New characters suggested for multiplayer. Level 1 to 3 for solo play (level 1 is a challenge, but fun. Level 2+ suggested for arcane casters)
Races
Any
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
04
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any. Main quest is generally 'good', but any alignment can do it.
Description
The sleepy villiage of Noron has a little mystery to solve. What do a cow, a hairbrush and a ring have in common? What are the reading habits of a teenage half-elf girl? Why has a mysterious stranger been staying in this sleepy town? Play to find out! The module features sophisticated conversations, challenging fights, an evolving story and several secrets to discover. There are multiple solutions and multiple endings. Many character skills, abilities and traits are used at various points during play, resulting in different options for different characters. (Version 1.04)
Posted by werelynx2 at 2011-01-31 05:34:08 Voted 6.50 on 01/31/11
areas were definitely too large, marks of amon thul could identified before, it was hell to ID them manually. _________________________ Thanks Rolo:)
Posted by Steve_Savicki at 2006-02-03 18:54:01 Voted 10.00 on 02/03/06
Excellent NPC interaction - I wish the author would come back and do part 2. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Hugie ( 198.140.xxx.xxx ) at 2006-02-02 06:32:26
Congrats on Hall of Fame! :)
Posted by Tai_Chi at 2005-10-13 02:23:51 Voted 8.50 on 10/13/05
Good mixture of combat and mystery.
Posted by Tai_Chi at 2005-10-13 02:20:57 Voted 8.50 on 10/13/05
I just finished v1.04 of this module on v1.66 of NWN. I played a pure monk character in solo and didn't have any problems until its end. Unlike its description, I consider the module as another hack 'n slash type, because it's kind of heavy in combat. Surely it has some non-combative options, but still there are unnecessary encounters and tough fights. Any combat should be avoidable in a non hack-n-slash module, I say, ideally. I expected less combats and more detective works, but it's got a good taste of mystery and it definitely is worth playing.
Two more comments. Most of the journal entries left unfinished in the end and made me a bit uncomfortable. And I tried to give back the stolen goods, but nobody cared them anymore. Thanks.
Posted by Hennessy at 2005-02-16 14:13:15 Voted 8.75 on 02/16/05
the biggest mystery: will there be a sequel?!? I hope so, this is a cool mod.
Posted by erthule at 2005-01-10 09:35:05 Voted 8.00 on 01/10/05
Posted by Kataja at 2005-01-09 09:32:04 Voted 8.25 on 01/09/05
Nice module, with something new to give too. I'm recommending this to family and friends. A bit of final polishing to do.
Posted by Outremer at 2004-12-30 07:00:06 Voted 7.50 on 12/30/04
Posted by Outremer at 2004-12-30 06:58:00 Voted 7.50 on 12/30/04
A nice multiplayer module, with a good balance of story and action and a lot of fun (the readings of the half-elf gal are hilarious). Like many others, I'd be very interested in a sequel !
Posted by garyh2018 at 2004-10-14 14:48:33 Voted 8.75 on 10/14/04
A little buggy in spots, but I had great fun playing through the module. Too bad it looks like there won't be a Part 2.
Posted by Snowdon at 2004-09-01 10:01:48 Voted 6.50 on 09/01/04
Posted by denisjos at 2004-06-21 16:07:11 Voted 9.00 on 06/21/04
Posted by zuihitsu at 2004-06-18 03:26:00 Voted 8.00
Thank you for this module. I thought it was excellent; just enough investigating, just enought surprises, just enough action. I started with a first level elf bard, and finished with bard (2) / rogue (1).
Some nitpicking (possible SPOILERS):
- the stranger in the Inn, after he leaves the table and walks out, I would very much like to be able to follow him. It feels like cheating when my bard/rogue -type cannot follow him. There should be at least some mention of him vanishing, like "you don't see him anywhere, it's like he disappeared into thin air".
- in the end I got all the stolen stuff back, even though they were supposedly used for the ritual. That's weird enough, but when I get back to the town, no one is interested in getting their stuff back. I sold Garrion (not sure about the name, the smith) his hammer back, but he didn't care. He should, I think.
I really enjoyed this one. Looking forward for part 2.
Posted by Treets at 2004-06-05 16:33:37 Voted 9.00 on 06/05/04
Posted by Yuma Bill ( 24.10.xxx.xxx ) at 2004-05-02 19:09:00
Hi, and thanks for this excellent module!
I struggled a bit, but I held back from asking for help and eventually managed to unmask the thief!
I really enjoyed the personal touches; it's surprising how much personality you can get out of a half-dozen villagers.
****Spoiler*(*******
I just don't know what the water of Vigius was for...or what Destin was doing there. Perhaps he'll show up in Noron 2? Is it his Destiny? =D
I made it! Felt very good to be this kind of private eye/sleuth. ;)"On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."
Posted by Lecolius at 2004-02-28 21:23:59 Voted 9.00 on 02/28/04