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NWN MODULES

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Title  A Tragedy in Tragidor (Full)
Author  Phoenixus
Submitted / Updated  07-18-2002 / 07-19-2005
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Forgotten Realms
Gameplay Length  5-10
Number Players  Solo
Language  English
Level Range  5th-7th level, Dont take anything higher than 9th or you will be bored.
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Heavy
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  07
Max # Players  01
Min # Players  01
Min Character Level  05
Content Rating  Mature
Alignments  Any Good or Neutral will do, not much choice for evil
Description
Traveling on a Caravan bound for Sundabar, a terrible storm has whipped up forcing Caravan Master Sergei Wetteel to pull in for the night in the tiny hamlet of Tragidor. But a sinister secret is brewing in this little town where nothing is as it seems. A town full of life where its people hack their lives out of the wilderness bearing their children along the way. A town where everyone has a story... some spanning generations. NOTE: This Version is for higher end systems with solid vid card. Lower End Version can be found here... http://nwvault.ign.com/Files/modules/data/1029065122789.shtml

Interviews

SubmittedTitleAuthor
2005-07-01Interview with Phoenixus (author of the A Tragedy in Tragidor Module)Maximus

Files

NameTypeSizeDownloads
Tragedy_in_TragidorFull02.zipTragedy_in_TragidorFull02.zip
Submitted: 07-18-2002 / Last Updated: 08-19-2002
zip1.8Mb89603
--
SCORE OUT OF 10
8.88
207 votes
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Comments (260):

  1  2  3  4  5  6 .. 9 Next>

Posted by Steve_Savicki at 2012-01-22 15:20:27    Voted 9.75 on 01/22/12
Some bugs with the latest update, but for the most part, an original mod.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Bianca at 2011-09-21 04:50:13    Voted 9.00 on 09/21/11
Very Good Mod (thank God that I have the Boots of Speed!)
_________________________
Everything you do has a meaning...

Posted by dachrisma at 2010-02-24 09:17:41    
I thought this is a german module?! Did you translate it? Anyway, in German it is great!

Posted by Manos at 2009-12-25 21:58:21    Voted 9.00 on 12/25/09
Overall a solid fun module. The only downside is that the henchmen are not very manageable.
_________________________
Well, she turned me into a newt....

Posted by Klover at 2009-11-30 08:02:23    Voted 9.25 on 11/30/09
Thumbs up! I enjoyed this module much, particularly the old fortress that had lots and lots of atmosphere. The npc's were also nice, and i really liked that you gave them several lines each. Critics? One thing was the Gobbos, because of lag (not really the authors fault) - i had to lure them out few at a time. I wasn't to fond of the abyss either, but thats just because i like lush surroundings. :) Overall, a great mod. Loved the ending tales.

Posted by Susan Badger at 2009-08-24 01:02:56    Voted 5.00 on 08/24/09
Sorry, I've given up with it. There is only so much blindly wandering around that one can do...

Posted by TWS at 2008-12-08 15:44:34    
I guess I missed the chance to take Grig's secret detour around the Orc roadblock? Upon arrival at the Inn, I tried to make the rounds of the room and talk to everyone, but guess I wasn't thorough enough to hit everyone that first night before going to bed. Now Jonathan Dunbar has dialog above his head saying he knows Grig's secret route, but he won't talk about it in dialog. I guess I missed the chance and I will now have to face the Orc roadblock head on? That will be tough.

Posted by FeyKina at 2008-08-09 23:09:33    Voted 9.25 on 08/09/08
thanks for the great experience...


_________________________
---We dance around the ring and suppose,
The secret stays in the middle and knows....

Posted by cmotd at 2008-02-18 19:49:33    Voted 1.00 on 02/18/08
I have had to give you a bad rating because after restarting the module 11 times I can't get my char to level up, and so have to play as a 1st level char, which is impossible. Spent a whole day getting nowhere. Crap module

Posted by grassBlade at 2007-11-04 08:09:29    
Although I haven't finished it yet, just in case you decide to upgrade the module one more time:
1) I picked up 2 crystals of opening (stole 1)
2) My Drow rogue/barbarian is leveling at the same rate as everyone else.

regarding the goblin infestation: I handled them by retreating and picking them off 2 or 3 at a time.
_________________________
Where the World Once Stood
the blades of grass
cut me still

Posted by aelfwyne at 2007-10-20 21:54:02    Voted 8.75 on 10/20/07
Ooops, previous comment was meant for the nwn2 version. Applies nonetheless.

Posted by aelfwyne at 2007-10-20 21:52:48    Voted 8.75 on 10/20/07
Nice so far - but a request please for updates/future modules.

PLEASE put the level recommendations in the module description. I started with a level 1 character and got slaughtered.

Posted by corrandk at 2007-09-29 14:11:29    Voted 9.00 on 09/29/07
Solid.

One request, not just you, but all module makers. Is it possible to put the recommended starting character level (and anything else specifically recommended for the mod) in the ingame info. Its hard to remember with all the great stuff people keep putting up here for me to download and run through! :D

Posted by Razide0506 at 2007-09-25 13:41:35    Voted 8.50 on 09/25/07
This module has aged exceptionally well - far more so than many other HoF modules - and despite the fact that it lacks custom content, or even the improvements introduced in SoU/HotU (like henchman inventory control), it still compares favorably to most any other module on the Vault. The real strengths of this module are the story, characters, and dialogue. Although the village of Tragidor is itself a bit underdeveloped (where does everyone live?), the npcs in the module are actual characters with personalities, not just cardboard cutouts. The dialogue in the module is particularly good: the people actually sound like people, and while the pc's dialogue does fall a bit into the standard good/mercenary/jerk tropes, it's still better than what I've seen in a lot of other modules. The story is generally well done, and the module has an epilogue that's different from anything I've seen in any other module, and which is actually somewhat poignant, and which shows the extra effort the author put into breathing life into his characters.

I played through the module with a 7th level Fighter/Sorcerer/Red Dragon Disciple and found the difficulty to be just about right. Most of the fights weren't too hard, but in one case I had to run for my life, and my henchmen died more than once. The module generally looks good if not outstanding, but I did particularly like the design for the large forest area. The author used well placed hills and tree clumps to make the area feel like several small areas, rather than one huge area. Also, the author made very good use of sounds and pop-up text to create a very creepy atmosphere in the tower.

I ran into one notable flaw: I didn't meet Old Man Wilkers until late into the module. When I first spoke to him, he acted as if we had already met. Then, when I spoke to him a second time, he acted as if we were meeting for the first time. Also, I spoke to the drow npc after I had found the real magical artifact, and she just repeated the line about it being a fake. And on that note, the fake artifact was the one thing that really annoyed me about the module, since it required a huge amount of backtracking (and that was after all the backtracking I did to get out of the module the first time). Finally, the lack of a walkthrough detracts a bit from the module, as I eventually had to check the comments on the module page to figure out how to find the real artifact (I spent a lot of time looking for secret doors before I realized this module was made before that feature had been implemented).


Posted by WeAreAllKosh at 2007-08-21 21:40:56    Voted 5.00 on 08/21/07
I quit in the goblin caves. The respawning over and over and over right on top of me was just way too much. There are more intricate ways to build challenging encounters than the tired old 'throw 100 creatures at them' approach.

There were all sorts of bugs on top of this. Like receiving directions from the amulet which I -didn't- take from the grave because I was playing a good character. And the journal entries mentioning directions that I never received in dialogue. Came across as rather sloppy.

I liked the fact that the NPC's had so much to say and the story seemed to be headed in some interesting directions, even if the writing could have used a little polishing. Others have vouched for the story here and I'll take their word for it. But I'm not willing to stick around for the rest of it if it means enduring endless hordes of creatures.

Posted by AdamMighty at 2007-06-19 01:22:33    Voted 8.75 on 06/19/07
Good Module, Great Ending.


*Spoiler*
Alas, the blacksmith didn't survive the orc ambush and I was never able to get him to make me something with the writ. Oh well. ;)
*End Spoiler*

Overall, Recommended. Good Work.

Posted by regnjazz at 2007-05-09 19:20:34    Voted 9.25 on 05/09/07
Nice mod...I enjoyed it

Posted by bernvault at 2007-05-09 02:52:10    Voted 9.50 on 05/09/07
Excellent enjoyable module. Well balanced for my ranger. Only sad thing was that I couldn't see (ie identify) a certain amulet. I'd run out of ID scrolls and 19 Lore wasn't enough. Had to drop character into a "gym" module to see it. Perhaps make it easier to identify?
Thanks for your good work. Eagerly anticipate a sequel.

Posted by Phoenixus at 2007-04-23 12:06:43    Voted 10.00
Well I don't really support this mod anymore, but if you really want to get through it...

Here's what you're missing.

The mysterious note in Ugrak's desk gets taken to Old Man Wilkers who opens the door to get Delacya.

The Dark Ones quest completes in the Abyss at the True Asberdies.

To get to the Abyss... Near the false asberdies room is passage with caved in rocks. There is an area transition on the floor there, click on it, it will let you through.

Then you will be in the Abyss. Make sure you are well equipped with healing potions and such.

The Half Orc cannot be found anywhere in the Forest or in the Initial Tragidor areas. He only appears at the end in the final fight.

To get to the End and to that point... you must cross the Abyss and gain the True Asberdies.

The Spy is Breen Luskow... in order to bust him, you must have the Mysterious Note from Ugrak's desk, and you must do it before you talk to Old Man Wilkers.


Also... when this was made long long ago, there were no secret doors nor visible cloaks and robes. Nor were there any cutscenes... all that came afterwards. So there was a lot of things that could not be done when this was originally released.

This module is in the original offering of NWN1's release state before the patches and content additions and expansions.

Posted by Mirgalen at 2007-04-22 04:56:05    
I completed this module once (and forgot to write something about it I guess) with a well equipped shifter. I am not sure how but I know I got to the end of the module.

This time I restarted the module with my (average) rogue/fighter lvl 7 coming from the Desert and going West to the Sword Coast (to play Pirates).

First I found the module tedious but still OK. The motivation of my character being to find a passage to the West and and help the villagers a bit in the process if possible.

Early on I found a way around the "problem" but escaping is not what the module was designed for.
Completed all the possible quests except the "Dark Ones". Spoke to everyone but never found the key NPCs. Did not see the big attack. Not sure how it is triggered so I can't tell if a script did not work or if I missed something.

If the "Dark Ones" quest is compulsory my character simply cannot do it. Once you get anywhere near the Asberdies I found the difficulty to be rather "insane". Only a very well equipped character can possibly do this solo (forget the useless henchmen) at level 8.

If the quest is optional as it might be (as none of the key NPC can possibly be there) fair enough but then some script did not work for me.

Not being able to get to the end of this (alive) is indeed a real tragedy.

* Spoiler *
Got the fake Asberdies (can't survive the trip to get the real one)
* Can't find the Half-Orc in/out of the village
* Entered the house of the "local boss" found a bunch of documents but he is nowhere
* Did not find any spy in the village
* All Drows found are dead except one in the camp who was never hostile
* Orc camp secured/ barricade secured

Posted by PhantomeCat at 2007-03-24 08:13:20    Voted 4.00 on 03/24/07
Ich vermisse die Hintergrundmusik, die Sprachausgabe bei den wichtigen NPCs, die deutsche Übersetzung, der Tap zeigt keine Feinde an^^, die Wegpunkte und vor allem die fehlenden Tagebucheinträge!

Alles in allem nicht überzeugend. Vielleicht zu schnell auf den Markt geworfen?


Posted by jfoxtail at 2006-12-06 18:12:31    Voted 10.00 on 12/06/06
..ohhh yes.... and the ending of course.

To Mithrohir..
Due south of your current cave is a Goblin home cave. You must speak to the Goblin king to get the key. Be warned - it requires great stealth or great fighting capabilities.

For the Golem...stand in the door way and use your henchman to help take it down. If you are with the drow women - consider going back for the lumber mills brother for at least this fight.

Posted by jfoxtail at 2006-12-06 12:06:02    Voted 10.00 on 12/06/06
What exactly could a fair vote be for a Hall of Fame mod that has been on the vault since 2002 and is the 15th most downloaded mod in NWN lifespan? Further that it still works bug free with Patch 168 in Dec 2006.
Great atmosphere, great dialogue, logical progression of quests, and thinking required to actually complete the adventure. Not very much of "here Mr 8th level adventurer - fetch me a bucket of water"
The notes on Goblin/Orc/Animal spawning are somewhat accurate; however, other tactics than fighting are available...potions of invisibiity comes to mind. :) Especially in Goblin Caves.
If you are compiling a "must play list" at the end of NWN1's lifecycle - make sure you include this one!
The real tragedy in tragidor is that Phoenixus only made 1 module for NWN1 and seemingly is moving on to NWN2. I wish that we had seen more work in "1"

Posted by Mithrohir at 2006-12-03 17:40:03    
I just recently started playing this module but I seem to be stuck.
*spoliers*



I'm in the obelisk cave. i've cleared everything so far, but im where the shield guardian is. I've tried to avoid it since it takes me out in three hits, but the i cant seem to get past the room beneath that room. there is a locked door that i cant open. Did i miss something? or do i need to kill the guardian. Any nudge on the right direction would be appreciated.
_________________________
From the ashes a fire shall be woken,
A light form the shadows shall spring;
Renewed shall be the blade that was broken,
The crownless again shall be king.

Posted by Phoenixus at 2006-09-28 21:20:56    Voted 10.00
Lol no, this one and that one are two completely different modules. They're not even close.

I will at least email you a work around, but I've been a little absorbed lately with a couple of different things.

Posted by Phoenixus at 2006-09-26 21:47:40    Voted 10.00
You know,

I have played through this after 3 years and forgot just how intricate it was. I look back at times and see these comments left on the thread and they stun me.

But after playing it through again I admit I can see why everyone said what they said, have you ever looked at something you've done and wondered whether it was really you that actually did it? I was shocked, I forgot not only how disturbing the tower ruins really were, but also little things like how incredibly intelligent Ugrak really was and his diary and the laugher that was N'Gibbit. I forgot how the little goblins can barely pronounce the word surrender and studder it out before finally just saying "we give up" instead. I forgot how neatly everything just falls into line. I am only up to the drow cavern, but I do see how intricate this module was, and i had forgotten how many little details were actually in it. I forgot how heartfelt Malcom's note is, I had forgotten the Man who had turned into the wight and how much troubled his soul was, and how Prescillia's locket frees him, and their conversation. I had forgotten the hidden areas and the little things that made this module so incredibly detailed for those who cared enough to look. I am stunned, and stand here looking at it wondering if it was truly me that wrote all this. I just can't believe how natural it all was. and now, as I look back through the comments, I understand once again just how powerful it really was for people, because it was just as powerful for me, after all this time of not seeing it.


Posted by Steve_Savicki at 2006-09-26 06:58:58    Voted 9.75 on 01/22/12
Phoenixus,

If you have time and are willing, may I please be e-mailed a workaround module that removes anything (sexually) mature? My e-mail is in my profile.

If not, I understand. Thanks, either way.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Phoenixus at 2006-09-25 18:44:09    Voted 10.00
Yes, In fact last night after I got done responding to you I went back and played through this again, I hadn't done that in over 3 years. I forgot how hard on the psyche that area can be especially when you find everything you can find in the area and it pervades your mind over and over reinforced by the screams of the women in the ambient sounds. You can find these things on the on encounter end scripts that I added and hints of it everywhere else. it is rather brutal when put togather.

Other posters on this thread and some in emails have remarked about it before to me.

There is a very good reason this is rated mature.

Posted by Steve_Savicki at 2006-09-25 12:11:39    Voted 9.75 on 01/22/12
So there is something sexual explicit in this module?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Phoenixus at 2006-09-24 12:07:34    Voted 10.00
Hmm looks like the word "r a p e" is bleeped out.

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