Varies depending upon gameplay choices. (Can range from 4 hours to 20+)
Number Players
Story is written for the single player
Language
English
Level Range
Start a new character or play your old favorite. Make sure you are at least lvl 6. New characters will be set at an appropriate level. The module is designed and balanced for new PC's but if you have a lvl 6 or higher PC that you really like, by all use t
Races
Any
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Heavy
Classes
Casters will have serious difficulty later in the module.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any
Description
This is version 1.01. Sent to the Province of Kojarima on a secret mission you awake in captivity. Nothing is as it was when you first arrived. The people of Kojarima are now under the rule of the Order of Wrath. Complete your mission or escape the region, serve the Order of Wrath or save the people of Kojarima...you make your own destiny. Combat can be difficult at times. Developing combat strategies is suggested.
Posted by Steve_Savicki at 2012-04-28 23:43:32 Voted 2.00 on 04/28/12
Very little direction as far as journal entries are concerned and the druid the pixie told me to see didn't do anything. Thus I couldn't get to the dragon which is part of the main quest. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by werelynx2 at 2010-12-13 10:03:33 Voted 6.75 on 12/13/10
@ericdoman
It appears that when module enters hall of fame the vault tell you that it has been just updated. In this case the files have not been updated. It's the same old mod:)
Regarding the mod:
- Faction issues... I understand that if you piss off some1 you are likely to get on hostile terms, but good dungeon master would make it less possible to do so. Besides the quest concerning the Gregory should have another option than just making every1 hostile, I believe that the conversation with him is broken and whenever I "spared" him, he just attacked for no reason with the rest of the villagers.
- distinguishing bad guys from the good ones is really hard at the beginning - an example of Glimmer comes to my mind
-difficulty: well yeah if you start at 10 level it's ok I guess, but otherwise it is frustating. Also remember to bring your own gear, which brings me to the next point:
-loot: the vendors buy for less then I have ever seen in any given mod. No antidotes in the town. definitely too much loot in salnaraton(or whatever the evil temple was called) and in skeeguard's.
-plot: well it was nice story after all:) _________________________ Thanks Rolo:)
Posted by ericdoman at 2010-04-23 09:42:46 Voted 9.50 on 08/15/07
Saw the update and so played through again. Once more good and evil options. LG Clr/COt and LE Rg/ftr/BG. Started both games with new characters so you begin at 6th lvl with clr and 8th? as a rogue. Tried an elf wizard (just to see what level he would begin at) with the intention of becoming an AA and you start at 10th lvl.
Spotted the comment below about my cheating to gain equipment (see my comment below this). Cheating how is this cheating. Gamesmanship maybe. Although you do have the option to fight elf? Still no real idea why he is there?
Couldn't remember the game that well. Although I did remember the "werecat" archers were very nasty.
Had no problem with the factions. They reacted as I had expected. Noticed Mirgalen's comments on other mods (can not remember which ones) and reaction to those comments from other players. "Not a very good player".
So yes it is very tough but I believe we all want a challenge.
Posted by Mirgalen at 2008-10-06 07:53:13 Voted 4.00 on 10/06/08
Barely average module. I cannot recommend it.
Pros:
+ Very original setting and interesting atmosphere.
+ Unique sub race system and character background.
Cons:
- Very Unbalanced: One may need to rest after each encounter and there is a resting restriction. I was a bit amused by the previous comment where we are told to cheat right from the start to get some equipment.
- Several design oddities like villagers turning hostile at some point.
- Too many XPs
Posted by Mirgalen at 2008-09-01 03:33:31 Voted 4.00 on 10/06/08
I found this module both original and confusing. I may try it again some day. I have not seen enough to give a fair assessment though.
Posted by Mirgalen at 2008-08-30 20:53:14 Voted 4.00 on 10/06/08
I will have to retry this but I got stuck right from the start. I had better luck than Aragorn below since I did find the guy however after we spoke the first time I can get him to say anything or start the adventure. Also tried to smoke btw. Puzzled.
Posted by ericdoman at 2007-08-15 03:30:29 Voted 9.50 on 08/15/07
Went through this again with 6th lvl (both clr/ftr) characters, good and evil options. As a help at the beginning do not take on lizards etc. But find elf (do not know what he is there for) and keep triggering respawning spiders. Finally they will kill him and you've got some very good eqpt, then you can try the lizards etc (although it is a quest for the future). Finished as a 15th lvl character good and 13th lvl character evil? Easier second/third time around because more xp at playing and use of clerics spells, bulls str, div favour, darkfire etc and being able to rest. Can not believe this mod is not HOF.
Posted by Aragorn ( 84.174.xxx.xxx ) at 2005-10-25 08:48:45
Haha, I failed to find Tal Watkins! There is his Tent in Rillwater Wood, but I can't enter it, there is no entrance. I found the Pipe and the Witchgrass, but nothing happens when I smoke it, beside the described effects!
This mod is impossible! I´m trying to complete this mod in the good guys´side with a barbarian but I can´t kill the headless archers in the last room, there are too many vengeful spirits and I just can´t pass through the barriers without being killed, how can I do it?
Posted by branmakmuffin ( 68.107.xxx.xxx ) at 2005-05-05 10:35:34
This mod, while designed, was just too frustrating to play because of the rest restrictions. For example, it got VERY tiresome to go get through the spiders in the ruins because every time my PC got hit and poisoned (vs. a DC of what, 26 or something outrageous like that?), I had to wait for the 12 minute timer to expire so I could rest to get rid of the poison effects. And having zombie warriors constantly re-spawn in The Hole was very annoying. I won't vote because I hardly played it, but it is easily one of the most annoying mods I've ever played.
Posted by LoCash at 2005-04-05 19:37:59 Voted 4.00 on 04/05/05
Totally broken, horrible design, non-existant support. Avoid at all costs.
Posted by ericdoman at 2004-12-19 11:07:00 Voted 9.50 on 08/15/07
OK tried it again. This time with a 5/3 ftr(gladiator)/rogue. Still unbelievably tough (DnD hardcore)but perseverance and saves as well as a great swordsman belt helped. However before I'd completed druid's quest I had killed 6 0f the 8. The armour that I had received would have been a huge help, especially against the theran renegades. Spoilers - Try and take them out one at a time (I suppose this goes for everything). If you try three at once you are dead?
I believe I got all of the major weapons and knocked my use magic device up to 15. having a +3 keen great axe at beginning was a huge help. But bast sword was the true killer and imp knockdown.
I would love to have a crack as a MU but I wouldn't have a clue.
Well worth it I'm gonna give hit a big vote because it is the most challenging mod I've ever done.
thank You
Posted by ericdoman at 2004-10-28 19:09:00 Voted 9.50 on 08/15/07
Help. started with a Pal 85/90 law/good. Ended up becoming evil having to fight off villagers. Now stuck in wiz tower. How do you defeat 6 or 7 high level MU with time stop, horrid wilting phant killer when I have no protection. Got stuck in false tower but luckily saved b4 how can a 11/2 pal/ftr (Even though I am LE can still use pal abilities?)take on 3 dragons.
I have done quite a lot off tough mods before but this one is ridiculous?
Posted by Grimnaw ( 64.170.xxx.xxx ) at 2004-09-03 04:17:00
This is a fantastic mod--very challenging, dark, and deeply enjoyable. The fact that it was too easy to "hostlize" different sects in town is my only complaint, but for the most part, diligent saving made this easy to overcome. Great job here. I really hope you'll create the sequel. Now that my chaotic evil fighter/weapon master is a Wrath general, I am eager to begin destroying peaceful villages in the name of Wrath!
Thanks for the hard work you put into this one--it was a blast.
Posted by Alazander at 2004-06-05 12:55:11 Voted 8.00 on 06/05/04
Flawed masterpiece. See comments.
Posted by lebowski at 2004-03-25 05:44:06 Voted 9.00 on 03/25/04
Very unfortunately now it's broken. It was a compelling very challenging game _________________________ The hottest new modules you can't miss - player suggested
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Posted by cruser1 at 2004-02-28 21:33:55 Voted 10.00 on 02/28/04