Fiest. Optional Intro Movie at -- http://nwvault.ign.com/Files/movies/data/1044158250983.shtml
Hi, just start playing this mod and dont know if I have encountered a bug? I accepted Ophelia's quest to save the thief, but cannot get into the residence with the key she given. I tried to lockpick it but it said it was barred from the other side.
Posted by Jesse_Dylan at on06/17/07
Woop, sorry, I figured it out. Anyway, I've finished, and I must say, I had a very enjoyable evening playing that. Like a great short story, doable in a single sitting, fun humor, interesting antics. I see no reason not to give this module a 10, if not just to offset the lower scores others have given it. What more could you want, honestly? I'm excited to play the sequel tomorrow night, and I find myself wishing there were more than two.
Posted by Jesse_Dylan at on06/17/07
I'm stuck! *spoilers* I did the painting quest, got it from the vault, go the "mark" from the little fella. Now how/where do I use it so I can meet Reese?
Posted by Razide0506 at on05/21/07
This was a short, fun little module. The city had a nice, seedy feel to it, and I liked the descriptive names for the various wandering NPCs. Normally I don't like jokey dialog, but it fit the flavor of this not-so-serious module, and generally the dialog was pretty good. Overall, it's good for an evening's entertainment.
Posted by Northcott at on11/16/06
Brilliant piece of work. I loved the atmosphere and really got into the story. If I have one complaint, it's that I couldn't get enough of the "Grand Theft" series.
Posted by Heaven at 2006-07-1615:34:56
Uhmm..hasn't anyone noticed that Port Maddog or Portmaddog is a real life town on the west coast of Wales in the UK? Hope you enjoy the mod as I don't play rogues too well unless they are bards.
Posted by Suicide at on07/14/06
Really fun little mod. I thought the dialogue was the strong point of this mod, but the rest was pretty solid too. My only complaint is that I felt it should have been a bit longer!
Posted by lillilimo at 2006-07-0111:56:20
What'i the new update?
Posted by slobberknocker at on04/10/06
very good.
Posted by dirtyboy at on03/10/06
awesome mod for someone who doesn't want to be mr goody two shoes