What's so bad about a quiet farming life? Till the soil, plant your crops, have a rip-roaring village party after every harvest... why take up the sword in search of fame, glory, and adventure? What drives certain people to seek out excitement and danger and really wild things? Enter Stout Village, where this question becomes unusually important, and extremely dangerous. The quiet life is about to be interrupted by hordes of undead, loud evil sounding music, and one huge secret that gets exposed way ahead of schedule... (Now Version v1.1.)
The best humor ever! Not only that, but it's even lots of fun to play! Very good job adding custom descriptions to every single weapon and item; it reminded me of everyone's favorite humor writer's footnotes.
Posted by herrjeff at on06/14/05
Why should I spend most of the module without my favorite (and complementary) henchman?
Posted by Anonymous at 2004-11-0209:08:00
Chapter 4 was solid, for one small problem (spoiler): I killed all six repeating encounters in efforts to get all the disease, and was only able to get diseased once. Even refiring the encounters off ad nauseum, it didn't work. I checked your script -- it was A-OK, so it must be some wierd Bioware bug. Setting the disease variables on my player object allowed me to continue on and get the autograph from Pestilance however.
Posted by Brandiles at on10/04/04
PR4 is a different module from those published thus far. An NPC villain makes this point in the opening dialogs, and he?s correct. This episode is a fair bit darker and has much more plot development than in the previous episodes. There is some satire of heavy metal bands, as well as a continuation of the Penultima Idol competition, but it?s much more subdued than, for example, in episode #1 or #2. Gameplay, after the first ?explore the new town? period, is quite linear. This linearity is imposed by a series of locked doors, which always seems to hurt the immersion to me. The combat is fairly difficult, though I found that the hardest part was keeping my new henchman alive through it all. I ended up leaving him behind most of the time while I explored a new room and fought off the next series of baddies, and then had him follow and catch up. For some reason, even though he was a magic user, he would usually just plunge into the thick of the fray, and only after a few swipes with his sword would he start casting spells and the like?which would net him an attack of opportunity. He died a lot. I guess this is primarily an AI problem, and therefore is beyond the author?s control (mostly), but it was frustrating. You learn a quite a bit more about the world you?ve been adventuring in during this mod. I won?t spoil it, but things are definitely not as they seem on the surface. It?s a clever idea, but frankly wasn?t as shocking as I would have expected? I think it?s mainly because I never got invested in the plotlines and such, and things have always felt a little bit contrived from the get go. Upon knowing this, the remainder of the module is treated?and feels?like an exercise in just getting it over with. There are some funny parts, and the ending is actually quite nicely orchestrated, but I personally was having a hard time motivating myself to continue?except that I know the end of the series is so near. So complete it I will? And I?ve already played a bit of PR5, and I?m finding it far more engaging.
Posted by MikeLM9215 at on10/03/04
The best of the second series. Puts the four horsemen in a different light. _________________________ The road to Ravenloft is paved with good intentions.
Good use of graphics (ilumination, ambience, models). Excellent storyline. Lots of sidequests (good replayability). What eles can we ask? Good work. Keep going.
Posted by Karroud at on07/27/04
Great series, this was my favourite of the bunch.
Posted by Aquilonious at on07/25/04
continuing on with Whisper as my henchwoman my curiosity was piqued as to her outcome. i just love the engrossing story and excellent dialogue.