Starting from your ancestral estate outside Mirabar, you begin an epic quest that will force you back into the mighty Spine of the World. Across frigid tundra and through endless tunnels you must travel to locate and rescue desperate souls at the mercy of savage beasts. Old friends and new stand ready to take up arms and join in your quest against countless menacing foes. But once the journey starts, there can be no turning back! Are you ready to Return to the Spine? Return to the Spine is a Forgotten Realms Module for a 7th-level character (6th- to 8th). The module is a follow-up to Beneath the Spine, Parts 1 & 2. Return to the Spine is primarily a linear hack-n-slash. This module was designed and tested for single player on a normal difficulty setting, utilizing the available henchmen. Return to the Spine provides four to six hours of gameplay and allows your character to advance two levels.
Very great mod I thought, works even greater when playing all three in a row. Hope to see more from you in the future.
Posted by Seryn at 2005-04-1309:32:00
Dabaro & Vezz--thanks for the feedback! Dabaro--I'm glad you found your problem. I was stumped! Vezz--thanks for continuing on with this, despite the problems with the 1st one. Hopefully, the third module will be far and away better than both. The combat balance is definitely tougher than RttS, but hopefully not too tough. Looking forward to your comments on that one as well. Take care.
Posted by Seryn at 2005-04-1309:31:00
Dabaro & Vezz--thanks for the feedback! Dabaro--I'm glad you found your problem. I was stumped! Vezz--thanks for continuing on with this, despite the problems with the 1st one. Hopefully, the third module will be far and away better than both. The combat balance is definitely tougher than RttS, but hopefully not too tough. Looking forward to your comments on that one as well. Take care.
Posted by Dabaro at on07/08/05
Hello again, I think I found the problem with nothing showing up. Seems either another mod. with a hak messed up my NWN or there was a problem with the installation of NWN all together. I tested a few other mods to see if they worked and found NO placables or similiar objects showed up, nothing but the basic tiles and NPC's, a reinstall of NWN has fixed the problem with the placeables and am looking forward to finishing the adventure. :)
Posted by Dabaro at on07/08/05
Not sure what happend on that last post, it didnt take the text... Anyways, I wanted to ask if maybe the new version of NWN has messed up the module or maybe I downloaded a corrupt version. I have had this module for quite some time, about the time it was released I believe and barely started to play it. *****SPIOLERS***** It is labelled as V.5, however, no secret doors appear for the secret rooms, and in the prison no footprints lead to the trap door. I have spoken to 'everybody' and the tracks wont show(using a half elven PC). Oh and are the animations of the PC's supposed to look funny? By funny I mean they dont have the same normal walking and running animations, perhaps a side effect of a hak or CEP. Should I redownload the module? Look forward to playing this module and the next, wish I could play the first but 60+ MB hak is a bit too much for someone on 56k. :)
Posted by LoCash at on04/05/05
Not as good as "Beneath the Spine" but still makes for a fun hack-n-slash romp...
Posted by vezz at on04/04/05
Dear Seryn, I played your excellent mod. I'd like to make you my compliments: the mod. is very fun an well done, with an overall great attention to details, great use of custom content and an intriguing plot. I liked especially the henchman system that works perfectly. The only minor critic IMHO is that, where BtS was overall too hard, the sequel is overall too easy (personal opinion). Perhaps the hencmen are a little bit too "powered" by any sort of magical gear. I liked very much this mod., more that the prequel. Bravo. Now I'll surely play the third episode.
Posted by Seryn at 2004-12-1009:02:00
lebowski; Thanks again for the feedback and votes. I'm glad you enjoyed this one more. Regarding your comments, I must admit that balancing the encounter difficulty is a very tricky challenge. I try playtesting with a variety of PC classes, and always notice a fair bit of variation in difficulty. I'll try to pay very close attention to it on the next installment (and at least guarantee a greater range of difficulty, if nothing else). I'll also be adding better and more consistent henchmen interaction, as I've since developed a much more reliable system for henchmen interjections.
Posted by lebowski at on12/10/04
Good sequel, not remotely challenging as the first and probably a bit easy. Henchmen are nice but nearly mutes. Areas are good and varied enough to have a fast paced fun adventure. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods