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NWN MODULES

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Title  Shadowlords 5 - Enter the Shadow (v1.09)
Author  Adam Miller
Submitted / Updated  11-23-2002 / 03-02-2004
Category  City Adventure
Expansions  NWN-1.61
Setting  Forgotten Realms
Gameplay Length  3
Language  English
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  06
Max # Players  04
Min # Players  01
Min Character Level  05
Content Rating  Teen
Alignments  Module centers around good/evil quest choices
Hakpak  Link
Review Others  gameogre.com
Description
The Shadowlord campaign concludes in this module. You have entered the mind of divinity, choosing to heal the wounds within, or corrupt it into madness. The choices you make here shall mark the face of Faer�n for all time.

Files

NameTypeSizeDownloads
Adam_Miller01Shadowlords1Readme.txtAdam_Miller01Shadowlords1Readme.txt
Submitted: 11-23-2002 / Last Updated: 03-01-2004
txt10.12Kb94743
--
Shadowlords5030204.zipShadowlords5030204.zip
Submitted: 11-23-2002 / Last Updated: 03-02-2004
zip833.73Kb104595
--
SCORE OUT OF 10
9.43
368 votes
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Comments (30):

1 2 3

Posted by Salish at on10/23/06
This whole series of modules is awesome! Thank you, to Mr. Miller for making this great game.

Posted by medevac99 at on08/26/06
A nice ending for this series. One of the original classics of NWN. I really like the REAL chices that are present. Thank you Mr. Miller!

Posted by Lachluine at on07/22/06
Truly excellent. I can't wait to start Dreamcatcher...

Posted by Anonymous at 2006-07-1716:07:07    
The dirk of shadows is in the Forever Lords section. There's a huckster who will sell it to you for a thousand gold, but you can barter him down to 500... or just threaten him.

Posted by MikeLM9215 at on07/15/06
Good ending to the series. Liked the way NPCs progressed. Somewhat confusing also. _________________________ The road to Ravenloft is paved with good intentions.

Posted by MrComet at on07/12/06
Loved whole series 1-5 _________________________ May all your enemys die swiftly, and all else fells have fun.

Posted by Caleb at on06/27/06
Just finished playing the entire campaign, and I must say that overall it's a very good set of modules. There are a lot of little details that make the mods very interesting, and I love the humour you put in it. There are a few things about it that decreased its value, though. Will elaborate. ***SPOILERS AHEAD*** Good things: I thought the idea behind the King and Rook pieces was brilliant. It's a shame that I could find a use for them after the door puzzle, because they have a lot of potential. The dominatrix at the brothel in Stonemeet was hilarious. It was slightly disturbing that you used the same voiceset as my henchman had (Teira) because it gave a twist to all exclamations she made during future battles, but I found it very funny. Very original to have a Golem who can turn into three different objects. That shield was just what my character needed! :) The ring where you had to form the number pi was a nice touch. :) I had a good laugh at the Riddle Door, after I figured out that you had to talk to it a second time - had me stumped for a bit, because I didn't think of talking to it again. Slight setback might be that if you couldn't remember the riddle you wer screwed, but lucky for me I knew the answer. Not-so-Good things: It seems as though the dialogues don't really fit the quests that well. A few times I started a conversation with people and had the option of finishing a quest - but it was the first time I spoke with them! Example: I always search the place before going to talk with people, and so at some point I found the recipe for the Firebeetle noodles. I pocketed it, and after I had been in all the houses I started talking to the people in the centre. One of the options I had with talking to one of the men was something like, "I found the recipe! He's guilty alright!" and I had no idea what I was talking about. Well, my character really, but you get the point. I don't know if it's possible, but perhaps you could link the dialogue options to what's actually been said already? One thing that truly bugged me was in the Forever Lords part, where I had to seek out the Elf Queen who provides the Water of Life. I wanted to kill her, so I chose that dialogue option. She replied that her sting was sharp, which ended the conversation, but then nothing happened. She didn't turn hostile, and I could speak with her again as if I had never threatened to kill her. After a few tries and reloads I decided to set her free, but it really annoyed me to only have that option left (without siding with Orrick, that is). Also, the rating of some of the enemies wasn't exactly right. Some enemies were ranked as Overpowering, yet it only took a couple of blows from me and my henchman to kill them. Oh, and one small thing that's probably a typo: both the Potion of Heroism and the Crystallised Flame say to have Unlimited Uses a Day, yet vanish after one use. Things I Found But Don't Understand: I have two parts of the Firestorm sword - both the blade and the hilt - but I never found an armourer skilled enough to put them together. That is, talking to them after finding both parts never gave me the option to have this weapon fixed. From one of Windseer's embodiements I got a Ruby of Heart. It sounded like a plot item (gem with a specific name and shape), so I didn't sell it, but it never became clear to me what I could do with it. In Skull Gorge I found the Gauntlets of Death's Rage, which did nothing but hit me with confusion every time I loaded the game. I sold them as soon as I could because they were bothersome, but when I tried to search for its purpose I couldn't find anything. Also, in that same area there was a Ring of Infernal Knots. As intriguiging as it sounds, I never found what I should do with it. Other than stuffing it in my inventory, that is. ***END OF SPOILERS*** In conclusion, I enjoyed playing the campaign, and think you have done a very good job with it, but there were a few things that slightly spoiled the experience from time to time. (and if you wouldn't mind telling me what the use is of the items I couldn't understand, please let me know at missmixie@hotmail.com. since Google can't help me. Thank you!) _________________________ Just remember... if the world didn't suck, we'd all fall off.

Posted by chad878262 at 2006-06-1801:47:25    
------Spoiler Request---------- Where do you find the dirk of shadows in order to remove Tiera's immortality? I've been through every section of all 3 worlds and can not find it. Please assist. Thanks!

Posted by Beemerchick at 2006-04-1710:41:06    
Regarding the Balor - I beat it by having my henchie and myself drink Potion of Invisibility. Then we could walk up and bash the crap out of it.

Posted by Beemerchick at 2006-04-1523:12:05    
I can't beat it. No matter what I do, Orrick's Vengance is listed as "Impossible." I use the sword Jarred gave me. I've buffed. I've run around to give my henchman time to revive. I even drank Potion of Invisibility and Potion of Speed. None of it works. I get knocked down and never have a chance to stand up and fight back.

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