What's so bad about a quiet farming life? Till the soil, plant your crops, have a rip-roaring village party after every harvest... why take up the sword in search of fame, glory, and adventure? What drives certain people to seek out excitement and danger and really wild things? Enter Stout Village, where this question becomes unusually important, and extremely dangerous. The quiet life is about to be interrupted by hordes of undead, loud evil sounding music, and one huge secret that gets exposed way ahead of schedule... (Now Version v1.1.)
This module ended with a happy fuzzy feeling, although I wish there had been a tad more immediate dramatic consequences to the option I had to go peek at related to a helpable dearie in red. Like straight in the beginning of the next module, in town (where I went to check what would have happened if I had been naughty, evil and wicked). Mort's my definite favourite, although Eve's a close second after playing the final module. Before that she didn't have much of a story visible to us mortals.
Posted by lebowski at on03/23/04
Things make sense again, and there's more music satire. However it starts too feel fatigued. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods