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NWN MODULES

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Title  Parthenon 05: Ruins of Sahin
Author  Teiwaz
Submitted / Updated  09-05-2002 / 02-28-2011
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Parthenon, the Ruins of Sahin & the Orcish Border
Gameplay Length  5-7 Hours
Number Players  Not meant for solo play!
Language  English
Level Range  Should be same character/party from previous chapters.
Races  Any. Emphasis on Humans.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  Any non Bards & Paladins
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  05
Max # Players  06
Min # Players  03
Min Character Level  05
Content Rating  Teen
Alignments  Any, non 'Chaotic Stupid'
Hakpak  Link
Description
Explore the ruins of a great city, sacked in the ancient past. Discover the answers to questions that have gone unasked for six hundred years... Fifth module in the Parthenon Campaign. It continues from where Chapter 4 left off. The module should be played with characters from previous chapters. Ideally, with the same party, as well. However, you should be able to play with a different group or with a different character with a minimum of fuss, thanks to a character/party verification system. See the README for rules changes. Non Hak-Pak version. OPTIONAL Intro Movie available via Hak Pak link below.

Files

NameTypeSizeDownloads
Teiwaz14Parth05_README.txtTeiwaz14Parth05_README.txt
Submitted: 09-05-2002 / Last Updated: 03-14-2003
txt12.84Kb6275
--
Parth05.zipParth05.zip
Submitted: 09-05-2002 / Last Updated: 03-14-2003
zip2.4Mb6584
--
SCORE OUT OF 10
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Comments (29):

1 2 3

Posted by Novella at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 10

Posted by Myrtis at on02/28/04
Fun: 9 Layout / Design: 8 Dialogue 9 Originality / Creativity 9 Quality Control 9

Posted by POWERBOLO at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 10 Originality / Creativity 8 Quality Control 10

Posted by Nihil at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 8 Originality / Creativity 10 Quality Control 10

Posted by koalabear56 at on02/28/04
Fun: 1 Layout / Design: 1 Dialogue 1 Originality / Creativity 1 Quality Control 1

Posted by Lord_Danielson at on02/28/04
Fun: 9 Layout / Design: 9 Dialogue 8 Originality / Creativity 10 Quality Control 10

Posted by kok_warlock at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 10

Posted by duffus2 at on02/28/04
Fun: 9 Layout / Design: 9 Dialogue 9 Originality / Creativity 9 Quality Control 8

Posted by Teiwaz at 2003-11-2705:40:00    
BTW, the game design reason that I only allowed people capable of wielding Truebrand to pick him up is because he plays a major role in the campaign from this point forward, (I know, I know... "What campaign from this point forward?" Well, it's coming, I tells ya! I'm not at liberty to spend 12 hours a day working on it any more) and I didn't want him to become just another bit of loot stuffed in your pack. Once I get access to HotU's new event handlers, I'll be able to use a better method. There are also a bunch of other neat enhancements I'm working on, like a world map view, and dumping the intro movies for in-game cut scenes so people will actually see them.)

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