Ar�Aialon, the greatest city of the known world and the capital of an Empire in a world known as Aiar.
Gameplay Length
3 - 5
Number Players
This campaign is designed for single player only.
Language
English
Level Range
Using a character from Aiar A0 - Youth is highly recommended.
Races
Human or half-elf.
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Light
Classes
Designed for rogues and rogue multiclasses.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
02
Max # Players
01
Min # Players
01
Min Character Level
02
Content Rating
Teen
Alignments
Mostly neutral.
Description
Aiar A1 - Chaos continues the story that started in Aiar A0 - Youth.
It has been almost five years since you joined the Silvercloaks. Those years have been full of hard work. You could never have imagined Savath requiring you to know this much about the world.
Now that time is almost past. Today was the Founding Day, an imperial holiday celebrated for the founding of the Empire 770 years ago. You have just returned to Ar'Aialon from a farm near the city where you've lived most of the past five years. Savath has asked you to visit his house at Clerk's Street the following morning. But now you're sleeping...
One of my favorite module series. I do hope to see the last one put together.
Posted by Kataja at on12/04/05
The plot started in A0 continues nicely. There are puzzles, some of which got me clueless, but the detailed spoilers get over it. The fact that there is no next episode is a bummer, but since the modules were brief we at least got this much before Mikael passed on to other projects. It's a clean module enjoyable by story freaks (who can survive the discontinuity) and puzzle lovers, but you might not want to play the series if you're looking for munchkination and rewards for killing people you don't really need to kill.
Posted by ozDallo at 2005-06-1718:23:09
Maybe you're just a bit stupid, branmakmuffin. Anyway, I'm glad you seemed to have stopped with the troll votes when you throw a tantrum. Most of us like puzzles. Get with it, mate, it ain't about you...
Posted by caschoeps at on06/01/05
The only thing that annoyed me with this module was that there were too few hints for some of the puzzles. The arrow room for instance had me stymied until I realized that there were not enough "arrows" to open the doors - and I had to access the spoiler file then (I thought it was a bug). After that I easily solved it though. The "arrows and golem" room was a bit of a problem too since I tried to find out a pattern in the golem movements - without finding one. And the only reason I attempted it in the first place was that I figured if you scripted it it must be important - I did not see the chest containing the item until I was almost there. Some hint might be appropriate. In the early missions I had severe problems bypassing the guards - especially in the swamp base they saw me immediately and ganged up on me although I had decent hide & MS scores. I could not set traps or lure them around, and was too weak for a standup-fight. In the end I resorted to the DebugMode. The rest limitation was a bit annoying, but since I played a full rogue not a major problem. As a caster I would have cursed at all the needless area loading though. Apart from that, I liked the two modules a lot - especially since rogues are constantly vying with wizards for the title of "my favorite class". Very well done, and I hope there will be a next part despite your other obligations.
Posted by branmakmuffin at 2005-04-2516:00:00
Even with the walkthrough, I couldn't figure out the Fireweed Mansion "arrow room" puzzle. Anyone who puts annoyingly senseless random puzles should put in a "bypass my annoyingly senseless random puzzle" option (there's a good mod that has this option, but I forget which one at the moment). I stopped playing this mod just as I stopped playing the SoU OC because of stupid puzzles. If I want stupid puzzles, I'll play Zork. NwN is a ROLE-PLAYIONG GAME. I want to ROLE-PLAY. Other than that, the mod is OK, but I didn't (and I won't) finish, so I won't vote.
Posted by Master at 2005-02-1613:35:00
If you check the author's post below, you'll see that this series has been put on permanant hiatus/cancelled-- he's working with the DLA now. Great mod, by the way.
Posted by Panzuriel at on01/17/05
Great mod. So, when is the next installation coming out? Hello?
Posted by AltImA at on12/24/04
I pulled the chain until it worked... and it was fine and when is this Aiar 2 coming out?
Posted by AltImA at on12/24/04
This module is strongly built Heavily Scripted Perfect if you are in for a Stealth Module. 9.5
Posted by Kenko at on11/02/04
Very well done mod, but a shame there won't be a next part!