The player begins in a town called Mikkersville. There they will find a typical array of small town worries. As the party ventures beyond Mikkersville, more of the story will begin to unfold. You can expect towns, cities and wild lands (both tamed and untamed). But there remains a sinister being behind the mysteries within the land of Sif. Most of the residents have been content to live in this realm which had its ties severed with the outside lands years ago. Some residents have only recently arrived to the kingdom, having been drawn in by a mysterious force, unable to leave themselves. You have recently been feeling lost, even in lands familiar to you. Perhaps you are strong enough to resist these feelings. Perhaps you will be drawn into the Kingdom of Sif.