**This is the SOU version. There is an updated HOTU version with further bug fixes on the 'Mines of Moria Module Update' link** SOU and HOTU versions of my previous adaptation of the Lord of the Rings journey through Moria have the ability to select up to three henchmen per PC. You may choose Aragorn, Gimli, Legolas, Boromir, Gandalf, Samwise or even perhaps Arwen to help you in your quest, or might like to recreate these or other members of the fellowship as PCs yourselves. Other features include scripted oozes, a tentacle beast, turn-to-stone trolls, rock throwing stone giants, displacer beasts, ring wraiths, flying skulls, poltergeists, the Balrog and other demons, serpents, custom clothes and items, and other events that capture the spirit of the Mines of Moria and of Tolkien's world in general. There are also a number of new levels, cut scenes and many new conversations with characters from Tolkien's world.
where should i put the JPED pictures??? i cant find a file to put it in! help me plz
Posted by Levistus at on11/02/04
Did not convince me. Hack and Slay without spirit.
Posted by Anonymous at 2004-09-2416:22:00
a very nice module the module is very well built, but I'm stuck in the part that I'm supposed to speak with Morgoth's servant, and he only attacks me. I have only SOU expansion, so is there any way to fix this problem with my current version??
Posted by sir_toejam at 2004-09-0914:19:00
well, I have to say that it gets better as you go along! I like the way the balrog/gandlaf thing was done very much. the Npc's seem to become more effective once they level up for some reason? i'll upgrade my rating to an 8/10. it's definetly worth checking out. one minor bug at the end, that i have seen in several mods, the export at end function doesn't seem to work. also note that several unique item models are used, and these items should be dropped before you export your char. (e.g., the lightning item and special staff you can buy/find in the abyss will cause crashes in other modules if stored in a pack you try to access). cheers
Posted by sir_toejam at 2004-09-0619:17:00
ah, i see i didn't scroll down far enough.. there is an answer to the gimli/axe thing farther down. ok, i'm about 2/3 finished and i'd say it's modest, not a terribly large mod; good use of lighting and effects. decent map design. i like being able to tote three npc's around, tho the piggyback method seems to have drawbacks too (seems to mess terribly with the combat AI, for one thing). One thing i would like to see is since you can tote around 3 famous npcs, it would be nice to have a bit more interaction. maybe have the npc's make more comments on areas as you pass thru, have some dialogue between them at rest times, or similar. i'd give it about a 7 out of 10. worth checking out if u have a few hours. cheers
Posted by Anonymous at 2004-09-0618:48:00
There really is no need to be rude and unduly harsh to the author of this module. While I did not find it to be one of the top modules it was entertaining enough, and I hate to break it to you marnaren but it's back in the top 100 again at 92nd.
Posted by sir_toejam at 2004-09-0605:32:00
I just started and have one question so far: why on earth does gimli have specialization in longsword instead of axe??
Posted by marnaren at 2004-09-0210:04:00
I hate to break it to you, but your not even in the 100's anymore. you're 101st. The only reason this was originally was up so high in the rankings was purely because of the LotR connection. It doesn't stand up on its own.