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NWN MODULES

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Title  Parthenon 05: Ruins of Sahin
Author  Teiwaz
Submitted / Updated  09-05-2002 / 02-28-2011
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Parthenon, the Ruins of Sahin & the Orcish Border
Gameplay Length  5-7 Hours
Number Players  Not meant for solo play!
Language  English
Level Range  Should be same character/party from previous chapters.
Races  Any. Emphasis on Humans.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  Any non Bards & Paladins
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  05
Max # Players  06
Min # Players  03
Min Character Level  05
Content Rating  Teen
Alignments  Any, non 'Chaotic Stupid'
Hakpak  Link
Description
Explore the ruins of a great city, sacked in the ancient past. Discover the answers to questions that have gone unasked for six hundred years... Fifth module in the Parthenon Campaign. It continues from where Chapter 4 left off. The module should be played with characters from previous chapters. Ideally, with the same party, as well. However, you should be able to play with a different group or with a different character with a minimum of fuss, thanks to a character/party verification system. See the README for rules changes. Non Hak-Pak version. OPTIONAL Intro Movie available via Hak Pak link below.

Files

NameTypeSizeDownloads
Teiwaz14Parth05_README.txtTeiwaz14Parth05_README.txt
Submitted: 09-05-2002 / Last Updated: 03-14-2003
txt12.84Kb6275
--
Parth05.zipParth05.zip
Submitted: 09-05-2002 / Last Updated: 03-14-2003
zip2.4Mb6584
--
SCORE OUT OF 10
8.79
25 votes
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Comments (29):

1 2 3

Posted by caiata at on06/07/04
Hi, I thought this chapter was the best of the 5. My true neutral character was happy to do some work for the orcs, and the "dungeon crawl" aspect of the module was a nice change from the military actions in previous chapters. I suppose what made me enjoy this module so much was the ending, and how it kept me riveted and wanting to continue the story. While the areas in Sahin were well-designed to convey a "ghost city", I thought some of the travel times were a bit much, and there were a few too many Giant Rooms of Nothingness in the temples. I understood the feel that you were going for here, but it was overdone a bit. It's hard to say exactly at what point it became "too much", but the Temple of Hillin upper floor certainly didn't 'need' to be that huge. However, I enjoyed all the touches - all the gods, the legendry, the trials in Skolhoss' temple (my cleric did pretty well, maybe she should have been a cleric of Grolm rather than Arguul...), the fact that the temples WEREN'T full to the brim with loot, and the fact that some of the artifacts we were looking for just weren't there ... these were all great. The undeads were scary, the battles were tough. I think we both felt a little under-rewarded, but my cleric got a pretty good suit of armour out of it and the barbarian/rogue got a new weapon, so we can't really complain. :) It -would- be nice to have access to a merchant in this chapter, maybe just at the beginning. We stocked up on healer's kits as much as we could in chapter 4, but we were starting to run quite low by the time we reached the end of chapter 5, which affected our game play (resting twice in a row to advance time so we wouldn't run into any encounters, etc.) My score: 9

Posted by Brastias at on02/28/04
Fun: 7 Layout / Design: 6 Dialogue 8 Originality / Creativity 9 Quality Control 9

Posted by jacksonman at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 9 Originality / Creativity 10 Quality Control 10

Posted by Filippo at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 8 Originality / Creativity 10 Quality Control 10

Posted by Kalord at on02/28/04
Fun: 1 Layout / Design: 6 Dialogue 8 Originality / Creativity 8 Quality Control 7

Posted by Token at on02/28/04
Fun: 7 Layout / Design: 5 Dialogue 6 Originality / Creativity 8 Quality Control 5

Posted by snowwolf at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 10 Originality / Creativity 10 Quality Control 10

Posted by Vexir at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 9 Originality / Creativity 10 Quality Control 10

Posted by PeteDeMarco at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 9 Originality / Creativity 10 Quality Control 9

Posted by Mags at on02/28/04
Fun: 4 Layout / Design: 7 Dialogue 8 Originality / Creativity 8 Quality Control 8

1 2 3

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